RimWorld

RimWorld

141 ratings
[XND] AutoOwl
 
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Mod, 1.0
File Size
Posted
Updated
0.129 MB
Oct 23, 2018 @ 12:25pm
Nov 3, 2018 @ 2:58am
3 Change Notes ( view )

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[XND] AutoOwl

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Description
Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this).

GitHub source code: https://github.com/XeoNovaDan/AutoOwl

Anyway...

This mod makes it so that colonists and prisoners with the trait Night Owl will have an alternative initial schedule to avoid working during the day and suffering -10 mood as a result.

Regular Colonists: sleep at 0-5 and 22-23

Night Owls: sleep at 11-18

This mod only changes the initial schedule upon pawn generation; existing Night Owls will NOT have their schedule changed.

Incompatibility: Issues have been reported with Humanoid Alien Races 2.0 in the past -- not confirmed with the latest version though
Old Save Compatible: Yes
Safely Removable: Yes

Credits:
Dazz Aephiex - Original mod
Dingo - Contributions regarding bugfixing and compatibility
Brrainz - Their fantastic Harmony Patch Library
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21 Comments
GenBOOM Jan 29 @ 7:14pm 
doesn't work with "People Can Change" mod where someone can suddenly become a nightowl and then change back again a day later.

maybe set a default nightowl restriction, and then detect it twice a day? just as an option would be amazing.
Lickspittle le Lick Jan 4 @ 6:19am 
Hmm... I don't have any problems with this. Most likely some other mod is causing incompatibilities, not the other way around.
Ebola Knight Dec 22, 2018 @ 2:27pm 
Currently with 1.0 this mod is causing my colonists to not be able to be drafted. will post mod list later
Daedra Nov 3, 2018 @ 12:28pm 
I had so many colonies with fussy nightowls in the past, so when I saw this, I thought, "MAN that'd be helpful." This is, ever since I added the mod, RNG has decided there's no such thing as nocturnal pawns anymore. Go figure, right?
XeoNovaDan  [author] Nov 3, 2018 @ 2:59am 
Another update (again by Dingo) which now fixes night owl prisoners so that they too will follow the night owl schedule.
XeoNovaDan  [author] Oct 31, 2018 @ 11:31am 
Alright, pushed an update that was actually a direct contribution by Dingo, who himself has made some great mods like No Forced Slowdown and Hand Me That Brick. Should fix some bugs.
XeoNovaDan  [author] Oct 29, 2018 @ 4:26pm 
Alright, incompatibility noted for now which I will address at some point.
Jragon Oct 29, 2018 @ 3:58pm 
frokes, the mod is also messing with my schedules too
frokes the SWE/GER Oct 29, 2018 @ 9:16am 
Really like the idea of this mod but sadly it messes up my scheduals on every load. Also playing with humanoid races 2.0.
[TruE] Captain Staky Oct 28, 2018 @ 9:58am 
This is interesting. I started using the first night owl last night and was thinking.. this should exist.