RimWorld

RimWorld

4,845 ratings
Stack XXL
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
116.430 KB
Dec 26, 2016 @ 4:45am
Mar 17 @ 6:58pm
20 Change Notes ( view )

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Stack XXL

Description
Stack XXL

Increase the stack sizes however you wish!
Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources?
You came to the right place!

Requirement: HugsLib

IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETTINGS!

- Set stack size multipliers. Want 10x or 100x? you name it!
- Set multiplier specified to each category. For example, you can make meat stack to 750 (10x) while making meals stack to 300 (30x), maybe to balance thing out.

Github: https://github.com/IndeedPlusPlus/RimworldStackXXL

Download mod for unstable/older version from Github Release Page: https://github.com/IndeedPlusPlus/RimworldStackXXL/releases
Please DO NOT download source code unless you want to build the mod by yourself.

Please post any issue via GitHub Issue: https://github.com/IndeedPlusPlus/RimworldStackXXL/issues

Default Settings: Set resources, textiles, drugs, meat, raw food to 10x.

Translation Credits:

Japanese Translation by @Proxyer
Russian Translation by @KirillNaumkin

FAQ

Q1. Does it work with ... ?
A1. In theory, there will not be any noticeable compatibility problem. Please let me know should there be any compatibility problem. I tested it with GouRIMet and Vegetable Garden.

Q2. I don't want to mess with settings.
A2. That's not a problem. This mod works out of the box. You can use default settings as mentioned above.

Q3. How about the load order?
A3. It does not matter, as far as I know.

Q4. Does it work with old saves?
A4. Yes

Q5. Can I replace Increased Stack, Improved Increased Stack, etc with it?
A5. Yes, as long as you set stack sizes no lower than before. Otherwise, your stacks are truncated to their maximum size.

Q6. What will happen if I disable this mod?
A6. Your stacks are truncated to their original maximum sizes.

Q7. How can I find the mod settings?
A7. On the main screen, click Options, then you will find Mod Settings (provided by HugsLib mod). Click on it and you will find settings of all mods that depend on HugsLib.
Popular Discussions View All (13)
8
Aug 27 @ 3:17am
Unforseen Problems
Gun_Shy
2
Aug 25, 2019 @ 10:16pm
Silver became unstackable?
Rodrifantasy
2
Jul 14, 2018 @ 6:13am
Log File Paste for 1,0 Debugging
Sorscha
678 Comments
Irrer on Tour Nov 15 @ 8:14am 
@大番薯之怒, YEP, same problem! bodyparts so far, are unstackable, stacked bodyparts are not counted, with the production, and create an endless loop!:/ WHO needs 26 bionic kidneys, or 31 bionic eyes?!?D:
大番薯之怒 Oct 26 @ 1:09am 
The game fails to correctly recognize the stacking of bionic limbs, for example, stacking ten bionic arms, but the Precision Assembly Table's list will always show the finished product count as 1.
Alaska Oct 12 @ 2:46pm 
im having an issue where i load a save, just for every item to have its stack set to one, deleting everything that was in that stack besides that one.

example, i had 270 antimatter composites split between 3 stacks, and when i loaded my save, it was set to 3
cerhio Sep 22 @ 3:59pm 
Deactivating this mod from a save stops my game from opening. Must be some weird combination of mods because I can't imagine what could cause this mod to stop my game from working.
Kirboh Aug 27 @ 3:19am 
I seem to be having an issue where separate pawns won't take meals from the same stack at the same time. If I only have one stack of fine meals and a pawn goes to get one, and another pawn gets hungry at the same time, the second pawn will go to get nutrient paste or even raw food. Any idea what might be causing this?
Hugslib log: https://gist.github.com/HugsLibRecordKeeper/7c363ba6fc68be393ba25a247b01f366
Like a Rolling stone Aug 16 @ 1:29am 
自带汉化
Marilketh Jul 29 @ 4:56pm 
I tried taking over maintenance of this and author came back the next day so definitely not trying again.
CheekiBreeki Jul 23 @ 2:31pm 
mod doesnt even work, tried changing the stack size of metal from XL to XLL and its still at 750... use ogre stack instead.
水泥封心 Jun 13 @ 6:38am 
implant stacking causes the quantity limit of the precision assembly table to be invalidated, and production will continue even if the required number is exceeded
Kaz May 12 @ 8:19pm 
So did some testing seems like you need to change to what settings you want, remove the mod, apply without it... then once it restarts re-add the mod and it should load in with the correct settings. Very jank work around atm.