RimWorld

RimWorld

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Apothecary
   
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Mod, 1.0
File Size
Posted
Updated
4.566 MB
Jul 8, 2019 @ 6:00pm
Feb 16, 2020 @ 4:30pm
47 Change Notes ( view )

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Apothecary

Description
Overview

A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).

Details

Apothecary is a mod designed to provide herbal remedies and other medicinal preparations more suited to the Neolithic and Medieval epochs. It is designed as a preliminary mod prior to the use of Medical supplements which is more focused on the synthetic drug making process more associated with the industrial period and after.

As such it can be used as a standalone mod for inclusion in other mod elements that limit the time periods to earlier epochs for game play or where the mod theme may be more suited to those time periods.

The drugs are not quite as capable as the medical supplement mod versions, but still provide a capable solution with a broad spectrum of medicinal preparations for various illnesses and conditions prior to the industrial period.

Where both mods are being utilised, with MS drug versions superseding the apothecary versions with later research, the apothecary items can still be later utilised as a source of income as preferred.

Additional and more specific mod details can be found using the following link:

Apothecary Notes (PDF)[1drv.ms]


Mod notes


Several research projects (in own tab, though not as expansive as MS). Recommend using mods that make the management of research projects more user friendly.

Mod option to use bandages more realistically (wont be present if Medical Supplements is loaded).

Mod option to vary the % base cost for all the research projects.

Can be loaded mid save, removal will require removing all game elements.


Compatibilites

Atlas' Materials - Convert coal and coke into charcoal. Kiln will use charcoal.
Coal and Coal Extended - Only allows conversion of coal and charcoal based on differing ratios.
Diseases Overhauled - Adds additional drug use for conditions. (see pdf notes).
Dubs Bad hygiene - Log Boiler will use charcoal as fuel.
Electric stone cutting table - can produce relevant salts.
Fermenter - adds the ability to make Absinthe.
Industrialisation - Uses Electric arc smelter for charcoal production.
Gloomy furniture - some of the relevant benches will use charcoal as a fuel.
Kuratheris's Extra Stone - Extra CaCO3 bits and ability to source from relevant stones.
LotRim - Smithy will use charcoal as fuel.
LWM's Deep Storage - Will make use of medical cabinet.
Medical Supplements - Various integrated elements. (Use of drug cabinet with LWM's Deep storage).
Medieval times - Convert coal into charcoal. Various benches and buildings will use charcoal.
Multiplayer - native support (beta)
RC2 Bottling and Brewing - Absinthe mash can be made at the electric brewery and brewery point.
Remote Tech - Make crushed charcoal from charcoal.
RF Fertile Fields - Makes use of rock mill for precursor elements, crossover elements with composting. Also can make wood ash and scraps bucket.
RimOverhaul - Convert coal and coke to charcoal, refuel applicable furnaces.
RimPlas - Production of ammonia water from pitch.
SD Medic add-ons - Medieval surgery lamp will use charcoal as fuel.
Smoked Meat - Smoke pit and smoke house will use charcoal as fuel.
Seeds Please - all crops are made available as seeds.
Smokeleaf Industry and Reborn - Hemp biocoal can be converted to charcoal.
Social Supplements - Removes Morel Mushrooms from some meat associated recipes.
Tribal Signal Fire - Signal fire will use charcoal as fuel.
VG Tools - Crossover elements with composting.
VFE - Stone campfire and fuelled smelter can be fuelled with charcoal.
WD Simple Coal - Convert Coal into charcoal.

Recommended

Drug Policy Fix - can be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically.

Mod Medicine Patch - allows you to specify additional modded medical use (GUI) which works with the mod Pharmacy.


Credits

Graphics Revision - Kasmex Forever

RF Fertile fields - modified versions of composting and multiple crop harvested product routines.

Maxwell.J - Chinese (simplified) translation.


Github

https://github.com/PeladorRW/Apothecary


List of mods for refined content review

Rimcraft
Rimhammer


Pelador's Discord

https://discord.gg/CFNP26C



(CC BY-NC-SA 4.0)
Popular Discussions View All (2)
21
Dec 28, 2019 @ 1:44am
Mod compatibility suggestions
Pelador
0
Feb 24, 2020 @ 4:46pm
V1.1
Pelador
171 Comments
pgames-food Sep 1, 2021 @ 11:03pm 
btw for later versions mlie has made some updates here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195469123&searchtext=Apothecary
pgames-food Sep 1, 2021 @ 11:02pm 
hi sheifoxy :)
it might vary a bit but if you have a look at ginger tea, making it uses Intellectual skill.

StarlightSovereign Sep 1, 2021 @ 1:12am 
I can't find this info anywhere: What skill is used to make apothecary things? :) I'll figure it out, but you should probably add that to the guide somewhere. Thank you. Loving the mod!
Thesmartone777 Mar 12, 2020 @ 3:37pm 
sick nasty my homie of the sick ass mods
Pelador  [author] Mar 12, 2020 @ 7:34am 
@Thesmartone777

My discord can help with that, but also if it is the "V1.1" mods, I have now been convinced to set-up a collection for them: https://steamcommunity.com/sharedfiles/filedetails/?id=2012817741
Thesmartone777 Mar 12, 2020 @ 3:04am 
you're private profile makes finding your (updated) mods a chore, not trying to bash. A....i dont know what they're called..playlist-like-thing that steam has, would be aprrechiated. Great job across the board btw.
Pelador  [author] Feb 16, 2020 @ 4:41pm 
@Update

Added compatibility with RimOverhaul. Converts coal and coke to Apothecary Charcoal, refuel applicable furnaces with Apothecary Charcoal.

I would have liked to have been able to allow Apothecary charcoal to be used in the RO smelting recipes, but found that the custom bill process used on the coke furnace prevents the potential mixing of bill ingredients (as per the vanilla process).
Pelador  [author] Feb 15, 2020 @ 2:57pm 
@Update @Lumi

Reinstatement of compatibility patching for "Coal" mods.
Pelador  [author] Feb 15, 2020 @ 9:06am 
@Update @Lumi

It's a weird error, almost as if it can't see the Coal mod.

Have removed the Coal compatibility patch for now to do further investigation and testing.
Pelador  [author] Feb 15, 2020 @ 8:02am 
@Lumi

Will investigate.