RimWorld

RimWorld

5,148 ratings
JecsTools
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.609 MB
May 24, 2017 @ 9:20am
Jul 31, 2021 @ 3:44pm
97 Change Notes ( view )

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JecsTools

In 3 collections by jecrell
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Star Wars - A RimWorld Series
7 items
Lord of the Rims
9 items
Description
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki

Total list of components:

CompAbilityUser
- Adds spell/ability casting to humanlikes.

CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).

CompDeflector
- Allows the ability to knock projectiles away with melee weapons.

CompExtraSounds
- Allows extra melee sounds to weapons.

CompLumbering
- Makes a staggered walking animation. (e.g. ATST walking effect)

CompOversizedWeapon
- Allows weapons with graphic sizes that can be bigger than RimWorld's limits.

CompSlotLoadable
- Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)

CompVehicle
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.

Additions by roxxploxx.
Additions by Swenzi.

::::::::::::::::::::::::::::::::::::::
Older versions available here:
https://github.com/jecrell/JecsTools

::::::::::::::::::::::::::::::::::
IF YOU ARE HAVING ISSUES
::::::::::::::::::::::::::::::::::
Posting in the comments section DOES NOT HELP.
Posting your output_log.txt in our chatroom WILL HELP FIX THE ISSUE.

SUBMIT BUGS to the Rim of Madness Discord channel.
https://discord.gg/AaVFA7V
:::::::::::::::::::::::::::::::::::

Special thanks to all those that support me (and help me pay the rent) on Patreon:
ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

https://www.patreon.com/Jecrell
Popular Discussions View All (3)
0
Dec 14, 2021 @ 10:29am
Multiplayer compatibility please
Чудец
0
Jun 20, 2021 @ 5:49pm
1.2 Version Here
Rhunin
0
Mar 16, 2020 @ 3:05am
error after update
NikK
< >
774 Comments
Alu Nov 29, 2021 @ 6:42am 
if you want to play the game of "that mods a mod culprit" then tools itself has the same reputation
ASMR gaming Nov 26, 2021 @ 3:46am 
still no fix
ASMR gaming Nov 18, 2021 @ 12:45am 
might need to be a patch tis conflicting with betterloading and the starwars factions and the force mods (just started today) the only other update today was the new humanoid races HAR 3.0 which may be a factor
lbmaian Nov 1, 2021 @ 4:27pm 
@wolfie33766
Maybe. JecsTools needs to be near the top of the load order. Might just be a mod conflict. Post your HugsLib log.
wolfie33766 Nov 1, 2021 @ 1:33pm 
So when i have JecsTools subscribed and activated i cant draft my colinists, is that because of the load order?
lbmaian Oct 27, 2021 @ 3:23pm 
@bwiisoldier
Debug actions menu works just fine for me. Most likely another mod is the culprit.
bwiisoldier Oct 26, 2021 @ 1:29pm 
not sure what i have done but jecs seems to be disabling the debug actions menu
lbmaian Aug 31, 2021 @ 7:37pm 
@Chris is Bliss
I just realized what that error means. It means some mod has some CompProperties that isn't defining a compClass, leaving it as the default ThingComp which can't directly be constructed (since it's an abstract class). Only problem is that the logs don't indicate WHICH ThingDef (and which mod) is the culprit.
Chris is Bliss Aug 31, 2021 @ 5:23pm 
Still get it after disabling 1-2-3 personalities so I don't really know what's the problem
Chris is Bliss Aug 31, 2021 @ 4:48pm 
@Ibmaian Ok so I activated visual exceptions and it shows me 3 different mods whenever the error pops up: JecsTools, 1-2-3 Personalities, and Rim of Madness werewolves.

Could it be 1-2-3 personalities causing it?

Here's a pic
https://imgur.com/a/h1Sr4GR