RimWorld

RimWorld

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JecsTools
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.936 MB
May 24, 2017 @ 9:20am
Apr 8 @ 3:37pm
102 Change Notes ( view )

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JecsTools

In 3 collections by Ryoma
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Star Wars - A RimWorld Series
7 items
Lord of the Rims
9 items
Description
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more!

;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;;
Example Mod Load Order
Core
HugsLib
JecsTools
Star Wars
Call of Cthulhu

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Note to players: This mod will not change your game, but rather it lets modders do more, so you can have an even more amazing RimWorld experience.

Note to modders: This mod is filled with lots of tools that allow you to do many new and different things in RimWorld. Check out RoxxPloxx's guide for more info here: https://github.com/roxxploxx/RimWorldModGuide/wiki

Total list of components:

CompAbilityUser
- Adds spell/ability casting to humanlikes.

CompActivatableEffect
- Adds an activation graphic for weapons (e.g. lightsaber beam).

CompDeflector
- Allows the ability to knock projectiles away with melee weapons.

CompExtraSounds
- Allows extra melee sounds to weapons.

CompLumbering
- Makes a staggered walking animation. (e.g. ATST walking effect)

CompOversizedWeapon
- Allows weapons with graphic sizes that can be bigger than RimWorld's limits.

CompSlotLoadable
- Adds slots to objects that can be filled to have effects. (e.g. different ammo types for guns, crystals for lightsabers)

CompVehicle
- Allows for a pawn to be treated as a vehicle that can be loaded with pilots, gunners, crew, and passengers.

Additions by roxxploxx.
Additions by Swenzi.

::::::::::::::::::::::::::::::::::::::
Older versions available here:
https://github.com/jecrell/JecsTools

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IF YOU ARE HAVING ISSUES
::::::::::::::::::::::::::::::::::
Posting in the comments section DOES NOT HELP.
Posting your output_log.txt in our chatroom WILL HELP FIX THE ISSUE.

SUBMIT BUGS to the Rim of Madness Discord channel.
https://discord.gg/AaVFA7V
:::::::::::::::::::::::::::::::::::

Special thanks to all those that support me (and help me pay the rent) on Patreon:
ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

https://www.patreon.com/Jecrell
Popular Discussions View All (3)
3
2
Mar 23, 2023 @ 1:39pm
Multiplayer compatibility please
Green Miracle
0
Jun 20, 2021 @ 5:49pm
1.2 Version Here
Rhunin
0
Mar 16, 2020 @ 3:05am
error after update
NikK
853 Comments
Johnny Macabre 3 hours ago 
I don't think he's modding rimworld anymore, dude.
Dorito DeVito Jun 15 @ 2:20pm 
@Jecrell you'd know better if this approach is valid, but I shared a potential fix for the compatibility issue with Vehicle Framework on the Discord server under #bugs. If the change makes sense (or leads to you the proper solution) it would allow Rimworld of Magic players to use vehicles and maybe even SOS2.
Alu Jun 8 @ 12:25am 
not a peep from jec on the discords
Naptime #SAVETF2 Jun 7 @ 7:53pm 
Is there any plan to update this to work with shields? the code is broken i guess?
Alu May 16 @ 4:18pm 
no one knows as jec is quiet rn on the discords
Johnny Macabre May 16 @ 4:07pm 
are we getting an update on the cthulhu mods for 1.5?
Alu May 14 @ 7:05am 
i mean
yea
mod was really popular back in the day
Bittersalt May 14 @ 5:17am 
Let me ask you seriously. Was this mod really made for people to use?
Alu Apr 13 @ 2:56pm 
probably rwom
Alu Apr 13 @ 2:05pm 
@Turtle

What are these 'several mods'?