RimWorld

RimWorld

80 ratings
Reliable Armors
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Mod, 1.0, 1.1, 1.2, 1.3
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Posted
Updated
201.737 KB
Jan 13, 2019 @ 11:51am
Jul 27, 2021 @ 11:45am
7 Change Notes ( view )

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Reliable Armors

Description
Changes damage calculations to make armor reduce damage a bit more reliably.

This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more reliable:
- Armor penetration still reduces armor in the same way
- Initial chance to fully deflect damage is reduced by 1/3 (if you had 30% chance to deflect the damage, with this mod you now have 20% chance)
- If deflect does not happen, the damage is reduced by a random percentage between 35% and 100% of the remaining armor value (after penetration). For example, if the target has 80% armor and the weapon has 30% penetration, the final armor is 80 - 30 = 50%, and damage will be reduced between 17.5% and 50%. Full deflection still has a chance to happen here, if final armor is above 100%.
- Like in vanilla, if sharp damage is reduced by at least 50%, it is converted to blunt damage.

This mod also causes the damage tooltip on body parts to show the percentage of damage reduction done (including dampening belts, if applicable).

Not compatible with Combat Extended or any mod that changes armor calculations.

Can be added to existing saves.
14 Comments
Shavius Mar 26, 2022 @ 9:08am 
Well, before the original author returns, you may want to post bug report or suggestion to my adopted fork. https://steamcommunity.com/sharedfiles/filedetails/?id=2784937142
Shavius Mar 26, 2022 @ 4:56am 
Could you please create some text tags to make your mod a bit more translatable?
PremierVader Aug 31, 2021 @ 12:20pm 
So will this help my pawns survive hits a little better? What are the vanilla stats to compare to the stats from this mod?
Duke Silver Jul 30, 2021 @ 7:51pm 
Description for Heat and Blunt are switched. Here's a Screenshot [imgur.com]
Charlotte Jul 27, 2021 @ 1:15pm 
Thank you!
Nales  [author] Jul 27, 2021 @ 11:46am 
Yeah, I didn't really pay attention to the source folder, and I forgot to remove the assemblies on this mod. I fixed it on all my mods, thanks for pointing this out.
Nales  [author] Jul 23, 2021 @ 12:22am 
Updated for 1.3
Criarino Jul 22, 2021 @ 8:21pm 
does it work with 1.3?
batatazada Sep 3, 2020 @ 4:10pm 
Is it compatible with Thick Armors mod?
Nesano Jul 23, 2020 @ 11:15pm 
This mod may be what's making Assaulters from More Mechanoids nearly unkillable.