RimWorld

RimWorld

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Westerado
 
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Mod, 1.0
File Size
Posted
Updated
5.225 MB
Jan 3 @ 2:33pm
Feb 4 @ 1:55pm
11 Change Notes ( view )

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Westerado

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In 1 collection by 🦉 owl
Westerado
4 items
Description

Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality. All done in the already existing western theme in Rimworld.

Features
33+ New western-themed weapons; ranging from six shooters to double-barreled shotguns
18+ New sets of apparel; don new hats, ponchos, and coats as you struggle to survive on the frontier
11+ New hairstyles; look the part of a legendary frontiersman
10+ New buildings; from small poker tables to palisades
8+ New animals; get mauled by bison, harassed by coyotes, and poisoned by gila monsters
2 New factions; Outlaws now roam the rimworlds looking for easy scores. The First Nation tribes have been in the rimworlds for a long time, and are going head to head with the recent arrivals of the outlanders.
New system for horned animals; all horned/antlered/tusked animals now drop their respective regalia, can be used in crafting or sold for profit
New brewing and distilling system; brew Ratherwoman's Rye Whisky and Robbaz' Moonshine
New art tale system for weapons added in this mod, featuring more western-themed descriptions where applicable
New traits, meals, plants, diseases (dysentery!), and sources of joy to go along with your new found passion for the wild west lifestyle
New Western themed scenario, embrace the frontier!
Changed Technology Tree to have a more tiered weapon progression
Small Bug fixes for the Vanilla game, ranging from fixed text errors to strange interactions
More secret stuff!

We're also planning on releasing future content updates!


Got any questions? Ask them in the aptly named Suggestions Thread and we'll answer them when we can. Got any suggestions? Feel free to post them in the comments, and we'll respond as to the suggestion's feasibility when we can.

Add-ons & Recommended Mods
We suggest using all the add-ons, but none of them are required.

Mod loading order
Westerado does well at the bottom-end of the mod load order. Westerado Wilderness should be loaded after Westerado (Core), if you're using Snowy Trees by Nandonalt & Tejko put that before Westerado (Core). Something like:

Compatibility
Should be compatible with most things. Special care was taken to be compatible with Vegetable Garden by dismarzero.

Things that could cause problems:
  • Complete conversion mods
  • Mods that make alteration to Rimworld's tale system
  • Mods that make radical changes to research

Have you found a compatibility issue? Please inform us in the comments and we'll try to patch it when we can! Make sure to include a list of mods you've used and any potential error messages.

Questions and Answers
  • Q: Does this remove technology that does not fit the western-theme? A: No. This is a vanilla-extension mod. This builds onto the vanilla experience, it doesn't remove anything. If you're looking to mod your game to only have western themed things check out Rimworld Westernization Project by JackeryFox and Tamias.


Soyuz - XML, Artwork
DanRatherman - Artwork, Sound
SpiderCamp - Artwork, XML
dismarzero - Artwork, XML, Programming, Vegetable Garden

Thanks to dizmarzero for letting us use his brewing system!

Inspiration from:
Apparello 2 by Shinzy

If you're looking for something like this but slightly different you can checkout the Rimworld Westernization Project by JackeryFox and Tamias.

Licensing
All original content (e.g. text, imagery, sounds) in this mod is licensed under the All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Like our work? Consider buying us some whisky!
[ko-fi.com]
Popular Discussions View All (2)
12
Jan 14 @ 8:43am
PINNED: Suggestions Thread
🦉 owl
1
Feb 1 @ 8:02am
Non-Steam Version
Net Discada.
< >
89 Comments
🦉 owl  [author] Feb 17 @ 1:08pm 
@Dan K. Memes
All the values were tests, so we appreciate the feedback.
Dan K. Memes Feb 17 @ 12:42pm 
I just did a little digging in the .xml files, and it looks like the breechblock rifle has a range of 20.9, which is less than pretty much every rifle class weapon in the game, and even worse than some of the pistols. Maybe tweak that in the next update?
Dan K. Memes Feb 17 @ 12:25pm 
I don't know if this is because of Westerado Gunslinger, or if it's just base game, but some of the weapon ranges just seem off to me. I'm running Combat Extended with the Gunslinger patch, and I can't help but notice the breechloading rifle has about the same range as the sawed-off lever actions shotgun, and a few other things like that. Did I bork something, or is that just how the mod is?
🦉 owl  [author] Feb 16 @ 9:02am 
@Troy8558
It shouldn't, but always make backups of your saves.
troy8558 Feb 16 @ 8:42am 
Does this break saves?
🦉 owl  [author] Feb 11 @ 11:11am 
@Armeline
Don't think I can create a patch for that, unfortunately.
Armeline~! Feb 11 @ 6:50am 
Figured out the issue I was having; for some reason, it wasn't playing nice with Export Agency. which lets you export custom drug/clothing assignments so you can use them across games. Turning off export agency seems to have solved my problems.
Mrpastry Feb 8 @ 7:27pm 
@Benjaji Not that I am aware.
Benjaji Feb 8 @ 10:04am 
is there any mod that limit the technology for 1.0 ?
Armeline~! Feb 7 @ 7:50am 
@owl I'll do some more troubleshooting on my end and see if I can't narrow it down in a test colony, because I'm positively flummoxed, myself.

Thanks for the timely response, however! I'll let you know if I find anything out~