RimWorld

RimWorld

1,067 ratings
Tribal Headgear Retexturing
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
273.088 KB
Feb 23, 2019 @ 5:13pm
Apr 14, 2024 @ 7:23am
8 Change Notes ( view )

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Tribal Headgear Retexturing

In 2 collections by Densevoid
Vanilla Friendly
37 items
For me
298 items
Description
Retexturization of vanilla tribal headgear.

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License:
You can freely use this mod in the modpackage. If you want to use these textures in your mod, please indicate my authorship in the description of your mod.
81 Comments
Dombie The Zombie Jun 30, 2024 @ 6:49pm 
Never thought the tribal headgear was actually a wolf hat until now :P
Fraer Apr 14, 2024 @ 5:42am 
Братан ты будешь обновлять на 1,5?
Sugar Show Mar 27, 2023 @ 1:35pm 
one of my favorite mods
Meanie Dec 29, 2021 @ 7:43am 
the outline of the war mask is too thick. Would you care to reduce them?
Yoann Oct 20, 2021 @ 2:05pm 
A big thank you for the cute retexturing :D
Ideology DLC finally make tribal headdress being useful as role apparel. But the vanilla skin is...
I remembered had seen your mod long time ago, added it in my game and immediately approved it!
//SlipperyPete:. Oct 13, 2021 @ 9:46pm 
@Texas Redhawk, did you end up making a mod to allow tribal headdress to be made with leather? I would be interested!
🍈 Jul 6, 2021 @ 5:27pm 
Thank you for the update!
Densevoid  [author] Jun 21, 2021 @ 7:59am 
@SpagootNoodels
Thank you, I'm glad to hear it :)
Spagootnoodels Jun 19, 2021 @ 12:05pm 
I've been using this for so long I didn't even remember vanilla headwear textures existed! Literally essential.
Densevoid  [author] Apr 21, 2021 @ 1:00pm 
@Texas Redhawk
Yes, you can. There is a file that you can find by path RimWorld/Data/Core/Defs/ThingDefs_Misc/Apparel_Headgear.xml. Than find stroke <defName>Apparel_TribalHeaddress</defName>. Than find below segment:
<stuffCategories>
<li>Fabric</li>
</stuffCategories>

You goal is to change it to
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>

But it is not good idea to edit this core file. And much better to insert this changes by new mod. It is not hard, but long to explane. Better read this article https://rimworldwiki.com/wiki/Modding_Tutorials/XML_Defs

Our you can use mod [KV] In-Game Definition Editor. Than you can insert this changes straight from the game. I thing this is best way for you, but I don't use this mod and don't know how does he work.