4,390 ratings
[KV] Trading Spot
Mod, 1.0, 1.1, 1.2, 1.3
File Size
0.055 MB
Oct 25, 2017 @ 1:34pm
May 1, 2022 @ 6:57am
24 Change Notes ( view )

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[KV] Trading Spot

1.4 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2874517333

A designated spot for traders to stop at.

Trading Spot marker is located in the Architecture menu under Misc

This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save.

This is compatible with Hospitality mod

Mod Options:
- Disable work requirement to place trading spot

Direct Download:

Ludeon Thread: https://ludeon.com/forums/index.php?topic=33669.msg343859#msg343859

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

GitHub Page: https://github.com/KiameV/rimworld-tradingspot/releases

Trouble Shooting
If you have Water Power mod and Bridges sub mod, make sure Trading Spot is in the Mods list higher than (listed before) those mods otherwise you will not be able to place the Trading Spot.

Thank you to the translators!
-Ɲơɴɑɱɛ for German
-MossieuLeblanc for French
-Proxyer for Japanese
-Arex for Russian
-Fodnjs0811 for Korean
-adam0310 for Polish

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Original Author: TheUbie
Popular Discussions View All (4)
Jul 8, 2022 @ 2:46am
[bug?] Using hospitality mod makes traders as guests
Nov 5, 2021 @ 4:37am
possible error
Aug 13, 2019 @ 4:45am
[BUG] Whole caravan on one tile.
Yoozah Dileetid
< >
Kiame Vivacity  [author] Mar 31 @ 7:47pm 
Steam's co-authoring is horrible and only I (as the 'owner') could upload newer versions. Why the 1.4 is a different link/mod.

Any yes, after 5 years of modding for RW i've moved on to other games/projects.
Dislexsick Mar 31 @ 4:31pm 
Hey, as someone who can read I can see, and have followed the link to the 1.4 version/subbed to GMT's version :) ... but curious as to why that was needed? Like, I assume you've stepped away from modding or wanting to maintain this, for whatever reason, but in terms of the workshop item... It's possible to co-author a workshop item (Vanilla Expanded do it), would this be a better option? e.g. add GMT so they can take over this without it needing a whole new submission.
꧁ Lûte the Goblin Feb 2 @ 6:11am 
Please update for 1.4.
TeleportBehindYou Feb 1 @ 7:47am 
something is conflicting with this mod. I placed a spot then after a while it says "only one trading spot is allowed per map" and it removes the trading spot. I only placed the one spot.
st903202xp Jan 23 @ 5:19am 
Thank you for your good mods !!!
JinxLuckless Jan 3 @ 11:34am 
Thanks a lot!
Darth Tater Nov 30, 2022 @ 11:51pm 
I really like that you put the 1.4 link at the top of your description. More mod authors should do this on old ones to avoid the circus that can occur in the comments. :trolol:
Nev Nov 10, 2022 @ 5:51pm 
Appreciate the work for this- Best of luck on your other projects!