RimWorld

RimWorld

[KV] Trading Spot
343 Comments
Molecular Nanoscientist Jun 1 @ 3:30pm 
o7
Fun Police May 28, 2024 @ 11:15pm 
is there a version for 1.5?
Mutley Oct 11, 2023 @ 11:23am 
You are attentive, I am not so much. Thanks.
KiameV  [author] Oct 11, 2023 @ 10:42am 
@Mutley
See the top of the description for 1.4
Mutley Oct 11, 2023 @ 8:25am 
Does it work in version 1.4?
KiameV  [author] Oct 8, 2023 @ 12:40am 
@123
Just place the new one where you want it and the old one will be removed
123 Sep 15, 2023 @ 7:09am 
Hi, very nice Mod, but does someone know how to remove the trading spot? i want to move it somewhere else, but cant deconstruct it or select it.
PGMP Sep 1, 2023 @ 6:22pm 
Thank you for your attention Kaime, your mod is very appreciated.
KiameV  [author] Mar 31, 2023 @ 7:47pm 
@Dislexisck
Steam's co-authoring is horrible and only I (as the 'owner') could upload newer versions. Why the 1.4 is a different link/mod.

Any yes, after 5 years of modding for RW i've moved on to other games/projects.
Dislexsick Mar 31, 2023 @ 4:31pm 
Hey, as someone who can read I can see, and have followed the link to the 1.4 version/subbed to GMT's version :) ... but curious as to why that was needed? Like, I assume you've stepped away from modding or wanting to maintain this, for whatever reason, but in terms of the workshop item... It's possible to co-author a workshop item (Vanilla Expanded do it), would this be a better option? e.g. add GMT so they can take over this without it needing a whole new submission.
Lûte on Vacation Feb 2, 2023 @ 6:11am 
Please update for 1.4.
TeleportBehindYou Feb 1, 2023 @ 7:47am 
something is conflicting with this mod. I placed a spot then after a while it says "only one trading spot is allowed per map" and it removes the trading spot. I only placed the one spot.
st903202xp Jan 23, 2023 @ 5:19am 
Thank you for your good mods !!!
JinxLuckless Jan 3, 2023 @ 11:34am 
Thanks a lot!
Darth Tater Nov 30, 2022 @ 11:51pm 
I really like that you put the 1.4 link at the top of your description. More mod authors should do this on old ones to avoid the circus that can occur in the comments. :trolol:
Nev Nov 10, 2022 @ 5:51pm 
Appreciate the work for this- Best of luck on your other projects!
cantu375 Nov 6, 2022 @ 1:20pm 
please update ^^
Caz Nov 5, 2022 @ 1:52pm 
This still works 100% in 1.4.
Keeper Nov 4, 2022 @ 12:28am 
谢谢,感谢付出!
InvisibleSixth Nov 3, 2022 @ 7:23pm 
谢谢~~~Happy for everyday
物理系魔法师 Nov 1, 2022 @ 10:32pm 
I didn't realize I used so many of your mods until you left. Thank you for all your contributions to the game in the past
Superlunary Oct 24, 2022 @ 12:30pm 
Thank you for your work, and thank you Grizzlemethis for the update!
LILLY! Oct 21, 2022 @ 9:36am 
Thank you for your work Kiame, been fantastic having you here!
Seizure Salad Oct 20, 2022 @ 9:02pm 
I hope you found your time as a mod creator to be worthwhile, thanks for your contributions to this awesome community!
Kenpa Oct 20, 2022 @ 2:10am 
Good luck to your endeavors Kiame and thanks for all the useful mods.
KiameV  [author] Oct 17, 2022 @ 11:18am 
Thanks Grizzlemethis! Added to description
Grizzle Oct 12, 2022 @ 4:41pm 
Hi i published an unofficial update for 1.4 [KV] Trading Spot 1.4
Zaljerem Oct 8, 2022 @ 4:23am 
Just a note, this mod seems to be working under 1.4 as-is.

Thanks for maintaining this and other cool mods. 5 years is a not-insignificant amount of time; good luck in all you do moving forward!
KiameV  [author] Oct 7, 2022 @ 1:16pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Nanoro Aug 19, 2022 @ 7:54am 
Question: would it be possible to set the trading caravan animals to only linger around the trading spot and not follow their owners, or alternatively set a secondary spot for a designated trader feeding area or something? Because I'll be honest, if one more trader barges into my mess hall and their muffalo herd soils my carpets one more time I'm going to start shooting every single one of them before they even try to approach.
KiameV  [author] Aug 12, 2022 @ 5:36pm 
Updated to what? This supports versions 1.0 through 1.3
Blazer9er Aug 11, 2022 @ 6:01pm 
Will this be updated? It's super useful!! Thanks! :)
Rick Jul 15, 2022 @ 1:49pm 
Yo dude love this mod but the trading spot always seems to get removed when I load the game. I think its because in the constructor you scan all colony items and if you find a trading spot you then destroy it. I think what you're trying to do is make sure there's only one spot, but you destroy them all. Can you fix to leave one remaining??
selest19 Jul 9, 2022 @ 7:22am 
can finally put my trades inside of my base so they don't get randomly killed so i have someone to trade with
Fion Jul 8, 2022 @ 9:28pm 
Why are traders only going to my new camp and not main base? I can't get them to go to main base anymore.
SaintWacko May 26, 2022 @ 9:05am 
I'm currently playing on a very cold map, and I'd love to see a feature with this where if the trading spot is in a safe temperature, it overrides the whole trading caravans immediately leaving because the outside temperature isn't safe.
Balthazad May 23, 2022 @ 7:12pm 
great, thanks :D
KiameV  [author] May 17, 2022 @ 5:51pm 
Yep this is all working
Balthazad May 17, 2022 @ 12:13pm 
is this up-to-date or not?
asking "for a friend" who really really needs it back :p
magicjani May 11, 2022 @ 6:04am 
If anyone is having problems with traders showing up without items, no questions marks above the trader's head or their pack animals leaving the map...

Remove the barricades around your base or replace them with sandbags, since animals can't go over barricades and inside your base!
Forekast May 1, 2022 @ 3:22pm 
oh lol
KiameV  [author] May 1, 2022 @ 6:41am 
Ok looks like the original mod disabled all logic if hospitality was installed. Let me add that exception
Forekast Apr 30, 2022 @ 9:06pm 
I do use Hospitality, though I've been using both together for quite a while. This problem started fairly recently
ifsck Apr 30, 2022 @ 8:02pm 
No Hospitality for me.
KiameV  [author] Apr 29, 2022 @ 10:48pm 
Also for anyone that wants to use the old version, it can be manually downloaded here:
https://github.com/KiameV/rimworld-tradingspot/releases/download/current/z_old_TradingSpot.zip
KiameV  [author] Apr 29, 2022 @ 10:40pm 
For those having issues, do you have hospitality?
Forekast Apr 29, 2022 @ 9:33pm 
I was wondering what was going on. Similar boat.

I discovered that caravans were hanging out in my turret line instead of indoors. This caused...diplomatic issues lol