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thank for the tip.
If creator have time to evolve his mod it could be good to change the research tree to a basic of research and change the electricity fonctionnality to a fuel system ie: with kibble
Unless you care to get cheaty, that is. I turned off Medival Vanilla, and the tech for the NP Comms as expected showed up at the end of the tech tree. I Godmode learned it and built the cage, messaging desk, and a few beacons. Then I saved, went back into my mod list list, turned MV back on, and logged back into the game. The required research is now gone from the game again, but the items I cheat-spawned stayed.
I had the game paused the whole time I had MV turned off, if that makes a difference. I don't know yet if any rival factions might have picked up Industrial and beyond tech as a result of my actions, but I have a feeling that the answer is not.
- added kibble to postbird cage fuel list
- had to remove the fertilized eggs exceptions (since the xml feature seems to be removed for the fuel filter) so keep an eye on your eggs XD
(currently takes the whole food raw category and hay+kibble, wanted to spare myself the pain to add each item seperatly and the mod incompatibilities ;/)