RimWorld

RimWorld

740 ratings
Double Population
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.158 MB
Jul 16, 2016 @ 10:52pm
Jul 20, 2021 @ 5:22pm
19 Change Notes ( view )

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Double Population

Description
If you want to focus on the management side of RimWorld, then this mod will help.

This mod simply duplicate the vanilla storytellers with modifications to the populations cap. This does not make the game easier for you since the threats that are thrown to you will be more important.

The new storytellers should be compatible with already existing game even with the warning you get the first time you load your save. To enable it in an already existing save, load your saved game and then go to the options. You will have the option to change your storyteller.

As a general rule, the population caps were doubled compared to the vanilla storytellers. Here are the new caps compared to the vanilla caps:

Cassandra
Desired population: 26 (was 13)
Critical population: 36 (was 18)

Phoebe
Desired population: 26 (was 13)
Critical population: 36 (was 18)

Randy
Desired population: 26 (was 13)
Critical population: 100 (was 50)


But what does those values mean?!?! Well, its pretty simple:
Desired population: The population value where the storyteller will not make more effort at increasing your population. Your population can still increase but will have a tendency to drop with incidents.

Critical population: The population where the storyteller think you should really not have more people and will actively try to ruin your day.

Keep in mind that the values are point in a graph and create a curve. So when you get through the critical value, it will not suddenly be total mayhem to have your population decrease. The closer you get to it the harder it will be to keep your population high.

If you want a more configurable version...
Latsika made the Variable Population mod (which is what many of you asked but I didn't have time to work on). You can download that mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1658712035

Double Population will still be available but I will not publish any more updates to check compatibility with new versions of the game. There is still a high chance the current version will work with future game version even if its throwing an error at you.
224 Comments
Rockette Jan 2 @ 9:04pm 
1.4 plz, double population made the game so much better ! I would like massive cannibal pyro armies
Dr_Firedemolition Jan 25, 2023 @ 11:18am 
need 1.4
pls
ZombieBisque Nov 2, 2022 @ 10:53pm 
Thank you for this mod! o7
Nick Oct 27, 2022 @ 5:25pm 
@The Bird, thanks for making and keeping the mod updated for as long as you did
The Bird  [author] Oct 24, 2022 @ 4:27pm 
Before anyone asks: There will not be an update.

The mod might still work in v1.4, but I haven't tested and I don't plan to.

There is already a much better version where you can edit your desired population straight from the mod settings page. Use the link at the bottom of the mod description.
Wait Mar 5, 2022 @ 12:55am 
THanks! Great Idea!
Swordmouse Dec 16, 2021 @ 2:11pm 
Confirming what Megabot said. Using this mod seems to disable all Ideology events/quests, including work sites, relic quests, nexus etc. This isn't to prod the author since they've already said there's an alternative, but more to save some time for anyone who has noticed a lack of Ideology events in their game, and is looking for the culprit in their mod list.
megabot Sep 26, 2021 @ 2:22am 
note: currently, the storytellers do not actually generate quite a lot of things, such as the gau pods events, "caravan detected" or the archonexus quests. just wanted to note that as i have switched to the dynamic population mod and these things all just quickly happened
Omega13 Aug 8, 2021 @ 2:53am 
I suspect this mod isn't handing out the new quests. I didn't get a single relic quest or any mention of the archonexus for five years and the second I swapped to Vanilla Randy, the archnexus quest popped.
Legalize Spellcasting Jul 20, 2021 @ 7:44pm 
Any chance of getting this to work with the Vanilla expanded storytellers? I love this mod but would like to do some tech restricted playthroughs. Thanks!