RimWorld

RimWorld

6,595 ratings
RPG Style Inventory
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
930.478 KB
Nov 10, 2018 @ 1:46am
Mar 11 @ 2:49pm
24 Change Notes ( view )

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RPG Style Inventory

Description
READ THIS PLEASE:
!!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy's profile instead. !!!

Ludeon Forums page:
https://ludeon.com/forums/index.php?topic=46728.0
Dropbox :
https://www.dropbox.com/s/551grizpx5xi7qq/%5B1.3%5D%20RPG%20Style%20Inventory%20%5BV4.3%5D.rar?dl=0
GitHub :
https://github.com/SandyTheGreat/RPG-Style-Inventory/releases/tag/V4.3
GitHub Source:
1.3: https://github.com/SandyTheGreat/RPG-Style-Inventory
1.1: https://github.com/TorannD/RPG-Style-Inventory

-------------------------------
From the Ludeon page:
-------------------------------


Description:
This mod replaces the vanilla Gear tab UI with an RPG style inventory screen. It also displays small icons denoting if the apparel is worn by corpse or is forced to wear.

Now supports A Rimworld of Magic. Code provided by that mod's author, Torann.

Added support for Combat Shields and UnderWhere mods.

Saves
It's just an UI mod. You can add/remove it from existing saves without issues.

Added Features
- Added color-coding to identify item's quality
Legendary - Orange
Masterwork - Cyan
Excellent - Purple
Good - Blue
Normal - Green
Poor - Pale Yellow
Awful - Black
- Added support for race mods
- Added a color change in apparel's health bar, to show if its a tattered one.
- Added support for Boots and Stuff mod.
V3.1:
- Added support for Dual Wield and Simple Slavery mods.
V3.2:
- Added support for Jetpack, Jewelry and Celsius & Fahrenheit mods.
V3.3.2:
- Added mod settings to adjust the gear tab size. Dont need to restart the game.
V3.4:
- Added support for A Rimworld of Magic, by Torann.
V4.0:
- Remade the mod to support almost all of the apparel mods, like VAE, Shields & Underwhere.
V4.1:
- Old RPG style layout and added slots for Shields and underwear.
V4.3.1:
- Fixed the issue with Hands and Feet apparels not showing in slots when using Yayo's Combat 3 (Adopted) mod.

Known Issues
- Mechanoid gear tab crashed the game - FIXED.
- Conflicts with Smart Medicine, not game breaking, just the "Stock up settings" option in Gear tab is missing when used with my mod - FIXED, Thanks to Uuugggg for providing support for this mod.
- Didnt work with other race mods - FIXED, Thanks to Mehni.
- It is compatible with Simple Sidearms. Simple Sidearms has its own UI to show the sidearms. my mod only shows the currently equipped weapon, whether main weapon or sidearms.
- It isnt compatible with Combat Extended mod, bcoz both mods patch the gear tab.
- Not CE compatible, as both mods modify the Gear tab.

Load Order:
- It doesn't matter. If any issues come, try to load the mod near the bottom.
- If you are using A Rimworld of Magic mod, load RPG inventory after that mod.

Mods used in preview images:
- Harmony
- Hugslib
- JecsTools
- A Rimworld of Magic
- Jewelry
- RimHUD
- Dual Wield
- Combat Shields
- Smart Medicine
- Simple Sidearms
- Apparello 2
- Underwhere
- Boots and Stuff
- Vanilla Armor Expanded
- Vanilla Apparel Expanded
- Advanced Shield Belts
- JetPack (Continued)
- Medieval Times Unofficial Update
- Mercer's Backpacks (Continued)

Author
- Sandy

Credits
- Everyone in rimworld discord community who helped me with the mod. Thanks guys.
- Mehni, for the "One patch to rule them all", which made the mod work on other races.
- master_wu(publicuser), for Simplified Chinese translation.
- kerong08ng, for Traditional Chinese translation.
- ArkTarusov, for Russian translation.
- Saebbi, for helping with CE patch.
- Nylux, for French translation.
- Yithend21, for the CE version.
- Torann, for providing code for A Rimworld of Magic mod.
- Jackobe93, for Czech translation.

License
Feel free to use and include wherever. Credit is optional but I would like it.
Popular Discussions View All (10)
7
Mar 26, 2021 @ 4:33am
♥♥♥♥♥♥♥♥ the new layout is fugly as hell.
Rogue The Avali
3
Jan 19, 2022 @ 4:46am
Sandy_RPG_Gear.xml issue
Do0m[y]
3
Dec 12, 2020 @ 4:20pm
Does this work for 1.2?
everything hurts
966 Comments
Jun 22 @ 9:24pm 
that's because certain items can take up more than 1 layer and slot, like some armors taking up the middle and outer torso layer, so having all the empty slots visible wouldn't make much sense because sometimes that empty slot is technically being used by another piece of gear
For some reason it doesnt show available slots, only when something is equipped I can see that slot exists.
Apr 12 @ 6:33pm 
Can also confirm the debug menu bug, happens even if only this mod is active, I am playing on 1.5 instead of 1.6.
Mar 31 @ 10:46am 
Hi,i just encountered an error using it with hire empire i guess that when i equipped something with the worker from the hire empire, the worker refused to take off the equipment i gave to him. Then, when the contract is over, the worker stuck in the void which prevent me from discontinue the contract and start a new one.
Mar 21 @ 9:32am 
I should add, I am playing in 11.5 not 11.6
Mar 21 @ 9:26am 
I can confirm the dev debug option does not work with this mod enabled. I had to remove all, and added them back alphabetically until I got to R. I just narrowed it down to this mod which surprised me. I am not aware of it being updated recently, and is an older mod for me, but I do not use Rimpy:

Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 258ADF28]
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x0004c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at <0x29e62eaa1b0 + 0x00142> <unknown method>
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x000dd] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Mar 18 @ 3:43pm 
Strange. I'll figure out what's going on then. Thank you.
Sandy  [author]
Mar 17 @ 5:40am 
I'm using around 240 mods and i can use the debug option just fine.
Mar 16 @ 8:24pm 
Small issue and I'm unsure what's causing it. Whenever the mod is enabled I'm unable to use the debug menu.
Mar 16 @ 7:31am 
Thanks!