4,431 ratings
RPG Style Inventory
Mod, 1.0, 1.1, 1.2
File Size
1.665 MB
Nov 10, 2018 @ 1:46am
Apr 18 @ 12:32pm
15 Change Notes ( view )

Subscribe to download
RPG Style Inventory

!!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. !!!

If you find any bugs or have suggestions, you should put them on the Ludeon page instead of here because Sandy is more active there.

Ludeon Forums page:
GitHub Source:
1.2: https://github.com/SandyTheGreat/RPG-Style-Inventory
1.1: https://github.com/TorannD/RPG-Style-Inventory

From the Ludeon page:

This mod replaces the vanilla Gear tab UI with an RPG style inventory screen. It also displays small icons denoting if the apparel is worn by corpse or is forced to wear.

Now supports A Rimworld of Magic. Code provided by that mod's author, Torann.

Added support for Combat Shields and UnderWhere mods.

It's just an UI mod. You can add/remove it from existing saves without issues.

Added Features
- Added color-coding to identify item's quality
Legendary - Orange
Masterwork - Cyan
Excellent - Purple
Good - Blue
Normal - Green
Poor - Pale Yellow
Awful - Black
- Added support for race mods
- Added a color change in apparel's health bar, to show if its a tattered one.
- Added support for Boots and Stuff mod.
- Added support for Dual Wield and Simple Slavery mods.
- Added support for Jetpack, Jewelry and Celsius & Fahrenheit mods.
- Added mod settings to adjust the gear tab size. Dont need to restart the game.
- Added support for A Rimworld of Magic, by Torann.
- Remade the mod to support almost all of the apparel mods, like VAE, Shields & Underwhere.
- Old RPG style layout and added slots for Shields and underwear.

Known Issues
- Mechanoid gear tab crashed the game - FIXED.
- Conflicts with Smart Medicine, not game breaking, just the "Stock up settings" option in Gear tab is missing when used with my mod - FIXED, Thanks to Uuugggg for providing support for this mod.
- Didnt work with other race mods - FIXED, Thanks to Mehni.
- It is compatible with Simple Sidearms. Simple Sidearms has its own UI to show the sidearms. my mod only shows the currently equipped weapon, whether main weapon or sidearms.
- It isnt compatible with Combat Extended mod, bcoz both mods patch the gear tab.
- For CE compatibility, Thanks to Yithend21 for uploading a CE version: https://steamcommunity.com/sharedfiles/filedetails/?id=1792460604. Dont use both versions at the same time.

Load Order:
- It doesn't matter. If any issues come, try to load the mod near the bottom.
- If you are using A Rimworld of Magic mod, load RPG inventory after that mod.

Mods used in preview images:
- Harmony
- Hugslib
- JecsTools
- A Rimworld of Magic
- Jewelry
- RimHUD
- Dual Wield
- Combat Shields
- Smart Medicine
- Simple Sidearms
- Apparello 2
- Underwhere
- Boots and Stuff
- Vanilla Armor Expanded
- Vanilla Apparel Expanded
- Advanced Shield Belts
- JetPack (Continued)
- Medieval Times Unofficial Update
- Mercer's Backpacks (Continued)

- Sandy

- Everyone in rimworld discord community who helped me with the mod. Thanks guys.
- Mehni, for the "One patch to rule them all", which made the mod work on other races.
- master_wu(publicuser), for Simplified Chinese translation.
- kerong08ng, for Traditional Chinese translation.
- ArkTarusov, for Russian translation.
- Saebbi, for helping with CE patch.
- Nylux, for French translation.
- Yithend21, for the CE version.
- Torann, for providing code for A Rimworld of Magic mod.
- Jackobe93, for Czech translation.

Feel free to use and include wherever. Credit is optional but I would like it.
Popular Discussions View All (4)
Mar 26 @ 4:33am
♥♥♥♥♥♥♥♥ the new layout is fugly as hell.
Jun 11 @ 4:09am
Sandy_RPG_Gear.xml issue
Dec 12, 2020 @ 4:20pm
Does this work for 1.2?
everything hurts
< >
Neppy 3 hours ago 
For some reason the inventory isn't showing gloves, boots, exoskeleton, etc in the inventory ui. Any way to fix equipped items not showing up?
Dr.Alphabets Jun 14 @ 3:29pm 
Can we get support for Vanilla expanded medieval thing. Specifically the tabards
Sandy  [author] Jun 11 @ 7:19am 
@Dave No it doesnt. Thats either Simple Sidearms or Dual Wield.
avil Jun 11 @ 4:22am 
@Levi something else replaced gear tab before this mod did. You're probably using CE? Because it uses it's own tab, and RPG Inventory doesn't work with CE.
Levi Jun 11 @ 3:55am 
I get this on loadup, and i have no idea what to do etc [RPG Style Inventory] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[thingClass="Pawn"]/inspectorTabs/li[text()='ITab_Pawn_Gear']) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1561221991\Patches\Sandy_RPG_Gear.xml
Dave Jun 7 @ 7:27pm 
does this mod allowed you to have multipule wepons on a colonist?
Vinzero Jun 1 @ 12:17pm 
Just here to report a bug.

Epona race doesn't show any apparel, other than the hat.

Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2405585786&searchtext=Epona

Not sure if it's fixable on the user end in some way but just in case I'll leave that there.
meldoniy Jun 1 @ 9:48am 
Good work!)
Hope sometime this mod will show gears/clothes from any mod)
zosete May 23 @ 1:06pm 
Small sugestion if you want to update it further: being able to fiddle around with the quality colors would be great. Thanks for the mod
avil May 19 @ 4:29am 
Yeah, in current state mod doesn't show any items that are equipped but don't have a predetermined slot.