RimWorld

RimWorld

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Misc. MapGen FactionBase
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.802 MB
Dec 19, 2016 @ 12:36pm
Oct 24, 2022 @ 12:59pm
26 Change Notes ( view )

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Misc. MapGen FactionBase

Description
Blueprint MapGenerator for Faction Bases
This will sometimes create faction bases from the available blueprints.
To make it not too predictable there are chances based on the count of blueprints
to alternately still use the vanilla generator. (85%-50% chance of vanilla, depending on the blueprint count)

You can also add your own blueprints to the collection.
I've prepared a GitHub for this here:
GitHub for Blueprints[github.com]
If you don't know how, you can also post it (best as a zip or 7z file) in the forum[ludeon.com].
I'll add it for you then.

Tools:
It has a converter tool to convert exported blueprints of Fluffy's Blueprint mod
into the format needed by the MapGenerator. This means you can now create your
own base in RimWorld, export and convert it and with a few small tweaks it is ready to be used.

Information:
This will be called whenever a faction base will be created.
It is savegame compatible as it does nothing more than generate the map.


(Version: 1.4.1)
Language: English, German
Popular Discussions View All (2)
2
Oct 18, 2020 @ 6:20pm
Compatibility
тетеря, блин
1
Sep 17, 2019 @ 3:46am
I think I found a glitch with the mod
Horagen81
235 Comments
Haplo_X1  [author] Apr 15 @ 12:27pm 
Yes, but it will take a while, as I don't have much time for modding right now.
Kizzycocoa Apr 13 @ 5:10am 
Will you be updating this for 1.5?
i wonder how do I make faction base for modded faction such as VFE settlers and conqueror.

Also, I don't actually understand about the pawn part, for example, if I put pawn from faction A, how will the map spawn on faction B, or what if I put pawn from both A and B.
I think I just don't understand how the pawn def in the game at all.
arcwolf713 Aug 19, 2023 @ 7:40pm 
@Aziz They don't work together; the game will pick one or the other to use (though I don't know how the game decides). But there is a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2366709688 that will let you pick how often one or the other gets used, so that both mod contribute to your game and adds a little bit of randomness.
Haplo_X1  [author] Jul 11, 2023 @ 12:50pm 
Most likely one or the other will not work, but I can't really tell, as I haven't tested it with these mods, sorry.
Aziz Jul 5, 2023 @ 11:08pm 
Can I add this mod if I have Vanilla Base Generation Expanded?

https://steamcommunity.com/sharedfiles/filedetails/?id=2830358905
pickpickpickpickpickpickpickpick Dec 23, 2022 @ 5:58pm 
Does this work with VFE Ancients?
Velxra Oct 21, 2022 @ 2:04pm 
Please update to 1.4
Mel. Jan 20, 2022 @ 3:56am 
nice mod
Lucky Sep 2, 2021 @ 9:43pm 
Wish there was an option for a faction to use cretin blueprint for themeing