RimWorld

RimWorld

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[1.0] Wild Animal Sex V4.1
 
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Mod, 1.0
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0.281 MB
Dec 7, 2017 @ 10:13am
Oct 28 @ 2:22am
17 Change Notes ( view )

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[1.0] Wild Animal Sex V4.1

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In 1 collection by WalkingProblem
Complete WalkingProblem Mods Collection
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Description
LET THERE BE SEX!!!

A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild.

Have fun!

If you want boomers to not be spawned at all: http://steamcommunity.com/sharedfiles/filedetails/?id=1271582812
If you want to make Boomers to be hunted by Predators: https://steamcommunity.com/sharedfiles/filedetails/?id=1511181700

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FORUM LINK: https://ludeon.com/forums/index.php?topic=37461.0
NON-STEAM DOWNLOAD: not available for now
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1224175982

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

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CHANGELOG 4.1:
– resolved the harmless "overpopulationalert" thingy red alert.

CHANGELOG 4.0:
– updated to Rimworld 1.0

CHANGELOG 3.2:
– corrected prey calculation error. Now the prey calculation is correct now.

CHANGELOG 3.1:
– time counting for predator and prey introduction is redone; previously I mistakenly use Real Time to calculate spawning; it is now in game time
– predators in prey overpopulation situation will only spawn every half a day
– prey introduction only dice roll once a day (1/6 chance to spawn new prey animal)
– added mod setting option to disable seeing the Overpopulation and Stable population alerts to have a more “realistic” game experience

CHANGELOG 3.0:
– big predators are only introduced 1/3 the chances of smaller predators
– new preys will now be introduced at random as long as the map is not overpopulated prey. This is done because the game will not introduce new prey once the vanilla game’s animal limit is hit.
– predators entering via prey overpopulation now enters hungry (so they will hunt immediately)
– added “ecosystem is balanced” alert to keep player informed of the prey and predator numbers
– now prey and predator population will always be shown via the alert on the right column of the screen
– changed the codes to ensure that new animals are always introduced from the edge of the map

CHANGELOG 2.2:
- Changed Level 10 Prey Population Limit to "No Limit"

CHANGELOG 2.1:
- Removed "Biome Not Full" debug log.

CHANGELOG 2.0:
- Added Mod Setting option to adjust Prey Population Limit

CHANGELOG 1.7:
- Double prey population limit to previous level (sorry lagging guys, get a new computer)
- Added Prey Limit, Current Prey Population, Number of Prey and Number of Predator stats to the Overpopulation Alert description box

CHANGELOG 1.6:
- Reduced prey population limit by half.
- Disable deterioration for vanilla fertilized eggs.

CHANGELOG 1.5:
- Slowed down predator spawn to once a day
- Disable spawning of "unnatural animals"
- Fixed spawning locations
- Doubled prey population limit

CHANGELOG 1.4:
- Now the mod detects prey population in relation to how much prey a biome can support
- If there is an overpopulation of prey, predators will be spawned periodically until the prey population drop below the overpopulation limit
- Hunger rates of all the predators are reset back to default

CHANGELOG 1.3:
- Increased vanilla predators spawn rates by 3 times.

CHANGELOG 1.2:
- Increased most predators hunger rates by at least twice
- This is to balance against the increased number of rodent preys from breeding

CHANGELOG 1.1:
- Enabled pets to mate with wild animals (and vice versa)
- As this update remove faction check, pets - wild animals - other faction's pets - caravan animals : may all have a big orgy.

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Popular Discussions View All (2)
10
Sep 12 @ 12:56pm
Players' Reviews / Experiences / Recommendations
WalkingProblem
3
Oct 1 @ 2:33pm
Issues with boomrats/boomalopes
Captain Obvious
< >
638 Comments
WalkingProblem  [author] 22 hours ago 
@Baladas - Open your error log - do you see any predator spawn notes?
Baladas Nov 13 @ 7:58am 
But there are no predators so thats a moot point.
WalkingProblem  [author] Nov 13 @ 7:37am 
@Baladas - it takes time for the predators to slowly kill off the excess prey.

If I introduce them very quickly like in the previous version - your entire map will be swamped with predators.
Baladas Nov 12 @ 12:35pm 
@ WalkingProblem

I did that, even then the pop or prey - predator ratio does not spawn enough predators.

If you don't want to change it that is fine, however as it is now it breaks predator spwawn if you want more on the map than the 1 setting allows.
WalkingProblem  [author] Nov 12 @ 9:22am 
@alagolondrina - go to mod setting, set to level 10

@spirit - go to mod setting, set to level 1

@baladas - go to mod setting, set to level 1

@Lekelokobs - yes
firstsunday2 Nov 9 @ 11:57pm 
yes it does
Lekelokobs Nov 4 @ 4:36pm 
Works with saved games?
Baladas Nov 4 @ 10:54am 
+++++++ More predators oprion at least.

It is not so much about hainv lot's of animal, more about how in nature there would be more predator / prey ration to be realistic.

Having over 300 or more tasty cretures on the map with no predators mkes no sense.

All we ask is to have the spawn limit per prey at a number that acutally allows predators to spawn regularly.

Also, does this mod give the prey the ability to reproduce?
Nesano Nov 4 @ 8:10am 
I wish I had that problem.
Spirit Nov 4 @ 7:47am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1556727010 i need more predators on my map ... because i have none ... soon my map is overrun by hogs and other stuff
is there a command to spawn some predators to control that insanity ? XD