RimWorld

RimWorld

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[B18] Wild Animal Sex V2.2
 
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0.278 MB
Dec 7, 2017 @ 10:13am
Feb 15 @ 10:22am
11 Change Notes ( view )

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[B18] Wild Animal Sex V2.2

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In 1 collection by WalkingProblem
Complete WalkingProblem Mods Collection
19 items
Description
LET THERE BE SEX!!!

A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild.

Have fun!

If you do not want Boom Rats and Boomalopes: http://steamcommunity.com/sharedfiles/filedetails/?id=1271582812

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FORUM LINK: https://ludeon.com/forums/index.php?topic=37461.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/wild-animal-sex-ver2-2/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1224175982

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

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CHANGELOG 2.2:
- Changed Level 10 Prey Population Limit to "No Limit"

CHANGELOG 2.1:
- Removed "Biome Not Full" debug log.

CHANGELOG 2.0:
- Added Mod Setting option to adjust Prey Population Limit

CHANGELOG 1.7:
- Double prey population limit to previous level (sorry lagging guys, get a new computer)
- Added Prey Limit, Current Prey Population, Number of Prey and Number of Predator stats to the Overpopulation Alert description box

CHANGELOG 1.6:
- Reduced prey population limit by half.
- Disable deterioration for vanilla fertilized eggs.

CHANGELOG 1.5:
- Slowed down predator spawn to once a day
- Disable spawning of "unnatural animals"
- Fixed spawning locations
- Doubled prey population limit

CHANGELOG 1.4:
- Now the mod detects prey population in relation to how much prey a biome can support
- If there is an overpopulation of prey, predators will be spawned periodically until the prey population drop below the overpopulation limit
- Hunger rates of all the predators are reset back to default

CHANGELOG 1.3:
- Increased vanilla predators spawn rates by 3 times.

CHANGELOG 1.2:
- Increased most predators hunger rates by at least twice
- This is to balance against the increased number of rodent preys from breeding

CHANGELOG 1.1:
- Enabled pets to mate with wild animals (and vice versa)
- As this update remove faction check, pets - wild animals - other faction's pets - caravan animals : may all have a big orgy.

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Popular Discussions View All (1)
6
May 12 @ 12:27am
Players' Reviews / Experiences / Recommendations
WalkingProblem
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477 Comments
WalkingProblem  [author] May 12 @ 12:30am 
@Ignis[ru] - noted~

For the error... its because there is no predators that can survive that temperature, thus the error as it cannot find suitable predators to spawn.... Maybe i need to add more codes to deal with this error... =x
ignis[ru] May 8 @ 2:28pm 
Also, it spawns even special predators, which are not supposed to be spawned outside of events, like spirit wolves from collab project. Maybe limit predators to those who can spawn normally for a biome?
ignis[ru] May 8 @ 2:27pm 
On ice sheet it just keeps spawning predators with this errors:

Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at System.String.Format (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at RimWorld.Alert_OverpopulationPredatorEntry.GetExplanation () [0x00000] in <filename unknown>:0
at RimWorld.Alert.DrawInfoPane () [0x00000] in <filename unknown>:0
at RimWorld.AlertsReadout.AlertsReadoutOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
Kartel' Apr 30 @ 2:08pm 
Now there is a solution for the problem with the eggs - Muh eggs mod
BorB Apr 30 @ 11:25am 
@walkingProblem
I did but it was to late ...
WalkingProblem  [author] Apr 30 @ 9:37am 
@BorB - Start eating hares dude... LOL
BorB Apr 30 @ 8:25am 
In my last game I was in a biome without winter. And I tamed the onliest predator on the map.
In the second year my game crashes because of huge population of hares.

Be careful with this mod.
Kartel' Apr 29 @ 3:05pm 
okay
WalkingProblem  [author] Apr 29 @ 1:04pm 
@Kartel - I had been thinking about it; so far in my own playthru (which is pretty rare) - I collect all the eggs... lol

More need to be done actually if it is to be more "realistic" - for example, parents defending their eggs...etc...
Kartel' Apr 29 @ 6:11am 
Can anything be done with the eggs? for example, a turtle gave an egg, but it spoiled because it did not lie under the roof. Thus, only mammals can reproduce normally