262 ratings
Warhammer: Skaven
Mod, 1.0
File Size
3.090 MB
Apr 7 @ 10:25am
Dec 2 @ 10:12am
28 Change Notes ( view )

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Warhammer: Skaven

Add the skavens.
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

The ratkins of the under-empire comes to Rimworld.
The vile and diabolical skavens will stage attacks against your colony with slave rats, clan rats, engineer and seers. Wielding weapons like slingshots, crossbows, various melee weapons up to simple machine guns and poison weapons.
Trade with the more "friendly" skaven trader clans that offers access to various traders.

New race: Skaven
New animal: Rat ogre
New factions: Under-Empire, Clan Traders
New weapons: slingshot, crossbow, ratling gun, poison hose/bottle
New apparel: ragged tunics, cloth hoods/rags, padded armour, skaven helmet, gas-mask, Stormvermin plate
New security: poison mine, manable warp-lightning turret, barricade, Warplock Jezzail

Skaven: Are okay with cramped interiors and don't need to visit the outdoors. They are not effected by general beauty but can still be wowed by impressive dining/bedroom/recreation room.
Smaller bodysize, less nutrition overall but needs to eat more often to keep going, high immunity but less overall health.
Good miners, doesn't mind "ratty" and "tainted" apparel.
Horned skaven: Overall stonger and tougher. Good researchers.
Rat ogre can be bought from the skaven trade clan, either from visiting their base or contacting one of their caravans.

Feel free to leave feedback or any general input.
It's alot easier to tweak a mod with some feedback.

ToDo: Rat ogres "extra stuff", packmasters, plague priest

Dryadic patch for skaven

More race mods from me:
Beastmen: Gors
Chaos daemons: daemonettes
Ancient: Dryads

Faction mod

Support my black tar addiction?:

Some additional stuff from people at the Rimworld workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=1921371610&searchtext=skaven - Warhammer: Skaven - 简&繁中文汉化包

https://steamcommunity.com/sharedfiles/filedetails/?id=1916406002&searchtext=skaven - Skaven Upgraded!

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KompadT  [author] Nov 16 @ 4:45pm 
Yeh, I was looking at more colours. I guess the easiest would be just adding variations on the already existing ones.
Shoudn't be to hard to do.
mayonnaise Nov 16 @ 4:21pm 
well, if you could at least add a few more colors than three that'd be just dandy. no pressure, of course
KompadT  [author] Nov 16 @ 3:42pm 
There was the albino guard or something (white stomrvermins) and yeh it's > Grey < Seers, kinda in the name there.
For the sake of variety I kinda allowed it to change up a bit.
mayonnaise Nov 16 @ 2:44pm 
one minor qualm i have about this mod:
the fur colors are all wrong. only white and grey furred Skaven can become Seers (the horned guys), Stormvermin are all black-furred, and the rest are usually brown.

otherwise, it's a very nice mod!
KompadT  [author] Nov 11 @ 8:12am 
Really? I thought 45 was to long. Xd
Hm, dunno. If anything you might be able to change it by tweaking it yourself.
There was a mod/tool? that made a copy of your modlist or something? You can maybe create a copy there and tweak it yourself.
ecroose Nov 11 @ 6:10am 
any chance of bumping the skavens max lifespan up to something like 60-80 years? 45 years is too short
KompadT  [author] Nov 1 @ 3:48am 
The mod you're using for additional factions only increase the settlements, right? (more bases)
You would have to add in more factions manually. In the mods faction def, or create a new mod with additional factions.
closeface Nov 1 @ 12:58am 
Is there only 1 possible skaven faction? like if i use mods to add additional skaven factions they all belong to the 'under-empire' or 'skaven trader factions', i'd like to have several different skaven factions to fight/ally with
daniel.close Oct 19 @ 1:32am 
I appreciate that, as considering the warp braziers don't produce heat, they would make really good lights for underground farms under mountains. It keeps everything nice and neat (when insects aren't infesting it)!
KompadT  [author] Oct 18 @ 7:26pm 
Atm their light source works as with the vanilla stuff (torches/campfire). So they shoudn't help the growth of normal plants and I guess they ruin mushrooms.

I should look into tweaking the light, but yeh. Will try to look into it when I get around.