1,594 ratings
Facial Stuff 1.1
Mod, 1.0, 1.1
File Size
31.427 MB
Dec 14, 2016 @ 12:20pm
Mar 29 @ 8:08am
56 Change Notes ( view )

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Facial Stuff 1.1

In 1 collection by Killface
Mods by Killface - UI + AI and Faces
8 items
Don't forget to rate this mod if you like it.

Facial Stuff aims to provide more visual individuality for your colonists.

A randomizer choses between the features mentioned below and creates a new individual appearance for each pawn. Did I mention that this mod also adds hands, feet and a set of four different walk cycles?

Please check the mod options first before requesting a feature to be removed. It's most likely optional already.

March 2020 Update
Removed support for PrepareCarefully from the main version since 1.1 due to bugs I can't resolve. Please subscribe to https://steamcommunity.com/sharedfiles/filedetails/?id=2010044336 for the face editing features in PrepC

Changes March 2018
  • Removed Spoon's http://steamcommunity.com/sharedfiles/filedetails/?id=725447220 and Nackblad's http://steamcommunity.com/sharedfiles/filedetails/?id=727687246& hair mods as I'm not keeping track of any updates. This lead to e.g. duplicate hair styles due to some renaming of the original hair. Also the player should have the choice which hair packs he'd like to use, not me. Please use the mods accordingly.
  • In case you're using the legacy version, also backup any mods depending on FS (e.g. RimFaces) in case the mod author updates his mod for 0.18.5
  • Facial Stuff Extended hasn't been updated yet (2018-03-26) and might cause crashes

  • Hands and feet, animated and optional (also for animals, unfinished)
  • Smooth weapon animations and changed offsets
  • 30+ different beards, adapted to each head type, are included. Vanilla heads were redrawn and slightly modified.
    Pawns need a certain age for fully hair fluff.
  • 10 newly defined skin colors instead of the vanilla 6
  • New eye shapes + various brows for the pawns
  • Hair color mixing based on real life colors. No more unrealistic hair colors apart from the trend colors of 5501. Natural hair colors are a result of the amount of pheomelanin and eumelanin. Those values are used for related pawns, resulting in consistent hair colors among families.
  • Hair gets grey at a certain age, but not everyone ages the same
  • Wrinkles for old colonists, visible by age (optional)
  • Added vanilla hair styles with 10 steps of hair loss.
  • Features pawn head rotations, pawns now react to their environment
  • Visible hair while hats are worn (optional)
  • Adds options to the main menu to always hide hats while the pawn is roofed or lying in a bed (optional)
  • Adds easy customization of your colonists at the Dresser. Can also be used to configure the starting pawns, also available within Prepare Carefully. Look out for the smiley symbol /EDIT: PrepC button currently missing, grab an older version of PrepC to fix it

This mod is save-friendly (adding & removing).
No gameplay mechanics are touched, only the visuals are changed.

Powered by Harmony
  • Alien Races Framework – you'll need http://steamcommunity.com/sharedfiles/filedetails/?id=1343154708
  • Appearance clothes – unknown, but FS relies on the currently worn apparel and thus may conflict
  • Children & Pregnancy – no conflicts, mod ignores pawns younger than 14 and skips to the vanilla renderer
  • PrepareCarefully – possibility to edit, save & load the visual appearance with the colonist presets
  • Most likely not compatible with anything else which modifies the PawnRenderer (e.g. Show Hair With Hats or Hide All Hats, Headgear Frame)

Note: Bug reports without a log will be deleted immediately.
No log – no fixing. Please refer to "Bug Reports" (see below).

Frequently Asked Questions
  • I don't like the faces/eyes/hands/feet.
    The mod has options, almost everything can be deactivated. See the RimWorld manual where to find them.
  • I like feature xyz. Can you make a mod with only this specific feature.
    No. I worship my free time and I don't want to make a mod I wouldn't use anyways. Also I'd have to split the code, bug test, make it compatible etc.
  • Is there a documentation for Facial Stuff?
    Not unless someone writes one.
  • Your mod breaks my game!
    FS is intended to not break games and leave a rather small footprint. In case you're experiencing any issues with FS, please see "Bug Reports" and follow the guidelines for posting bugs. I cannot guess your mod lists, and as I'm alone, I cannot do excessive testing either.
  • What are your future plans?
    Fixing urgent bugs. Apart from that, maybe bones?

External Download

All textures ©Killface. Please don't repost without asking.

Thanks and Credits
  • Initial Face Editor code adapted from "Clutter" by mrofa (available at the Ludeon forums)
  • Hands based on "Clutter Weapon Hands" by mrofa.
  • Body, gender and head changer code adapted from Change Dresser by Kiame Vivacity
  • Prepare Carefully saving / loading code adapted from Psychology by {WOBBLY} The Word-Mule
  • Inspiration for the new renderer and all of its benefits by {WOBBLY} The Word-Mule and ChJees
  • Special thanks to DoctorVanGogh and erdelf for help with transpilers, NotFood for the new Dresser patch and
  • Brrainz for Harmony and help with transpilers
Popular Discussions View All (25)
May 30 @ 1:31pm
Can this mod be made compatible with Children, School and Learning's scaling feature?
Sir Bitar
May 29 @ 1:14pm
PINNED: Bug Reports
Mar 10 @ 9:49am
Females with beards
jean-paul marat
< >
イムカ 6 hours ago 
I was actualy just about to ask the same things since I only really wanted the hands and feet as well...
GGEELL~ May 30 @ 4:41pm 
Would love it if there is a separate mod for hands and feet :steamhappy:
GGEELL~ May 30 @ 4:38pm 
I love this mod and all, but I kind of prefer the beard, wrinkles and the hands and feet only. The hands and feet are so immersive. But the "[KV] Show Hair" mod doesn't work with this mod, so it keep showing the hair with the hat.

Does anyone have a good "hide hats / show hats when drafted only" mod that is compatible with this mod? Aside from "[KV] Show Hair with Hats or Hide All Hats" (not compatible :steamsad:)
Stellar forester May 30 @ 2:33am 
i would love if the hide cloathing settings would be a seperate mod.
Mr. Mauer May 29 @ 1:28pm 
Killface is Not active right now
Kilimunjaro May 29 @ 12:06pm 
Well Babies and Children hasn't been ported to 1.1, and if you use School, Children and Learning (or w/e it's called) that causes the bug where some pawns have no faces at all. So if you want kids, it's either no faces, two faces, or have fully formed adults come shooting out of people.

Also I mean like if it's in the mod description that the two mods have "no conflicts" and claims the mod ignores pawns under a certain age, then that turns out to not be the case but they still left it in the description, it's kind of expected to report the mod isn't working as it claims, no?
Mr. Mauer May 29 @ 5:12am 
dont use children and pregnancy *shrug*
[Mad] Lecifath May 29 @ 4:48am 
When using this in conjunction with children and pregnancy the sprites for the clothes of my child pawns are drawn in adult size, doe anyone know how to fix this?
Clutch May 28 @ 7:28pm 
MaXISerg May 26 @ 9:29pm 
sorry in advance for my ignorance of English. I will write through google translator. I will try to describe the reasons for my request
I really like the animation of the legs and arms from your mod. it makes pawns more alive.
quite happy with face animation BUT I recently came across this mod of face animations.
The problem is that with your active mode, faces from mod No. 2 are not displayed
plus quoting Kilimunjaro below with your active fashion and (Children and Pregnancy) babies / children have a second face (children also have a set of hair) soaring above them.
I would like to achieve the perfect combination of leg + face arm animations.
Unfortunately disabling the daws in the settings does not bring results.
therefore, the question was asked - is it possible to have a separate mod only for them - arms / legs?
Regards zoky