RimWorld

RimWorld

507 ratings
[FSF] Encounter Map Resources
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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711.632 KB
Jun 21, 2018 @ 3:46am
Apr 3 @ 8:40pm
13 Change Notes ( view )

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[FSF] Encounter Map Resources

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
27 items
Description
Description

This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
48 Comments
selest19 Jan 8, 2023 @ 5:50am 
i feel like abuse is low but texture is high for this mod
BlackFranky Sep 18, 2022 @ 11:39am 
@FrozenSnowFox Thank you for your answer. I will look into it.
FrozenSnowFox  [author] Sep 17, 2022 @ 7:43pm 
@BlackFranky
I'm afraid that's kind of out of scope of this mod and it's not really something I'm interested in doing for a mod at this time.

I did have a look at the files though and it looks like if you added <li>ScatterShrines</li> to the Encounter genstep then they should spawn. I don't see anything that affects the odds though so that's probably hardcoded and it'd be the same sort of odds as base maps. The location of the files is below if you want to take a look.

\RimWorld\Data\Core\Defs\MapGeneration\
BlackFranky Sep 17, 2022 @ 6:39pm 
Could you add ancient dangers to be spawned?
FrozenSnowFox  [author] Apr 18, 2022 @ 2:52pm 
@Victor
All it does is enable the resource generation step that was previously removed. Since the game basically generates an entire map these days for encounter maps I would expect to see an amount similar to the home map. However if you use mods like map designer or something where you can edit the resource spawn amounts to increase it or decrease it that will take effect as you would expect.
Victor Apr 18, 2022 @ 2:40pm 
Oh man I love this mod but I feel like there is way too much resources everywhere. Does it just use the same amount as in a player map?
Torres Nov 5, 2021 @ 5:02am 
Jesus Christ I needed this like at one moment I thought... dude this map tile I chose has no rocks maybe I'll send a couple colonists 2 tiles away to see if I find anything
*šâ* Sep 25, 2021 @ 10:45am 
Thank you
FrozenSnowFox  [author] Sep 7, 2021 @ 2:00pm 
@CMDR Youth
I edited the actual map generation step. So it should work with basically anything that generates maps that would otherwise remove the resources. As I recall it worked fine with Set Up Camp.
CMDR Youth Sep 7, 2021 @ 1:13pm 
Does this work well with Set Up Camp?