RimWorld

RimWorld

310 ratings
[FSF] Encounter Map Resources
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.185 MB
Jun 21, 2018 @ 3:46am
Jul 4 @ 9:38pm
8 Change Notes ( view )

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[FSF] Encounter Map Resources

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.3
26 items
Description
This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans.
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42 Comments
Torres Nov 5 @ 5:02am 
Jesus Christ I needed this like at one moment I thought... dude this map tile I chose has no rocks maybe I'll send a couple colonists 2 tiles away to see if I find anything
AsaBurns Sep 25 @ 10:45am 
Thank you
FrozenSnowFox  [author] Sep 7 @ 2:00pm 
@CMDR Youth
I edited the actual map generation step. So it should work with basically anything that generates maps that would otherwise remove the resources. As I recall it worked fine with Set Up Camp.
CMDR Youth Sep 7 @ 1:13pm 
Does this work well with Set Up Camp?
FrozenSnowFox  [author] Sep 6 @ 2:56pm 
@noghettoblastrs
According to the change notes 3 years ago when the game was still in alpha/beta. Maybe you had another mod that added it back in?
noghettoblastrs Sep 6 @ 2:54pm 
when was this taken away? i could swear i could mine resources on random event maps a few weeks ago and then now i find myself strip mining for no reason at all.
FrozenSnowFox  [author] Jul 20 @ 11:02am 
@TechTips
It should be fine a lot of Ideology stuff was already visible in the 1.3 files and as far as I could tell Ideology doesn't touch the resource spawning.
Bad at the game Jul 20 @ 9:45am 
yo will this work with 1.3/ideology?

afaik nothing major has changed in the way map gen works but would be nice to know before starting tomorrow
FrozenSnowFox  [author] Mar 16, 2020 @ 2:29pm 
@Tommy Gray x Land Raider
It was updated a month ago for 1.1.
Tommy Gray x Land Raider Mar 16, 2020 @ 2:14pm 
update for 1.1 plz