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You can use magic gems on enchanted gear. If you apply a gem that has better effects, it will overwrite the lesser effect. You can also apply new effects. For example, the Wanderers cloak does not have any magic power bonus - if you apply a gem of power to the cloak, then it will simply add the effect to existing effects on the cloak.
This could be a way to make earlier gear remain useful. You won't be able to add unique effects if there is no gem for it, however.
I found the mage robe and the wanderers cloak aesthetically incredibly pleasing but they are sadly supbar compared to the robes of the archmage and the mage robe. Alternatively if it less hassle, unenchanted versions would be amazing already so we can slap gems on it.
Cheers and thanks for the incredible mod!
When you say 'herbalism skills', do you mean the Apothecary class skills? Did you update your copy of Rimworld recently? Before the release of Biotech, traits that are supposed to be mutually-exclusive (like Druid and Apothecary) could co-exist if added manually, but after Biotech, one will suppress the other.
Jecstools is the limiting barrier keeping this from being an amazing mod again unfortunately.