3,433 ratings
A RimWorld of Magic
Mod, 1.0, 1.1, 1.2, 1.3
File Size
88.022 MB
Nov 14, 2017 @ 4:11pm
Apr 23 @ 11:21am
304 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
This mod adds classes with unique abilities.
There are currently 12 magic classes and 6 fighter classes. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Magic classes: fire mage, ice mage, lightning mage, arcane mage, druid, paladin, priest, necromancer, summoner, warlock/succubus, bard, blood mage, geomancer, chronomancer, technomancer, enchanter, and chaos mage
Fighter classes: gladiator, bladedancer, sniper, faceless, psionic, ranger, death knight, monk and super soldier

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, several events, a unique research tree, and a "magic" faction.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (281)
7 hours ago
Bug Reports
May 8 @ 9:35am
PINNED: What Class Next!? Cast your vote!
May 12 @ 7:59pm
PINNED: Ideology
< >
little question, my starting character was able to do apothecaire/alchimist stuff (fire suppression flask and poison flask), and suddenly he can't, after i finaly got my first new colon to join, the might tabs and all the flask creation just disapeared of my starting character and he can't do magic saying its cause of a health issue, and only "health issue" is "whole body: apothecary herbs(43,2)", can someone explain me wth is did wrong and if its normal or not 0_o
KUSANAGI 7 hours ago 
thank you so much torann, I am using rimunation2

When the Super Soldier picks up a specialized weapon

The character's UI disappears completely.

It cannot be drafted, in which case dropping the weapon will normalize it again.

This problem is very painful
Victor 18 hours ago 
The burning blood spell effects can be very heavy on performance, could you add a simplified version we can opt in?
David Sulafet May 16 @ 9:02am 
anyone know what parts of jecstools rimworld of magic uses?
Glottis May 15 @ 6:53am 
Loving my playthrough so far but have been a little curious about CE compatibility. I've been using both fine and experienced nothing game breaking, but am wondering about certain features of RimWorld of Magic and how they function with CE.

The high percentage dodge chances on certain fighting classes - do they work with the CE melee combat?
The block chances on certain gear - do they actually block damage?
Roach May 14 @ 4:19pm 
Love this mod, but that wandering lich event needs to happen a lot later in the timeline. Without dev tools it's always a wipe.
CuriousPotato May 14 @ 9:48am 
Using a brand causes the caster to freeze until I reload the save. Anybody else having this problem or just me?
UmbralApocryphas May 11 @ 11:12pm 
are the demon fang and thrumbo sabre intentionally unusable with a shield? they both seem like single handed weapons
Xoth May 11 @ 10:49pm 
Not sure if anyone already asked this but for the super soldier what weapons are included in the rifle category, does it include like LMG and minigun and does it suport mod weapons. Like the weapons from vanilla expandaded
Lordmack May 10 @ 7:47pm 
Doesnt work with mupltiplayer =C