748 ratings
More Faction Interaction
Mod, 1.0
File Size
11.273 MB
Jul 26, 2018 @ 1:06pm
Feb 18 @ 9:19pm
34 Change Notes ( view )

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More Faction Interaction

In 1 collection by Mehni
The many mods of Mehni
17 items
Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations
- Build up trust and factions will reward you
- Cement relations by inter-faction marriages
- Help factions recover from various setbacks
- Factions may call upon you for labour
- Favours for favours
- Increased rate of world events

Trade improvements
- Specialised traders desperate for certain goods
- More frequent traders, if you treat them right
- Traders get richer as you build up trust
- Traders bring higher quality as relations increase

A living world
- Pirates spread out and grow outposts
- Pirates can demand tribute if they're close by - destroy their outposts!
- Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
- Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
- Squatters! Someone found a use for an old deserted settlement.

Warring factions
- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events
- Diplomatic marriages
- Reverse trade requests
- Bumper crops
- Hunter's Lodge
- Pirate extortion
- Mystical Shaman
- Annual Expo
- Squatters
- Roadworks
- Faction WAR

- SerpyDerpy, preview image and art.
- Brrainz, Harmony.
- XeoNovaDan, rubberducking and testing.
- erdelf, erdelf.
- ShotgunFrenzy, art.
- Halno, art.
- Ian, text revisions.
- My testers. You know who you are. Thanks to Eviltrick[twitch.tv] in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

- Japanese, courtesy of Proxyer
- Russian, courtesy of Djeban74/Reasonable Max
- Chinese (Simplified), courtesy of =O.W.L.S=o_Onion
- Polish, courtesy of pawelik001
- Spanish, courtesy of CANALETA
- Spanish (Latin), courtesy of CANALETA
- French, courtesy of jerlotrie

- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362
- GitHub: https://github.com/Mehni/MoreFactionInteraction/releases
- Ludeon: https://ludeon.com/forums/index.php?topic=35832

- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run.
- Yes it's compatible with Hospitality.

If you like this mod, please considering buying me a coffee.
Popular Discussions View All (20)
Feb 10 @ 8:17am
Annual Expo: Shooting Competition
Feb 4 @ 4:10am
Balance Suggestions
Jan 28 @ 2:05pm
Suggestion: War assistance
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Mehni  [author] 34 minutes ago 
@Aramati: https://i.imgur.com/GX6tKMj.png is what will generate the strings.

@Qaz12: thanks for the log. Fixed.
Qaz12 2 hours ago 
System.NullReferenceException: Object reference not set to an instance of an object at MoreFactionInteraction.IncidentWorker_Extortion


I can't figure out how to fix this.
Aramati 6 hours ago 
Didn't see it even with dev mode on. Where is that "generate translation report" option?
Mehni  [author] 9 hours ago 
Please provide a full log.
@Mehni: Correct, the "Do Incident" button is failing in Dev mode. Checking through the error, looks like it's pertaining to MoreFactionInteraction.IncidentWorker_Extortion (least in my case).
Big Boss1945 14 hours ago 
Yes, I'm having the same problem as Fiago too.
𝒯𝒾𝒶𝑔𝑜 14 hours ago 
I am using the mod and it seems to be breaking the "Do incident" button, it comes up with this error every time, it works like every 1/100 presses of the button, can you please help me with this issue? I love the mod personally and I would hate to remove it

*The error it comes up with*

Exception filling window for MoreFactionInteraction.Dialog_MFIDebugActionMenu: System.NullReferenceException: Object reference not set to an instance of an object

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
liosalpha 17 hours ago 
Think you need to be neutral with a faction to proc those diplo marriages.
Never seen them happen once i got them all allied.
and in general just as rare as the shaman, or reversed trade quests.
Celestial Seraphim 19 hours ago 
I don't believe I've asked this, but how likely are inter-faction marriages to happen between your own faction and another? I've gone approximately 1 in-game year so far in one of my old colonies (with this mod) and built myself up quite a bit, with 3 allied, yet nothing ever happened. I'd like to know how likely it is for inter-faction marriages are, because i kinda gave up on it, and started letting everyone marry each other as they wished. :)
ChickenFighter 21 hours ago 
Alright, thank you!