RimWorld

RimWorld

118 ratings
Galaxy Life
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.347 MB
Nov 18, 2017 @ 12:14am
Sep 3, 2021 @ 7:44am
14 Change Notes ( view )

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Galaxy Life

Description
please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugs



[A Dog Said Patch is now integrated, no need for changes on your part (it will only activate if ADS is present)


Adds various alien creatures. After all..we're in space. So where's all the alien life?


DISCLAIMER: I dont think this mod is balanced or anything. Some might even find it quite Op. I had created it a while ago (and released privately) mostly for the sake of diff leather colors and ♥♥♥♥♥ and grins tbh. dont expect a super balanced anything really.


Fluffins are basically like farmanimals, they appear wild in colder regions and give both milk and wool.

Tukiri are like a big Bird (turkey and the like) and live wild in deserts and warm places

Devilstalkers are a bit like a big predatory cat. Can be tamed...but beware

Hyperweavers are big spider-like creatures that live in jungles and (if you manage to buy or tame one) produce hypearweave that can be sheared off of them. They also lay eggs.

Nightstalkers are the big bad predators (a few of them can actually fell a thrumbo)





Ludeon Forum Link[ludeon.com]

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56 Comments
Syrus Nov 13, 2021 @ 8:12am 
You may wish to add the "Animals"-thingCategory to "AnimalThingBaseGalaxy".
(I noticed this, because your animals don't show up for my Customize Animals mod.)
:)
pgames-food Sep 5, 2021 @ 8:57pm 
thanks for 1.3 :)
Purple Farmer Sep 5, 2021 @ 7:51am 
Thank you for keeping this updated!
theinkyspoon  [author] Sep 3, 2021 @ 7:41am 
oops
miku567 Sep 3, 2021 @ 7:34am 
Just noticed that the description of Hyperweaver eggs mention Tukiri
Röstli Jul 26, 2021 @ 4:22am 
Haha, no worries, I just saw your last / condensed comment. I usually just make these patches for myself, so I don't bother uploading them as separate mods, but I like to post them in the mod's comments, in case the author would be interested in them. Plus, I always thought it was annoying to have patches as separate mods, especially when they don't change anything about the mod itself (just how they interact with other mods).

As for simplicity, the code in the patch is based off of the code VE animals uses for its patches, so it be easy to adjust. Anyway, thank you for the quick response, and I hope the patch helps.
theinkyspoon  [author] Jul 26, 2021 @ 4:04am 
okay so i just deleted my other comments as they were all over the place.
1. thank you
2. do you not want to upload this yourself as a ws item? (loaded in mod order after Galaxy L)
3. yes i can add it as the xml patchoperation is a simple one and only is active when the other mod is too (the xml simplicity is important for me for minimal maintenance that I can do myself)
4. thank you again.
Röstli Jul 26, 2021 @ 1:16am 
Thank you for updating Galaxy Life to 1.3 so quickly, having a bit of extra variety in the wildlife is really nice. However, I noticed that this mod doesn't have an Alpha Biomes patch yet, and that these animals can only spawn in vanilla biomes. So I made an Alpha Biomes patch for my personal version and was wondering if you would be interested in adding it in. The spawn rates are based on their vanilla biome equivalants (Tar pits -> Arid Shrubland, Propane Lakes -> Ice Sheet, etc.), although I increased the spawn rate for Nightslakers in the Forsaken Crags biome (since it favors nocturnal animals).

If you'd like the patch, I uploaded it to Dropbox: https://www.dropbox.com/s/lynebtjlyptu8ba/AlphaBiomesPatch.xml?dl=0
theinkyspoon  [author] Jun 22, 2020 @ 8:59am 
i have added the patch inside the mod but this was a bit ago so im not sure it still works as intended ill check later when i have time
theinkyspoon  [author] Jun 21, 2020 @ 12:46pm 
oh! the fluffins cannot have high tech bionic limbs only simple prosthetics and organs (eyes ears etc) as far as I remember. They would be way too powerful otherwise. (they are cheap and useful and would be cheap killing machines otherwise) If you look into A Dog Said (my animal prosthetics mod) I categorized the animals in there and Fluffins are Cat2