RimWorld

RimWorld

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Thick Armor
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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188.467 KB
Mar 5, 2018 @ 11:53am
Mar 24 @ 2:29pm
15 Change Notes ( view )

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Thick Armor

In 1 collection by Uuugggg
Uuugggg's RimWorld mods
29 items
Description
Multi-layer armor applies its armor value for each layer it occupies.
How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration

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In vanilla, Armor is applied to an attack for each layer of apparel separately. Marine Armor takes up two layers, but its armor is only applied once. A flak vest and jacket could equal marine armor (for sharp attacks on torso with low armor penetration).

This mod simply treats multi-layer armor (like Marine Armor, which occupies middle + outer layer) as two separate layers of armor, so its armor applies twice to every attack. A 50%(configurable) rating multiplier is applied to the second layer, and that seems about right for a ~40% buff.

Plus, shouldn't Marine Armor be obviously better?

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A second option for Armor Penetration reduction:

This one is more complicated. First, it'll reduce penetration for future apparel layers e.g. toughskin.

Second, the reduction is not a flat %, but proportional to the penetration(P) : armor rating(R) ratio.
The Penetration rating is doubled for this proportion, so we're comparing 2P and R
If 2P>R, the penetration is not reduced
- If the damage rips through the armor, penetration is not reduced at all
Otherwise, Penetration is multiplied by the ratio 2P/R
- if the armor rating is a little more than 2x the penetration, penetration is slightly reduced
- if the armor rating is 4x the penetration, (2P/R = 2/4 = .5), penetration is reduced 50%
- if the armor fully absorbs the attack (R>>>P), penetration is reduced to near-zero (albeit damage may get through, that's a separate chance)

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The % improvement depends on a few factors. So there is : SPREADSHEET DATA : https://docs.google.com/spreadsheets/d/1YP7TjO7LszixJSDiHwoGGj2gLZ1BKly3ym-_4zBexTc/

DATA is probably old and doesn't consider penetration reduction.

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This will of course with any modded armors if they have multiple layers.

No effect on saves, applies to old saves

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Ludeon Forum (modlist) : https://ludeon.com/forums/index.php?topic=40701
Github Source : https://github.com/alextd/ThickArmor
Popular Discussions View All (1)
8
Jul 4, 2023 @ 11:16am
Bug Reports
Uuugggg
156 Comments
WOOFWOOFWOOFWOOFWOOFWOOF May 18 @ 4:49am 
Is there any way you could add the increased stats to the info cards of the armor?
SlashHarken Apr 25 @ 8:17pm 
Missed opportunity to call this "Thicc Armor"
vanogot Apr 13 @ 9:34am 
this game is unironically much harder without CE, with stone arrows piercing power armor helmets for whatever reason... this helps tho, thanks for the mod :steamthumbsup:
JoeOwnage Mar 20 @ 7:40am 
Will this provide some insulation against cold/heat as well?
Lob Rucci Dec 26, 2023 @ 9:40am 
How can I see the effect of this mod numerically?
Patient Dec 10, 2023 @ 6:39pm 
@Enlonwhite see 9 posts back.
Doubt anything has changed since July but I mean you could try it and see what happens
Enlonwhite Dec 8, 2023 @ 4:53pm 
Was going to test out playing with Yayo Combat this time, (been a year since playing)

I feel you may know the answer much quicker than I.
Does this mod conflict, overrite, or add on to its armor calculations?
Tirith Amar Dec 4, 2023 @ 10:31pm 
Is this compatible with reliable armors?
Enlonwhite Dec 1, 2023 @ 2:16am 
This is why I like mending mod, Doing Maintenance to keep gear up makes sense and feels right for the type of game style Rimworld is going for.
AKEKHQ Nov 4, 2023 @ 2:12pm 
I mean if you think about it it makes sense that advanced tech armour gets damaged faster than a simple armour vest