RimWorld

RimWorld

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GloomyFurniture
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
45.242 MB
Nov 6, 2018 @ 4:27pm
Oct 3 @ 9:57am
109 Change Notes ( view )

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GloomyFurniture

In 1 collection by NukaFrog
Ratkin Edition
4 items
Description
Old Style Furuniture Pack

Feature
- Variety of Furniture
- Fence
- Old style walls and Ventilated wall
- Fireplace and a Lamp ( using Wood )
- WineRack
- JukeBox ( It play country song basically.)
- Wooden floor

Jukebox is available through exotic merchant ship.


How to use JukeBox
1. Go to steam workshop content folder.
If you've installed it in a different drive, change the drive to match it.
C:\Program Files (x86)\SteamLibrary\steamapps\workshop\content\294100\1558635181
2. open \Sounds\Songs Folder and remove All sample Songs
3. Just put in new songs here. it

Warning: Don't put in song while the game is running.

If you're looking for a Mouse Race in a preview image, then New Ratkin Mod
If you want only use JukeBox, then Follow JukeBox

Art: Gloomylynx
Programming, Content: NukaFrog

Thanks to Traslate
Proxyer, WindSheep

Non-Steam Download Link[github.com]

2020/02/28
Add recipe cook meal X4
Minor bug fix

2020/03/19
DLC compatibility patch
Add new furniture: Butcher table


If using the following mods, please place them as shown below.
Core
hugslib
VGP
ExWoodWorking
GloomyFurniture
Popular Discussions View All (7)
127
Dec 4 @ 12:38am
PINNED: Bug reports
NukaFrog
9
Feb 22 @ 10:29am
Translation
Proxyer
8
Feb 11, 2020 @ 8:16pm
Replace default texturess?
Imperial
< >
596 Comments
Haibara Nov 23 @ 2:27pm 
The Sleep Accelerators from Ideology are not working with the beds from this mod. Unfortunately some religions need you to use the Sleep Accelerators, so that means you can't use these beds.
White Zero Nov 16 @ 1:25pm 
Same problem.
Madman666 Nov 7 @ 6:54pm 
Having same issues with plants as other commentors. Unfortunate, i quite liked the furniture textures, i hope it gets fixed eventually.
jadziax Nov 5 @ 1:14pm 
FYI guys, you can cut grass and shrubs from underneath walls even after the walls are built, just drag the "cut plants" command down the wall. It's slightly annoying, yes, but it's not a mod-breaking thing!
viirinsoftworks Nov 3 @ 8:53pm 
The only issue I really have is that the walls with windows don't actually let light through them anymore. Really a shame since it would help the 'trapped underground' effect in workshops and ideoligion rooms.
jaguar3368 Oct 11 @ 5:19am 
@cirdain me, too
Cirdain Oct 5 @ 9:49am 
Unfortunately I still have the issue with walls not destroying grass tiles underneath it.
LAPD Oct 4 @ 8:40am 
thanks for update
Three-legged Wolf Sep 25 @ 1:00am 
I can comfirm Ayaka's issue. With no mods except this one activated (No load order to speak of), building walls on top of grass doesn't destroy grass tiles. Same goes for shrubs and the like (haven't tested crops). Regardless, once the mod deactivated, all goes well in the world once more... Spent the last 4h sifting through a 200+ mods list to find the culprit -_-'. Shame though, have been using this mod for ages. Look forward to a fix.
Ayaka Sep 19 @ 3:54pm 
NukaFrog/Gloomy are you still around? The walls still are acting weird, building over top of grass but not deleting them. I think the fireplace texture is still acting poorly as well, going under the walls. Can you please fix them?