RimWorld

RimWorld

1,827 ratings
Call of Cthulhu - Cults
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
25.959 MB
Dec 9, 2016 @ 8:39am
Nov 13, 2022 @ 1:30pm
91 Change Notes ( view )

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Call of Cthulhu - Cults

In 1 collection by Ryoma
Call of Cthulhu - Rim of Madness Expansion Pack
20 items
Description

[patreon.com]

[discord.gg]
[github.com]


Gameplay expansion for RimWorld.
You can now...
  • found a cult.
  • worship monstrous deities.
  • make offerings and animal sacrifices.
  • make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).

This mod supports these languages:
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)

Recommended mods
  • Cosmic Horrors (for summoning actual monsters)
  • Industrial Age (for great lighting)
  • Realistic Darkness (for great darkness)

How do I start a cult?
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.


Tips:
  • Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
  • Better apparel means greater worship results and higher success rates for your sacrifices.
  • Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.


Special Thanks:

1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord

Want to contribute? Get in touch with us in the workshop or Ludeon forums.

Questions? Comments? Want to chat? Come join our Discord server. https://discord.gg/AaVFA7V

Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.

Want to buy me a coffee? Fuel my madness for mods here below.
https://patreon.com/jecrell
Popular Discussions View All (47)
244
Nov 22, 2023 @ 3:27am
PINNED: Bugs / Error Reports
Ryoma
141
May 11, 2023 @ 3:40pm
PINNED: Suggestions
Ryoma
48
1
May 26, 2023 @ 8:23am
List of all spells
SherabTod
1,731 Comments
Megapinte 19 hours ago 
cthulhu fatgn n'uptade 1.5 r'rl'yeh wag nagl fatgn :)
cthulhutheancientone666 May 11 @ 11:27am 
you need to make 1.5 please this mod is so good
Retro Wolf <#SaveTF2> May 8 @ 12:54pm 
This mod balled unreasonably hard to the point that the devs of the game it was for made TWO whole DLCs inspired in part off of this mod series.

You bloody rock on, you Mod Making Legend. o7
And if you ever get into game development full up, I will look forward to see what you make.
benai May 5 @ 2:07am 
So is the new DLC just a rip off of this Call of Cthulhu Mod Series with a 25€ price tag?
shimizu01 May 4 @ 5:56am 
is there a project to update the call of cthull series? I'm sure it would go very well with the new dlc
Hustler One Apr 27 @ 9:04pm 
please update to 1.5!! anomaly sucks compared to this
Rex705 Apr 26 @ 2:48am 
This would go amazing with the Anomaly DLC!
DK Apr 23 @ 4:58am 
1.5.
aspendosia Apr 20 @ 5:27am 
+1 for waiting respectfully for the 1.5 update. I love how this fits into my pre-industrial playthroughs and am getting the itch to summon again...
The Dutchman Apr 15 @ 7:24am 
@oBerry, because nobody had ever heard of the concept before this mod was made..... Makes perfect sense