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Animal Gear
Mod, 1.0
File Size
0.388 MB
Oct 17, 2018 @ 12:55pm
Jan 13 @ 9:48am
4 Change Notes ( view )

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Animal Gear

Version 0.9.9

B19(0.19.0) Version:

B18(0.18.0) Version:

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod


Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying

Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)

(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!

Other Mods for this framework (I know of):
Animal Gear: Basic: https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112
Horses: https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350
Drake from the Ni'Hal mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871
Popular Discussions View All (1)
Nov 20, 2018 @ 2:33pm
Please post a 1.0 link for non-Steam users?
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Sleepy Bella Feb 14 @ 9:53am 
I can now ride into battle on an army of armored bears. Perfect.
cheenoat Feb 14 @ 4:52am 
I know some moders who could probably whip something up with relative ease, ill talk to them
Dylan  [author] Feb 13 @ 9:29am 
@cheenoat - It's technically possible, it is just the work of drawing all the graphics for those - if someone has the time/expertise to draw them I could help with the XML parts if needed
cheenoat Feb 12 @ 6:50pm 
I was wondering if anyone would be able to make a megafauna project compatibility patch
Sergej_Faehrlich Feb 8 @ 8:12pm 
That seems to have been the problem.
The stuff was just next to the crafting table and no storage was allowed.
Since i set it to store it suddenly works fine.
Dylan  [author] Feb 8 @ 12:05pm 
@Sergej_Faehrlich - Is the gear in accesible storage for them? (What dog is it?)
Sergej_Faehrlich Feb 8 @ 11:46am 
I have the correct load order, my dogs do not equip anything, whats wrong?
I have the other mod with the equip ofc and build the stuff for labradors (wich i have ofc) they are allowed to wear everything but the only stuff they run for is a shieldbelt.
Dylan  [author] Feb 4 @ 2:59pm 
@Natalo77 - Not that I know of currently
Natalo77 Feb 4 @ 12:45pm 
Any hard incompatabilites?
Dylan  [author] Jan 30 @ 10:23am 
@Meia-Oito (Restless Souls) - Onyxheart does the graphics currently on the Animal Gear Basic mod, might be that she looks into them after going through the basic/planned ones - I will put it on my list at least.