RimWorld
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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1.767 MB
17 oct. 2018 à 12h55
22 oct. 2022 à 12h55
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Animal Gear

Description
Version 1.4.0.0

Regarding the Rimworld 1.2 vanilla bug, in which colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753)

New (new) main mod for the actual animal armor/gear "Animal Equipment":
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112
"Animal Gear: Vanilla"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)

Other Mods for this framework (I know of):
Animal Gear: Basic:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor):
https://steamcommunity.com/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below):
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Animal Equipment:
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations):
https://steamcommunity.com/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info:
https://steamcommunity.com/sharedfiles/filedetails/?id=1839305669

Drop All Inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2336610918
Discussions populaires Tout voir (11)
25
9 aout 2021 à 16h24
Migrating armors defs
Dylan
13
27 oct. 2021 à 11h56
XML Optimizations
Owlchemist
6
25 oct. 2021 à 13h21
debug log for the [] {} error if needed :)
1stReaper.
545 commentaires
PRD 19 mai à 2h23 
1.5 please :)
Killer Tamashi 19 mai à 0h27 
i wasted an hour of my life diagnosing an issue that was already said in the comments down below with 1.5
dont be like me. listen to people..
The Dutchman 17 mai à 13h24 
You dont need permission, all you need to do is give credit and post a link to the original and say you'll take it down if the original author requests
Chunnyluny 17 mai à 4h02 
this mod is not compatible for 1.5 yet because in 1.5 they changed pawn rendering, and animals are also pawns, I'm working on updating it, but first I will need permission to reupload it to the workshop or anything from Dylan!!
Bread'N 12 mai à 7h02 
Isn't working with 1.5 for me, the animals don't have the gear slots like they used to and when they equip an item like normal it just vanishes.

FYI, if you uninstall this mid save while waiting for the update and get crashes/grey screen use the mid-save saver mod to get your file back.
ozfresh 11 mai à 16h47 
Please update the tag to 1.5!!!!!!!
Sithgrim 5 mai à 20h18 
No pressure/rush but would like to voice interest in a 1.5 update.
00_map 12 avr. à 16h56 
1.5 please - awesome mod, thank you
Ŧгєєzє 12 avr. à 13h18 
1.5
evupsa 12 avr. à 10h59 
plss 1.5 ^^