RimWorld

RimWorld

463 ratings
Draftable Animals
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Mod, 1.3, 1.4, 1.5
File Size
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4.310 MB
Sep 1, 2021 @ 9:41am
Aug 31, 2024 @ 6:46pm
15 Change Notes ( view )

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Draftable Animals

Description
I cannot fix incompatibilities or add new features or functionality sadly. As i did not code this mod, Merely commissioned it.
Have you ever wanted to send your army of huskies around for a flanking maneuver? What if you wanted your bear to attack a centipede to prevent them from firing, but they go for the Scyther instead? Oh! what if you wanted your precious companions to take cover behind sandbags instead of wandering into the line of fire?

Oh, well have i got the mod for you!

For the low, low price of one subscription, you can now draft your animals! Like any other colonist!

Tired of using Pawnmorpher semi-sentient animals? or Genetic rim mind control systems? Well, seems like this is your lucky day!

All you need for this mod to work is to have a tamed animal that is trained in 'Attack' (Vanilla. It normally lets you release animals to attack with the vanilla system).

The vanilla system for releasing animals to attack has been left untouched for your pleasure :)



Above is every vanilla animal that can be trained to 'attack'

This mod is not compatible with Zetrith's Multiplayer, However there is a fork available here

(Should work with modded animals or vanilla animals that have their train-ability changed)

All Coding done by Taranchuk. Aka. I cannot fix bugs. I'm not a programmer :) (If it's extremely significant and affects a popular mod/the main game/DLCs Please still let me know. Since i may be able to convince Taranchuk or some other programmer to do something if the issue is significant enough.


[discord.gg]
Note: Due to this mod being Commissioned, and Wolfcub05 not being the original coder (Nor having any XML coding experience whatsoever) Fixes and Patches wlll be either slow, or wont happen at all. Feel free to tell me about issues! But don't expect anything to come in a timely manner.
245 Comments
Stardust 🌠  [author] Apr 22 @ 3:41pm 
Sorry mate, might be a mod incompatibility or something. Works for me.
DRG Engineer Apr 22 @ 2:26pm 
Does not even work why did I waste my time with this?
Rassmond Mar 2 @ 6:14am 
seems to not work with v.o.i.d monsters, I drafted leaper and undraft button dissapeared, then I clicked Animals tab - game just crushed
CEM  [author] Feb 13 @ 10:53pm 
@The Viral Divinity

Hi! Could you tell me what mod provides sowoboe bugs?

Also, identifying animals which don't naturally fight would be helpful in fixing this.
The Viral Divinity Dec 29, 2024 @ 11:46am 
Idk, it seems for me at least any animal that naturally doesn't fight and tries to flee, still does. I can't tell you how many precious sowoboe bugs I have lost from trying to draft them to get them to run to safety, then they go to flee mode, and run out into the enemy and die.
wild bard Oct 29, 2024 @ 3:36am 
the monkeys hunger.
horiemon0912 Oct 13, 2024 @ 1:49am 
Hello,
In the mod "Kyulen - NinetailFox," the added characters possess both colonist and animal statuses. However, there remains an issue where only these added characters cannot be manually commanded for some reason. Since they are characters that can be drafted, it would be ideal if there were a way to exclude them from the mod's scope. Is it possible to implement such a setting?
Stardust 🌠  [author] Sep 27, 2024 @ 5:01pm 
It should work with everything. @Greven.
Greven Sep 27, 2024 @ 3:04pm 
Im guessing this doesnt work with Alpha animals?
But does work with housecats.
Scorpio Sep 15, 2024 @ 11:41am 
still block the healing pod gizmo of some dryads fro example acidic spitter from VE