RimWorld

RimWorld

Draftable Animals
263 Comments
PhoenixLabella Jul 31 @ 5:59am 
Thx for this mod, I've been using it all these years. :greedyHeart:
Hammer Goblin Jul 27 @ 12:35pm 
Guess Aleksey might be added to that list. Thanks for the update bro. Time to add this to round up my issues
Latex Santa Jul 25 @ 4:55pm 
@Aleksey
Thanks very much, I really needed this one!
Aleksey Jul 25 @ 12:22pm 
Okay, thank you. I'll post the link here as well if I get it working.
Stardust 🌠  [author] Jul 25 @ 11:46am 
Sure, go for it Aleksey. If you manage to make it work, go ahead and post it to the workshop as a fork. I don't mind at all :3
Haven't been able to get into contact with my friend so far.
Aleksey Jul 25 @ 10:44am 
@Stardust Would it be okay if I took a stab at the update? That way, you won't have to bother your friend.
Latex Santa Jul 21 @ 1:36pm 
@Hammer Goblin
Mlie, Taranchuk, and Zaljerem are the modding equivalent to high-level clerics casting Resurrection on fallen mods.
Commander Link Jul 13 @ 8:42pm 
i dont know what glazing is, i was just trying to be polite instead of being one of the drones that just says "1.6" or "1.6 update when"
Hammer Goblin Jul 13 @ 12:34pm 
Bro. Mlie is actually a good pick, seeing that he's revived over 900+ mods it seems. I don't know how he's done it, but frankly, if it comes to that, he would honestly be the best type of last resort you can manage.
Stardust 🌠  [author] Jul 13 @ 12:20pm 
No worries @Hammer Goblin. All good.

The current situation is that i have a friend who makes mods themselves who's volunteered in the past to update my mods and maintain them/fix bugs when the need arises. Currently they're busy afaik, so an update may come eventually when that person gets time.
If for whatever reason they don't have the time anymore to update my mods, no big deal. I'll hand it over to Mile or whoever is running the Mods Continued team nowadays and see if they'd want to take a look at it.

Hopefully it doesn't come to that though. I'll update this page ASAP if/when there is news.
Hammer Goblin Jul 13 @ 12:09pm 
@Commander Link He's merely commissioned the mod, you don't have to glaze him to pay more money to get it in working order for 1.6

@Stardust I apologize if my above comment to Link is a little insulting, I dunno how mod commissioning works. I honestly hope you can contact someone to help out with the mod, without having to shell out anymore of your own money for it.
Commander Link Jul 12 @ 7:12am 
yes, you are a real author. please get this updated. pretty please?
Stardust 🌠  [author] Jul 11 @ 4:24pm 
Does this mean im a real mod author now, ma? people are asking me to update stuff? :D

I'll see about getting a 1.6 version, but no promises. As i state, i am not a coder, just a commissioner :P
crocodilewaterlog Jul 11 @ 1:21pm 
1.6 please
Mr. Mishima Jul 6 @ 3:40am 
works fine with VFE Insects
Tsornin Jul 4 @ 9:46am 
o7
Nimbeast May 18 @ 10:18am 
Works here too so sounds like you wasted your time commenting :D
Stardust 🌠  [author] Apr 22 @ 3:41pm 
Sorry mate, might be a mod incompatibility or something. Works for me.
DRG Engineer Apr 22 @ 2:26pm 
Does not even work why did I waste my time with this?
Rassmond Mar 2 @ 6:14am 
seems to not work with v.o.i.d monsters, I drafted leaper and undraft button dissapeared, then I clicked Animals tab - game just crushed
CEM  [author] Feb 13 @ 10:53pm 
@The Viral Divinity

Hi! Could you tell me what mod provides sowoboe bugs?

Also, identifying animals which don't naturally fight would be helpful in fixing this.
The Viral Divinity Dec 29, 2024 @ 11:46am 
Idk, it seems for me at least any animal that naturally doesn't fight and tries to flee, still does. I can't tell you how many precious sowoboe bugs I have lost from trying to draft them to get them to run to safety, then they go to flee mode, and run out into the enemy and die.
Plank Oct 29, 2024 @ 3:36am 
the monkeys hunger.
horiemon0912 Oct 13, 2024 @ 1:49am 
Hello,
In the mod "Kyulen - NinetailFox," the added characters possess both colonist and animal statuses. However, there remains an issue where only these added characters cannot be manually commanded for some reason. Since they are characters that can be drafted, it would be ideal if there were a way to exclude them from the mod's scope. Is it possible to implement such a setting?
Stardust 🌠  [author] Sep 27, 2024 @ 5:01pm 
It should work with everything. @Greven.
Greven Sep 27, 2024 @ 3:04pm 
Im guessing this doesnt work with Alpha animals?
But does work with housecats.
Scorpio Sep 15, 2024 @ 11:41am 
still block the healing pod gizmo of some dryads fro example acidic spitter from VE
the shaman Sep 4, 2024 @ 1:34am 
Just saw the fix. Thanks!
the shaman Sep 4, 2024 @ 1:33am 
Hey there. This is one of my favorite mods ever so I felt like commenting about how whenever the mod is on I can't manually order colonists to construct stuff. You can't tell them to build something when right clicking on building blueprints.
OceanicOxen Sep 3, 2024 @ 3:23am 
All draftable animals that is
OceanicOxen Sep 3, 2024 @ 3:22am 
Is there any reason why the Gear tab has been removed from all animals, decompiling the code suggests it is intentional.
低熵之体 Aug 31, 2024 @ 7:29pm 
Thank you for your efforts, Stardust!
Radd Aug 31, 2024 @ 7:10pm 
Sweet! Thank you!
Stardust 🌠  [author] Aug 31, 2024 @ 6:48pm 
Updated with a fix.
If this issue ever occurs again in a subsequent version, disabling the "Disable Undrafted Menu" option in the mod settings should fix the bug.
That option was supposed to hide all right-click menu actions when animals are undrafted (This saves quite a bit of FPS/TPS) but we forgot to make it not affect human pawns aswell. Oops :P
Should be all good now, though. But in case that happens in the future, just disable that option and it should be good to go.
Radd Aug 31, 2024 @ 4:21pm 
Thank you Stardust!
Varrak Aug 31, 2024 @ 2:30am 
ahh yup spent a few hours screenshotting chunks of my mod list and removing them then starting a new game to check if i could haul stuff till i found out it was this XD
Bnuy Aug 31, 2024 @ 1:53am 
thank god i spent like 2 fecking hours trying figure out which mod broke damn achtung priority work, it sucks having massive modpack man i thought i fucked up the files or something cause i literally used google and everything to figure out why my achtung wasn't letting me do priority work at all.
Stardust 🌠  [author] Aug 30, 2024 @ 11:24pm 
Reverted to the previous version while a fix is worked on :P
Cooperthedog2 Aug 30, 2024 @ 11:22pm 
I'm so happy I was able to track down what was causing my game to break (Cannot force pawns to do work). Nothing gas lights you harder then a massive mod pack working then suddenly stopping. By chance do you have the old copy of the mod, or does the OG dev have it?
Stardust 🌠  [author] Aug 30, 2024 @ 8:54pm 
This is safe to remove from an ongoing save. Working on fix.
Sean Aug 30, 2024 @ 8:49pm 
Yeah, mod broke my game too. Is it safe to remove from an ongoing save? I can live without drafting animals, but not without being able to task my colonists properly lol
Radd Aug 30, 2024 @ 8:24pm 
Thank you Niteshade, I came here looking to see if I could find out which of my mods were updated today that made it impossible to prioritize tasks.
Niteshade Aug 30, 2024 @ 8:05pm 
So as of the update pushed out today for this mod, it started preventing me from manually telling my pawns to do anything except cleaning, putting out fires, or pick up items. As in I could not force them to construct, mine, harvest plant, etc. I am not sure if it was specifically this mod itself, or it conflicting with another one, but either way as soon as I removed this mod I was able to force those tasks again. Just giving a heads up to anyone else who uses this mod and ends up with a similar issue.
WHORU? Aug 28, 2024 @ 4:41am 
bruh
Stardust 🌠  [author] Aug 27, 2024 @ 9:33am 
@NO_LIFE Please refer to one of the numerous places in the description of this mod that states i cannot update the mod because I commissioned this mod, and Don't know how to mod rimworld :P

If you would like to code the ability to toggle it yourself, That'd be great. Since you're probably better at coding in Rimworld's engine than I am :P
WHORU? Aug 27, 2024 @ 9:09am 
bro this mod mid why cant you make training toggleable i got a army of bugs and i dont got time for that
Stardust 🌠  [author] Aug 26, 2024 @ 4:53pm 
@ShadowEater25
No, sorry.
thanks for understanding. :)
ShadowEater25 Aug 26, 2024 @ 2:07am 
please make a mod config to have training needed toggleable
Stardust 🌠  [author] Aug 24, 2024 @ 3:18pm 
It says in the description that animals need to be trained to attack to be draftable.
Please read descriptions next time before you post a comment :P