RimWorld
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Animal Gear
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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1.767 MB
2018年10月17日 12時55分
2022年10月22日 12時55分
30 項目の変更履歴 ( 表示 )

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Animal Gear

解説
Version 1.4.0.0

Regarding the Rimworld 1.2 vanilla bug, in which colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753)

New (new) main mod for the actual animal armor/gear "Animal Equipment":
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112
"Animal Gear: Vanilla"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)

Other Mods for this framework (I know of):
Animal Gear: Basic:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor):
https://steamcommunity.com/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below):
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Animal Equipment:
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations):
https://steamcommunity.com/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info:
https://steamcommunity.com/sharedfiles/filedetails/?id=1839305669

Drop All Inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2336610918
人気スレッド 全て表示 (11)
25
2021年8月9日 16時24分
Migrating armors defs
Dylan
13
2021年10月27日 11時56分
XML Optimizations
Owlchemist
6
2021年10月25日 13時21分
debug log for the [] {} error if needed :)
1stReaper.
539 件のコメント
Sithgrim 5月5日 20時18分 
No pressure/rush but would like to voice interest in a 1.5 update.
00_map 4月12日 16時56分 
1.5 please - awesome mod, thank you
Ŧгєєzє 4月12日 13時18分 
1.5
evupsa 4月12日 10時59分 
plss 1.5 ^^
♥ SAGING ♥ 4月12日 7時29分 
1.5 plss ty
Criz 3月28日 13時08分 
1.5? pretty please?
But seriusly thank you for making this.
Me and my friends are eagerly awaiting the 1.5 update :D
Vartarhoz 2月20日 13時53分 
Can Dryads wear these armours?
Profile Name 1月5日 18時50分 
on the note of sos2, if you use xenobionic patcher and install the archotech lung + skin pair into an animal, this mod is required to make it work correctly, as sos2 checks for apparel before bionics in terms of ability to survive in space
Lord_Havoc 2023年12月1日 6時53分 
Could you make all the power armours suitable for vacuum (Save our ship)? I was sad when my chinchilla decompressed (Happy ending, I spotted it happening and managed to save it)
SBC sid 2023年11月11日 9時01分 
Iam having an issue/bug: Animal weapons are getting displayed in a random size when equipped by the animals, sometimes it gets very big, other times it can very small, etc. Here is a pic of a Thrumbo equiping an small animal mini-turret pack:

https://ibb.co/5YfkPpP