RimWorld

RimWorld

482 ratings
Real Fog of War
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1
File Size
Posted
Updated
1.270 MB
Jan 6, 2017 @ 11:34am
Feb 29, 2020 @ 9:28am
47 Change Notes ( view )

Subscribe to download
Real Fog of War

Description
DISCLAIMER:
This mod is provided AS-IS. I will try to support and improve it, but it is probable that I will only be able to follow it just a couple of day per month. Anyway, the mod is open source and everyone is welcome to improve and support it.


Info & decription:
The Real Fog of War mod aims to add a new depth to RimWorld, adding a new exploration phase and increasing the strategy difficulty.

It can be considered an "hardcore" mod.

Suggestions and feedback are welcome for better balancing and mechanics (limited to how RimWorld can be modded), but I will not add new game items (I'm bad at drawing and it requires too much time for me, but if someone want to contribute to the mod, he can submit a pull request on GitHub).

Features:
  • The map is initially unrevealed and must be explored.
  • Both player's and AI's humans, animals, mechanoids and some objects have and are affected by a Field of View, shared among faction components.
  • Animals participate to Faction Fog of War only if trained for release and with a master set.
  • Only things revealed by a Field of View can be attacked by ranged weapons; Mortars and similar weapons can attack unrevealed and unseen places.
  • Field of View of humans, animals and mechanoids is adjusted to sight attribute and are affected by darkness (mechanoids are immune) and weather.
  • Bionic eyes reduce the darkness debuff (one by half, two completely).
  • Standing and attacking humans, animals and mechanoids have a slightly increased Field of View as they "peek" in nearby spaces.
  • When attacking and not moving, the sight range is adjusted to weapon range over time (time based on weapon warm-up time and range).
  • Sleeping humans and animals have a base Field of View reduced to 20%.
  • At rough and lower difficulties, player's automatic turrets extend the Field of View in their target area.
  • Added surveillance cameras, to monitor an area (research required), and watch towers, to increase view range when colonist stand on them.
  • Works with existing saves, but the map will be unrevealed.

Mod removal:
If you didn't perform the surveillance cameras research, to remove the mod you should only destroy every watch tower built, then save the game and then remove the mod. You will get some MapComponent errors on game load, which can be safely ignored.

If you performed the surveillance cameras research, then you cannot remove the mod (you would need to manually edit the save file to remove any reference to the SurveillanceCamera research after destroying every mod related object in game).


Know and possible issues:
  • AI (enemies and colonist hunters) always know where targets are, but it can't fire to them if they aren't revealed by a Field of View.
  • Enemies can be shoot when they are not visible but just over the line of the Fog of War.
  • Some graphic overlay and mote can bee seen over the Fog of War (like the "hunted marker" and the sleep "Z").

Compatibility:
The mod patches some of the core game code to hide objects covered by the Fog of War and to apply the Field of View to the targeting and firing system, and could be incompatibile with other mods.

For the detailed list of affected game code, check the mod's post on RimWorld's forums (link below).

Links:
Popular Discussions View All (6)
54
Feb 20, 2021 @ 10:25am
Feedback and Suggestion
Luka Kama
17
Nov 14, 2019 @ 9:43am
Bugs
Luka Kama
8
Aug 31, 2017 @ 8:26am
Map won't load after disabling mod.
Sad Feta
383 Comments
Monk Mar 23 @ 6:16am 
Just curious, what drives a pawn to use the Central Camera console? How can I set this in terms of priority? I'd like some level of security, but I don't need them on it casually unless it has a benefit like tiny amt of recreation...
Hcup Jul 29, 2021 @ 11:29pm 
Mlie Jul 27, 2021 @ 3:03pm 
Made an update of yayos continued version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2559045153
Hope it helps anyone!
Antolin_Æverflow Jul 27, 2021 @ 12:42pm 
very cool mod, sad there's no 1.3 :lunar2020ratinablanket:
Viscount Chipmunk Jul 23, 2021 @ 11:40am 
Shame, doesn't look like anybody's been working on this in over a year. We need a fork for 1.3.
Kangz of Memphis Jul 23, 2021 @ 5:58am 
Pls update, this is the most important mod for rw!!
Paul Jul 22, 2021 @ 4:29am 
Not working in 1.3, colonists won't land.
Kangz of Memphis Jul 18, 2021 @ 4:54am 
Does this mod still work in 1.3?
sex is scary Apr 7, 2021 @ 11:45am 
nice mod, is it possible to have an option to set the average range of view? or even define what block view and what doesn't, thx ^^
brightsideguy Feb 20, 2021 @ 12:38pm 
Anyone here happen to know where in the assemblies one would change the rate of range expansion when using a gun?

I'm trying to get around the issue of pawns shooting past where we can see, by just having it immediately move onto where we can see.