RimWorld

RimWorld

70 ratings
Toolmetrics Redux
   
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Mod, 1.0
File Size
Posted
Updated
453.620 KB
Sep 30, 2018 @ 12:31am
Feb 15, 2019 @ 11:24pm
7 Change Notes ( view )

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Toolmetrics Redux

Description
Work Tools for Pawns
This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.

ToolMetric is created by Chronometric, definitely, 100%, why would I lie here.
The license asked me to word it that way.

Unofficial v1.4 for Beta 189

I hadn't found time to fully test it, report any bugs or feature not working.

Compatibility:

Skilled stonecutting must be loaded after this one.

Changes Made:

* Overhaul made to melee definition, due to change introduce to B18.
* Buff to animal related tool, due to the way tame and train chance are actually calculated.
* Brick Saw now affect sculpting.
* Updated definition to 1.0
* Some weight have been changed.
* Trade only tool now shows up in trade. Only bulk trader carry coupon and only exotic trader carry encyclopedia. How To are sold by several trader except tribal.
* Tools kits apparel, free your pawns hand. There are several different tool kits made to tailor to specific jobs.
* Added animal husbandry kit.
* New stats added to tool such as mech dissambly efficiency and mining yield.



Original description

This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.


Goals:

✔ Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options

✔ Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.

✔ Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.

✔ Makes establishing multiple colonies easier and more viable.


Implementation:

* New weapons category, "Tools", that are equippable by pawns.

* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.

* Tools are balanced as melee weapons.

* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.

* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.

* Tools are largely makeable from any available stuff, as opposed to specific recipes.

Announcement

Given my current work schedule and lack of motivation I decided I am unable to continue to work on Rimworld mods and will be making an exit in the mod scene indefinetely.

I hereby will be allowing my work to be continued and published by other. I ask only for credit. This will apply to all my current workshop.
Popular Discussions View All (1)
0
Nov 5, 2018 @ 12:06am
Tools Bonuses
Broken Valkyrie
93 Comments
Mlie Mar 19, 2020 @ 12:09pm 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2027628615
Hope this helps anyone!
timoxa269 Mar 19, 2020 @ 7:35am 
yes
timoxa269 Mar 14, 2020 @ 10:15am 
a will be 1.1
BlueTressym Nov 19, 2019 @ 12:32pm 
Hiya. if anyone is willing and able to make an adjustment, I'm getting a warning saying the modcheck.dll is outdated. I don't know how much that actually matters but just thought I'd mention it. I really like this mod, so I'm hoping someone is going to be looking after it.
Leader7067 Sep 15, 2019 @ 10:02pm 
Are the tool effects given if equipped as a sidearm for the simple sidearms mod?
Trunken Apr 12, 2019 @ 2:00pm 
Hey Broken Valkyrie,
i would like to maintain a fork of your work and chronometrics.

Thanks for all your efforts now and in the past.

Greets
Broken Valkyrie  [author] Mar 29, 2019 @ 9:56pm 
Please read announcment, I don't have time to mod rimworld as I currently don't have the free time to do it. At best I will try to keep it working but no new feature or compatibility will be added.
Gduli Mar 7, 2019 @ 11:16pm 
I cant find the fan
Broken Valkyrie  [author] Feb 25, 2019 @ 6:17pm 
@shadowpaw
Go for it, its actually not my original mod but a continuation.
Shadowpaw Feb 25, 2019 @ 10:04am 
Hi there.
I made a little mod that makes this mod compatible with Combat Extended
The two do work together as is, but the tools don't have proper CE values that cause it to throw errors when you try to view the info screen, thus not being able to see what the tool does when used with CE.

Would you mind if I uploaded this compatibility mod to the workshop?