2,366 ratings
Children, school and learning
Mod, 1.0, 1.1, 1.2, 1.3
File Size
2.931 MB
Oct 17, 2018 @ 12:54pm
Sep 1 @ 2:49pm
77 Change Notes ( view )

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Children, school and learning



Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.)

Children are born 15 years old [configurable].
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

- Students can learn 1 year until they are 16 [configurable]
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:

Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)

- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL
Adds a lot more fertility interactions

- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
older version:

- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."

- Medical Supplements
Has additional birth-control

- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
older version:

- Si-Cafe:
Removes noise and material-need while learning:

- Capi:

Interesting mods:

- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)

Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

- "Better Pawn Control" and "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

- Multiplayer: it would probably be easiest to commission Charlotte over on the "Multiplayer Compatibility"-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374 (last I looked at it there were desync's on birth at least)

Review and download for owners of the non Steam version:
Thanks for keeping the download up to date!

Short overview/school setup video by Jadziax:
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird..

You have to go into the 'Vanilla Framework Expanded'-mod settings and uncheck 'Disable Texture Caching' then scaling should work again for now
Same with '[NL] Facial Animations' turn off 'Force No-Cache' (But this also disables some of the mod, I will look into it)
Popular Discussions View All (38)
Sep 11 @ 9:09am
PINNED: Troubleshooting & Bug reports
Aug 30 @ 5:52pm
Students will not learn
Sep 16 @ 5:12pm
PINNED: Mod compatibility thread
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M0rr1s0n Oct 1 @ 4:26pm 
You mean the "Artificially impregnate" operation? It should be there still...
TheBlueLeafeon Oct 1 @ 3:04pm 
I could have sworn there was an option where could reverse it so that pawns needed to take medication to get pregnant, but either it's been renamed or I can't find it now...
RagnarRockz Sep 23 @ 2:24pm 
pls update this mod to the actually version ;)
EfeTheCaptain Sep 21 @ 3:04pm 
This mod keeps setting doors on fire, I don't have anything with school I disabled it. How can I disable fire too ?
martingolding96 Sep 16 @ 5:19pm 
This mods setting is near the bottom.
Greek Wasabi Sep 16 @ 2:46pm 
i cant do mod settings for this mod in game? what do i do?
Sugarstar Sep 16 @ 11:40am 
"Whitney cannot equip plainleather girl doll because she is incapable of violence" might be the funniest thing I've seen in this game in a while hahaha.
Ncr Ranger Sep 15 @ 6:58pm 
is there a way to force pregnancy?
Dylan  [author] Sep 11 @ 8:59am 
@martingolding96 - I would say it works for 90%+ of them, unless that modded species specifically does something to prevent it it should work

@ParasiticSquid - shouldn't be an issue, I will have a look at it
ParasiticSquid Sep 10 @ 6:02am 
Anyway to add a slight color variation option of the coin toss ability? Otherwise colors start to stagnate over long term colonies if you get unlucky and children get the same color each generation in legacy playthroughs. With variation you can start to see colors slowly shift or mutate over time giving more variety for players who want that