RimWorld

RimWorld

2,848 ratings
Children, school and learning
14
9
8
6
6
6
5
5
5
5
2
2
2
78
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.501 MB
Oct 17, 2018 @ 12:54pm
Oct 1, 2025 @ 9:06pm
89 Change Notes ( view )

Subscribe to download
Children, school and learning

Description
Version 1.7.8.0

Description:

Requires HugsLib for 1.5 and below

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (if used - has more fertility related stuff etc.)

There is now a version of the mod with only the school and learning parts:



Children are born 0 years old with Biotech and 7 years old without it [configurable].
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

- Students can learn 1 year until they are 16 [configurable]
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:
'HugsLib\ModSettings.xml' up until 1.6

Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)

- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL 1.7.4.1)
Adds a lot more fertility interactions
https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175

- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784

- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."
https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518

- Medical Supplements
Has additional birth-control
https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369

- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966

- Si-Cafe:
Removes noise and material-need while learning:



- Capi:


Interesting mods:
(Optional)

- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

- "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
Thanks for keeping the download up to date!

Video by Jadziax:
https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps)

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)
Popular Discussions View All (55)
590
Jan 20 @ 1:04pm
PINNED: Troubleshooting & Bug reports
Dylan
62
Jan 12, 2025 @ 4:58pm
PINNED: Mod compatibility thread
Dylan
12
May 9, 2024 @ 7:15pm
Cant feed the children
Quarter One
2,768 Comments
Apr 28 @ 2:54pm 
KomaedaEatsBagels is right, whether they're born at age 0 and aged up or not, the offspring can live without blood and can survive neck cuts in a medical bed. And I might have been missing some critical infos, but until age 3, they seem to just be downed and no one can rescue them for some reason, so they will die of starvation at the least. But! If you use the character editor mod, you can not only age them, but you can click the "hurt" button, and that will effectively kill them.

If you don't want the biotech dlc, but want generational gameplay, This mod works from what I tested, you just kinda have to trust yourself to not cheat and make sure to kill the offsprings with "hurt" if they're supposed to be dead. Gotta work around a little bit if you dont want to spend 30 monies on solely the ability to have babies.
Apr 1 @ 4:25pm 
So this works and I can configure the babies to be born at 0 days old (I think thats what it says in the description?). I really dont want to get biotech, since the pregnancy is all I want. I hate the rest of it.
Mar 15 @ 2:50pm 
Heads up: I used to use this mod a lot. But I realized that the resulting children were unkillable (like, heart FULLY destroyed 0% blood pumping, the child would walk to the hospital and just chill there. I tried euthanizing them by cut and they DIDN'T DIE), so I decided to get rid of it. Unfortunately, it completely borked my save. :( Really sad.
Mar 14 @ 6:29am 
I think the mod of Intimcacy have comptability issues with this mod
Mar 7 @ 5:44pm 
Can you please make it so you can disable transferring parents passions being transferred to offspring?
thanks!
Feb 16 @ 4:42pm 
I love this mod, but breastfeeding takes way to long. Is there an option to reduce it? I can't find it.
Jan 24 @ 3:21pm 
No more need for hugs/lib , big thanks !
Dec 30, 2025 @ 5:23am 
DIGGLES MENTIONED
Dec 28, 2025 @ 5:59am 
Hey all, Mr Gamer here

If anyones having issues with babies being born with giant heads due to facial stuff, just disable this mod's "Scale with age" feature in the mod setting, therefore making the babies not look like pumpkins on forks
Dec 14, 2025 @ 7:14pm 
Thank you so much