RimWorld

RimWorld

125 ratings
Warhammer: Gor
 
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Mod, 1.0
File Size
Posted
Updated
2.683 MB
Feb 28 @ 7:53am
May 19 @ 5:39am
44 Change Notes ( view )

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Warhammer: Gor

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Description
Adds the Gors, Ungors and the Bullgors of the Beastmen.
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joins the fray.
Protect your weaklings with bulky gors that can be sustained by eating the corpses of your enemies. Let the ungors perfrom the menial tasks and feed them with whatever is left.
Now the even deadlier bullgors joins the herd. Larger than the gors they spread devastation across the battlefields.

New races: gor, ungor and bullgor
New faction: Cloven ones
New sculptures: runestones
New apparel: furmantle, loincloth, shaman robe and hood, chainmail / helmet, bullgor plate.
New weapons: 5 melee weapons wielded by the gors

Gor: Tough and strong fighters, but slow builders and horrible researchers.
Ungor: A bit stronger than the human conterparts but a tad slower in working speed.
Bullgor: Large and deadly gors, they have a limited apparel selection but are natural tough. They tend to be gluttenous and prefer raw meat. Can't research.
Cygor now join in on high values raids. Lobbing boulders from range at your colonist. They are tough creatures with a low pain factor making them hard to take down.

Feel free to leave a message about tweaks or any general input.

More of my race mods
Daemonette
https://steamcommunity.com/sharedfiles/filedetails/?id=1659631711
Dryad
https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191
Skaven
https://steamcommunity.com/sharedfiles/filedetails/?id=1706345856

Faction mod
Warhammer:Deathjacks
https://steamcommunity.com/sharedfiles/filedetails/?id=1733501512


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154 Comments
KompadT  [author] 1 hour ago 
@KitKat
Thanks, glad you like it.
KitKat 9 hours ago 
LOVE the mod, keep up the GREAT work :) <33333333
Monolith May 18 @ 8:57pm 
No rush at all. Been super impressed with your mods so far (but this one's my fave, can probably tell cos I comment so much) and look forward to whatever comes next :) But lizardmen does get my vote. Vampire Counts are cool too but there's already a vampirism mod. Different universe vampires but hey, I'll take what I can get
KompadT  [author] May 18 @ 3:23am 
@Monolith
Yeh, I put them higher on my interest "list" and I did look on some stuff.
After I have put in more stuff for the Skavens I will look into picking a new major race.
Monolith May 17 @ 6:30pm 
You diiiiiid mention lizardmen a while back....
KompadT  [author] May 17 @ 11:11am 
@ogrelord.box
No idea. Been trying to add stuff for the current mods. Still unsure what I will do next.
ogrelord.box May 17 @ 7:16am 
For the Centigors I'm guessing it is not as easy as making them about the size of a cow and giving them some custom furniture (Because making them use regular seats would be kinda unrealistic. Maybe have a pile of cushions to serve as a seat or bed for them. They should also have a high chance of being alcoholics. You might also have it where they prefer to sleep outside, maybe.).

Also any idea on what your next race mod is going to be?
KompadT  [author] May 16 @ 6:56am 
So, if your looking for base player faction it should be the one labeled; Beastmen
KompadT  [author] May 16 @ 6:55am 
In the scenarios? Bestigor start, player factions is just labeled as herd outcast unitll you name it.
Beastmen start the faction is labeled beastmen colony. It's just different labels for the different scenario starts.
Yuki Arika Muze May 16 @ 4:56am 
i do have a question noticed theres two factions now what is the difreance from the herd and beastman?