RimWorld

RimWorld

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Warhammer: Gor
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
6.037 MB
Feb 28, 2019 @ 7:53am
Oct 20 @ 3:55am
79 Change Notes ( view )

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Warhammer: Gor

Description
For Rimworld 1.2, 1.1 and 1.0

For more complexity and a more unique game here's the Rimhammer Beastmen:
https://steamcommunity.com/sharedfiles/filedetails/?id=1972362627

Adds the Gors, Ungors and the Bullgors of the Beastmen.
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

The beastmen herd arrives at Rimworld. The big violent gors comes to raid your base. Favouring close combat they charge you while their lesser kind; the ungors joins the fray.
Protect your weaklings with bulky gors that can be sustained by eating the corpses of your enemies. Let the ungors perfrom the menial tasks and feed them with whatever is left.
Now the even deadlier bullgors joins the herd. Larger than the gors they spread devastation across the battlefields.

New races: gor, ungor and bullgor
New faction: Cloven ones
New sculptures: runestones
New apparel: furmantle, loincloth, shaman robe and hood, chainmail / helmet, bullgor plate.
New weapons: 5 melee weapons wielded by the gors

Gor: Tough and strong fighters, but slow builders and horrible researchers.
Ungor: A bit stronger than the human conterparts but a tad slower in working speed.
Bullgor: Large and deadly gors, they have a limited apparel selection but are natural tough. They tend to be gluttenous and prefer raw meat. Can't research.
Cygor now join in on high values raids. Lobbing boulders from range at your colonist. They are tough creatures with a low pain factor making them hard to take down.

Feel free to leave a message about tweaks or any general input.

Size patch for the weapons:
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1968842130

More of my race mods
Daemonette
https://steamcommunity.com/sharedfiles/filedetails/?id=1659631711
Dryad
https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191
Skaven
https://steamcommunity.com/sharedfiles/filedetails/?id=1706345856
Zhthy'hl
https://steamcommunity.com/sharedfiles/filedetails/?id=1754691148
Fimir:
https://steamcommunity.com/sharedfiles/filedetails/?id=1953175950

Faction mod
Warhammer:Deathjacks
https://steamcommunity.com/sharedfiles/filedetails/?id=1733501512

Support my black tar addiction?:
ko-fi.com/kompadt
Popular Discussions View All (1)
3
Mar 7 @ 1:36am
Textures
Jaycu
< >
278 Comments
KompadT  [author] Sep 26 @ 1:51am 
@Asterion
Yeh, I need to add most of the new tags etc for 1.2.
Need to get atound to doing it. o7
Asterion Sep 24 @ 7:12am 
Could you maybe add the tribal meditaition focus type to the Beastmen? I think it would fit the narrative.
Azasuk Aug 21 @ 12:21pm 
Continued

Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Azasuk Aug 21 @ 12:20pm 
Seems incompatible with Medieval Madness: Tools of the Trade

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.<>c__DisplayClass14_0:<ResolveAllReferences>b__0(FpDefExtensions)
Verse.DefDatabase`1:ResolveAllReferences(Boolean, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])

KompadT  [author] Aug 12 @ 6:01pm 
Alrighty, 1.2 updated.
And hopefully nothing breaks, cause I'm off to bed and work right after.
o7
heymegalodon Aug 12 @ 8:48am 
Please update to 1.2
woof Jun 22 @ 3:25pm 
There's some weirdly insane log spam going on with Gorebulls: "Unknown crown type: Undefined"
KompadT  [author] May 17 @ 5:07am 
@M3DEV
I'm already in the rimhammer discord. xd
Atm problem on my part, being stuck with work. But yeh sickboy got access to my stuff.
M3DEV May 17 @ 3:51am 
And also i was wondering if you would make a khorne mod. I feel like that would be an awesome mod you can have blood letters and blood thirster as a race and you can add juggernauts as an animal..
M3DEV May 17 @ 3:26am 
@KompadT Have you ever thought of teaming up with sickboywi. i feel like you to would be a great modding pair.