RimWorld

RimWorld

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Warhammer: Fimir
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
10.542 MB
Dec 30, 2019 @ 12:29pm
Jan 11, 2022 @ 5:34am
28 Change Notes ( view )

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Warhammer: Fimir

Description
For Rimworld 1.3 1.2, 1.1 and 1.0

Adds the Fimir of Warhammer.

The bog fiends comes to Rimworld.
This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to the few trusted.
Their raids consists of ill equiped Shearl thralls, that will offer their lives as meat shields for their clans. Behind them the fimm warriors will charge in with varying degree of armour. Beware of the fimm Nobles trudging behind with their deadly sledges. Otherwise Dirachs can be seen mixed in with the raids brandishing vile weapons that will cripple and scar those who get caught in their blasts. Finally a few mearghs might join the fray, barraging from afar with defibrillating blasts.

New race: Shearl, Fimm, Dirach, Meargh
New factions: Fimir clans
Faction weapon and apparel with some added buildings.
Medicine, potions and cures.

The Shearl - Crafters and meat shields.
The Fimm - Sturdy fighter.
The Dirach - Researcher.
The Mearghs - Clever and deadly leader.

Solo testing a mod is hard, so if there's anything concerning values or other parts feel free to leave feedback. Well, any feedback is appreciated.

This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

This is a race mod with added faction and gear.

Race mods from me:
Beastmen: Gors
https://steamcommunity.com/sharedfiles/filedetails/?id=1669073318
Chaos daemons: daemonettes
https://steamcommunity.com/sharedfiles/filedetails/?id=1659631711
Skaven
https://steamcommunity.com/sharedfiles/filedetails/?id=1706345856'
Ancient: Dryads
https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191
Lesser daemon:Zhthy'hl:
https://steamcommunity.com/sharedfiles/filedetails/?id=1754691148

small Faction mods:
Deathjacks
https://steamcommunity.com/sharedfiles/filedetails/?id=1733501512

If you wanna toss me some coffee:
ko-fi.com/kompadt


Rimhammer mods for more complexity:

Base mod End Times:
https://steamcommunity.com/sharedfiles/filedetails/?id=1606766209
Dwarfs:
https://steamcommunity.com/sharedfiles/filedetails/?id=1758115494

55 Comments
Mlie Apr 5, 2023 @ 1:41pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2958123079
Hope it helps anyone!
TurtleShroom Jan 1, 2023 @ 7:14pm 
Huh. This looks really cool! I hope that it will be updated for V1.4 .
kastiliani Nov 5, 2022 @ 12:59am 
1.4?
Альбертус О'Брайн Jun 5, 2022 @ 12:49am 
Great mod, thanks! Do you mind if I translate into Russian? :)
Bara CoMiGo Jul 13, 2021 @ 10:19pm 
@Settlerking it seems you haven't faced a centipede raid yet
Cleric Mar 13, 2021 @ 8:24am 
combat extended compatible?
Settlerking Oct 19, 2020 @ 5:14am 
This is honestly a great mod but the withering staffs seem slightly too powerful imo. Mabye it's just me but they wreak shit on defenders and can down pawns on masse that are forming defensive lines. I would propably nerf it just a bit
tkgamer77 Aug 20, 2020 @ 12:03pm 
I love the added effort for the Mearghs, and how most of the Fimir enjoy it when you harvest organs. Like the Skaven, repopulating your colony is a bit of a chore. I essentially had to wage war with my allied Fimir just to recruit some prisoners. Human colonists are understandably unsavory candidates, weak stomachs and moral fiber and all that.
KompadT  [author] Aug 19, 2020 @ 1:07pm 
@tkgamer77
Yeh, I do need to add in the fimir mist thing.
I did some test with different things and now with 1.2, there is really good way in rimworld that I can use for it.
So, hopefully i can get to it... But yeh, might be a while off.
tkgamer77 Aug 19, 2020 @ 11:09am 
Really neat, it's currently a toss-up between whom I enjoy more, the Skaven or Fimir....If i might make a suggestion (assuming it isn't already a thing). What about a utility item that functions much like the smokepop belt? a fog effect to protect against ranged attackers.