193 ratings
Warhammer: Zhthy'hl
Mod, 1.0, 1.1, 1.2
File Size
3.344 MB
May 28, 2019 @ 3:28pm
Oct 20 @ 1:35pm
15 Change Notes ( view )

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Warhammer: Zhthy'hl

Adds Zhthy'hl from Warhammer
This mod require Alien Framework.

The long forgotten never asked for Zhthy'hl, lesser daemons of Chaos.
The Zhthy'hl is a crude and hotheaded race of lesser daemons. Their skin ranges from red to blackened and lies stretched tightly to their skeletal frames.
They are fighters, with high resistance to fire but their temper makes them bad at socializing and will often start fight with others.
The Zhthy'hl will launch attacks on your base with simple weapons ranging from longswords to clubs and bows.
Out in the world, as rewards or trade you might find cursed skulls. You can use the skull to summon a Zhthy'hl, but be ready for a fight.

New race: Zhthy'hl
New (Animal): Baalrukh
New apparel: ragged garments, light plate
New artifact: Zhthy'hl skull
New scenario: Zhthy'hl colony

Baalrukhs joins the Zhthy'hls attacks on higher value raids. Large daemons that attack with fire, immolating people at range and in close combat.
You can butcher them for their horns, which are a single use items used to conjure a large fireball.

This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

This is a simple race mod, with a hidden faction.
Not sure what will be added, might be some "forgotten" animals/daemons later on.
But most certainly nothing game changeing, this mod is more a filler.

Dryadic patch:

Race mods from me:
Beastmen: Gors
Chaos daemons: daemonettes
Ancient: Dryads

Faction mods:

Support my black tar addiction?:
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Lordshadow1138 Sep 19 @ 11:00am 
using prepare carefully i wanted to create a pawn of this race but i cant seem to find them. curious. ive seen them raid me before so i know they are in there. are they not a playable race or something?
Marcuspenne Aug 17 @ 1:31pm 
amazing then, nice work and thx btw
KompadT  [author] Aug 17 @ 1:03pm 
Yes, all the race mods should be updated. o/
Marcuspenne Aug 17 @ 12:45pm 
does it work for 1.2 ?
Ny_Hate_You Mar 20 @ 7:16pm 
@OttersHoldHands Hell yeah, and spikes
KompadT  [author] Mar 20 @ 6:27pm 
Mohwaks are always an acceptable choice.
OttersHoldHands Mar 20 @ 5:39pm 
@Ny_Hate_You I hope you gave them a mohawk.
Ny_Hate_You Mar 20 @ 5:00pm 
WOW, that was a ride, i did it, is my first tie touching the mods, that was cool
Ny_Hate_You Mar 20 @ 4:43pm 
thank you very much.
KompadT  [author] Mar 20 @ 3:37pm 
Defs\ThingDefs_Races ----> Zhthyhl.xml
In the workshop content folder somewhere