144 ratings
Jabbamonkey's Graphic Overhaul
Mod, 1.0
File Size
5.965 MB
Dec 28, 2018 @ 8:49pm
Dec 30, 2018 @ 7:16pm
7 Change Notes ( view )

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Jabbamonkey's Graphic Overhaul

Graphic replacements for many items in RimWorld. Items include (but are not limited to) ...

-- Meals (i.e. Simple Meal)
-- Steel, Plasteel, Gold, Silver, Jade
-- Cloth, Leather, Devilstrand
-- Farmed crops (i.e. corn, potatoes, rice)
-- Drugs and Medicine
-- Body Part and Implants now all have their own graphics (they aren't all just a generic box anymore)
-- Workbenches (i.e. butcher table, nutrient dispenser, kitchen stove)
-- Sculptures - A large collection of statues and sculptures.
-- User Interface buttons - Now full color graphic buttons.
-- Misc. Textures (i.e. Hive)
-- Texture replacements for other mods, including: VGP More Veggies, VGP Garden Fabrics, VGP Garden Medicine, VGP Vegetable Garden, VGP Garden Gourmet, Expanded Prosthetics and Organ Engineering

In the future:
I hope to redo all the growing plants/crops and trees. This may take some time though.

Installtion Instruction:
Just subscribe/install the mod. If you are using any of the other mods mentioned above, then load this mod AFTER all the other mods (place it at the end of the list).

This mod should be compatible with MOST other mods. It is currently having issues with some medical mods, where the other mod replaces the standard "body part" box image with custom graphics. Working on the forums to get a fix...
In general, this mod uses xpathing to ONLY replace/add textures and texture paths (and adds masks), it does not change any other def information. If a texture doesn't exist, then this mod wont replace it. If an object exists, then it will ONLY change the texture (although it may add new texture info). If you find any issues, please post those issues (clearly, with a full explanation) in this mod's discussion section.
Note: This mod does NOT replace textures in EVERY other mods. If you install another mod, and expect this mod to automatically change the graphics in it, it probably wont. This mod only changes select graphics from the default game, and the graphics for a few other mods (see the list above).

Thanks to kwang4 who helped with alot of the xpathing. If you find any problems, please contact me on the Rimworld forums under the username Jabbamonkey: https://ludeon.com/forums/index.php?action=profile;u=2137
Popular Discussions View All (1)
Feb 26 @ 7:24am
Jabbamonkey's Graphic Overhaul - Post Bugs
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MatthewTh0 21 hours ago 
@Jabbamonkey Did you ever figure out how to fix the issues with RBSE? I started a game with both mods but haven't actually made any prosthetics, am I correct in assuming it won't break anything (even though it is just a graphics mod all the red errors scare me)?
MatthewTh0 21 hours ago 
@Kef?Ka? I think it is redundant since it replaces all the tables fixed by better masking anyway and it causes red shader errors (they don't do anything bad though).
⛧ Black Goat ⛧ Jul 21 @ 8:14am 
Is there any way to make this compatible with Bionic Icons mod? I want to use this mod but use Bionic Icons for bionics/parts box graphics but when I have this installed BI just doesn't work, load order doesn't seem to matter.
Dizzy Ioeuy Jul 18 @ 8:32pm 
THANK YOU for relasing this finally again!!! OMFG THANK YOU!!!!!!!!!
Kef?Ka? Jul 9 @ 7:12pm 
Is this mod compatible with better masking or is it redundant?
IronSpartan114 Jun 5 @ 2:11pm 
just found a small mod order issue with Gloomy Extra - Kitchen. Just put gloomy furniture and gloomy kitchen - extra before this, fixes error.
Salem May 3 @ 2:39am 
This is great, thanks
Jabbamonkey  [author] Apr 17 @ 2:28pm 
@Plurples - Rock_Atlas is an alternative stone rock wall graphic... not being used for anything.
bejolly Apr 17 @ 9:47am 
This is it! What I wanted!
BBlaze Apr 14 @ 3:42pm 
manual download link seems to be down