RimWorld

RimWorld

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Items (591)
1trickPwnyta's Anomaly Patch
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the ga...
AB's Visible Pants
Created by aedbia
Simply implemented the functionality of Visible Pants in another way. The implementation method can be changed in the settings Automatically add pants's render layer and set it to be visible; Image of pants can be changed by modifying the image directory i...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
1trickPwnyta's Defaults
Created by 1trickPwnyta
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises,...
Adaptive Storage Framework
Created by Soul
https://i.imgur.com/yMY2n8Q.png Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change graphics depending on contents, tweak ...
Adaptive Storage - Global Settings
Created by NuanKi
Adaptive Storage - Global Settings MEMORANDUM TO ALL COLONY ADMINISTRATORS SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION (For a direct, non-narrative breakdown, the full Features List is available here.) (To see what's new or has been modif...
Adjustments for Reel's Facial Animation Textures
Created by Sunshiney Days
Just scooting female eyes back and some mouths up. I made none of the art, just adjusted placement. Includes EyeGenes2 compatibility. I'll happily take this down if Reel asks me to. A little support goes a long way! If you’d like to help me keep creating, ...
Adjustments for Vanilla Textures Expanded - [NL] Facial Animation
Created by Sunshiney Days
Adjustments for some items in Vanilla Textures Expanded - Facial Animation. Side-facing male eyebrows and one male and female mouth (Hawk). I made none of the art, just adjusted placement. I'll happily take this down if the VTE team asks me to. A little su...
Adaptive Storage Rotation Fix
Created by 姬酱
Now you can safely rotate your ship without worrying about storage containers disappearing! Fixes for: Adaptive Ideology Storage (Except Chunk A) Adaptive Simple Storage Reel's Expanded Storage Warehouse Storage Adaptive Primitive Storage You can safely us...
AirtightGarageDoors
Created by Endymion
Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship....
All Memories Fade
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will force all memories fade out instead of just ending. For example instead of a divorce having -20 mood debuff for half a year and then vanish it will tick down over time. This will affect all memories, bad and good, with ...
Aligned Turbines
Created by Nepenthe
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels. It also reduces the area that needs to be kept clear to 4x4 behind and 8x4 in front, which is the exact space needed for three solar panels. No changes are made ...
Alpha Implants
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - Adds A LOT of very varied animal implants - Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods) - 4 tiers of implants: crude, prosthetic, bion...
Allies are Helpful
Created by Nina Goblin ♥
This is an update of alt4s mod: https://i.imgur.com/a3lXGiH.gif Makes allies tend and rescue incapacitated colonists and allies. I just Nina Goblined it to 1.6 ♥ I don't own this. https://i.imgur.com/pHGwvxy.png Have you ever wished your allies wouldn't ig...
Almost There! Fork
Created by Duztamva
(Mod previous name: Caravan, Don't Rest!) Fork version of mod Almost There! For version 1.5 and 1.6 Cmon guys, we're almost there! Nah, it's sleepy time. But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, ot...
Alpha Mechs
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod ...
Alpha Mechs: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png NOTE: This is derived from my patch in Progression: Robotics, so it does NOT work with that mod. (Functionally they’re nearl...
Alpha Memes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Altered Carbon 2: ReSleeved
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/waQFi9X.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 6.0.2-Sov-rev9 Supports Rimworld version: 1.5 Olde...
Always Draft Your Mechs (Almost)
Created by GoGaTio
About: With this mod mechahitors can command if they are in caravan or downed. You can change how mod works in mod settings. Special info: This mod isn't very useful by itself, but it is with other mods that allows to control mechanoids outside of command ...
Alternate Research Projects
Created by Mlie
https://i.imgur.com/iCj5o7O.png There are multiple ways to the same goal! Research projects can be made to have alternative prerequirements, making it possible to only research one of them to unlock a project. Mod-authors can add a mod-extension to researc...
Ancient amorphous threat
Created by mo
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks. Upon defeating the boss, you have the opportunity to recruit it. CONTANT https://i.imgu...
Animals Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new "Animals" category. Now you have one spot to manage animals in your architect menu. With VE Genetics, it removes the Genetics category and moves all of its stuff there. With Large Animal Beds, it removes its category and...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Anomaly Research Asteroid
Created by Zoarak963
Have the chance to find an overtaken anomaly research asteroid after scanning to provide extra Anomaly/Odyssey Integration. Collect lots of anomaly loot and explore the asteroid. Bring flares if you need to see in the dark and find out what they were study...
Ancient hydroponic farm facilities
Created by mo
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate. But beyond that, this mod also adds many items, buildings, ancient archit...
Anthrosonae Bodies Retextured
Created by Lythical
Adds Erin's body textures to Anthrosonae bodies and some edits to the previous textures from Anthrosonae Credit to Erin for the original vanilla body retexture and anthrosonae...
Ask Before Enter
Created by Mlie
https://i.imgur.com/iCj5o7O.png Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base. This mod shows a message as a trade caravan approches where you can tell the...
Auto-Cast Specialist Commands
Created by Linnun
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks? Then this mod got you covered! Production Specialists will auto-cast Production Command when they start production tasks Research Specialists ...
Auxiliaries Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture...
Bad Hygiene + Vanilla Expanded Patches
Created by m0ek
Removes all AC content from DBH in favor of 'VE - Temperature'. (airPipes, AirconUnits, FreezerUnit, CeilingFans) Removes the AC research from DBH. Removed the Sprinkler from 'VE - Production Module', but adds the texture from VE to the DBH Sprinkler. Remo...
Anthrosonae
Created by Willow
https://i.imgur.com/LnUc0CW.png Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally ident...
BattIePatch: Enhanced Bioregeneration
Created by BattIeBear
V1.6 One of the best things about RimWorld is the number of ways you can tackle any given problem, though a notable exception to this is losing body parts. Missing organs can be harvested from prisoners, of course, or replaced with artificial variants, and...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Beauty Matters
Created by InertialMage
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more? Even, make slaves submit to you more easily? Well I have the mod for you Currently the stats that beauty will affects are: -Conversion Power -Negotia...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning to be an affliction worthy of bed rest (as prioritized in the work tab). You can a...
Bedroom Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a Bedroom category that contains all of the beds, sleeping spots, dressers, end tables, closets, anything that links to a bed or has relevance with stats in a bedroom. That's it? Yeah. Mod Support - Architect Icons, has its own...
Beliar Xenotype
Created by Elseud
This mod adds the Beliar, a hemogenic xenotype which lives to kill and kills to live. Revel in exquisite carnage and paint the Rim red alongside your infernal host, or battle against the demonic armies, and send them back to the hells that spawned them. Th...
Before the Crash: Backstories
Created by Ostrich-Hungry
https://i.imgur.com/vxTo4jl.png You know what I used to love the most about RimWorld back when I still had traces of childhood fascination? Modding the game and making factions interact with each other. It was wild watching Chicken Plucker's UAC go up agai...
Bedrooms are always better than Barracks
Created by RedMattis
https://i.imgur.com/B4xmwit.png Buffs bedrooms and nerfs barracks. Title is not completely truthful. But any bedroom that is at least dull will beat any barracks. BedroomsMood thoughts now go from -1 to +16. Was -2 to +8. Most difference is in the early le...
Better Explosions
Created by NEPH
Makes explosion effects more better! If you're tired of simple vanilla explosion effects, try this. It also applies to all mods that use vanilla damage type. changes list - Explosion - Flame - Antigrain - EMP - Extingish - Smoke - Stun (Mod) Recommanded mo...
Better Ambushes Continued
Created by Ionfrigate12345
https://i.imgur.com/kTkpTOE.pnghttps://i.imgur.com/WjDSfUn.png Disclaimer This is a continued version. Thanks to the original authors Kangz of Memphis and Captain Muscles for the great work https://steamcommunity.com/sharedfiles/filedetails/?id=2365465416 ...
Better Gene Inheritance
Created by RedMattis
https://i.imgur.com/B4xmwit.png Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their paren...
Better Pyromania
Created by Aelanna
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit. Its purpose is to overhaul the Pyromaniac trait from a self-destructive flaw to a fascination/interest that has both positive...
Better Relationship Value (Continued)
Created by Ionfrigate12345
声明:我非原作者,这只是原模组的1.5更新版。感谢原作者Alfie Brook Disclaimer: I'm not the author. This is just an 1.5 update of the original mod. All credits to the author Alfie Brook 原链接 Original link: https://steamcommunity.com/sharedfiles/filedetails/?id=3002997755 =============...
Better Vomit
Created by GuppyFacesAreCute
Makes vomit a bit more realistic looking, no more bright yellow....
Big Little Mod Patch
Created by Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - Anomaly - Ideology - Moyo - from the depth - Moyo - Light in the Abyss - The Forge - Anvil - Mechanoid Bench 3 - Repair bed - Ammunition - Framewo...
Better Workbench Management Complete
Created by Side1iner
Very temp version of the classic 'Better Workbench Management', only for having a working version for 1.6. Made it locally for myself, but uploaded since someone asked for it. Will take down if prompted or when the 'original' is updated!...
Biosculpter Treats Organ Decay
Created by Space Moth
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to treat Organ Decay! Known Issues No known issues Compatibility Tested in isolation without issue. Future Updates There are no plans for updates but if this provides too powerful m...
Biotech Category Re-examined (DEVELOPMENT CEASED)
Created by ferny
Biotech Category Re-Examined While the Biotech tab serves its purpose at categorizing everything from the Biotech DLC into itself, biotechnology is not the purpose of the category itself. This re-examines what should and shouldn't be considered biotechnolo...
Biotech Mechanoid Retexture
Created by Elseud
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns. https://raw.githubusercontent.com/Elseud/Biotech-Mechanoid-Retexture/main/Infographics/Infographic_17.png https://raw.githubusercon...
Genetic Biotech for Facial Animation
Created by Sunshiney Days
Possibly broken, just a heads up. Heads aren’t showing up correctly for some people. Gonna try to figure it out. Biotech Head Pack for Facial Animation If 1.6, this mod uses Facial Animation's gene support. Heads with multiple genes aren't working correctl...
Blood and Stains (Continued)
Created by Zaljerem
Original mod by Gouda quiche https://steamcommunity.com/sharedfiles/filedetails/?id=2075683887 https://github.com/goudaQuiche If the original author requests it, I will remove this update. Other blood mods I enjoy: Bloody Mess (Continued) https://steamcomm...
Blood Animations
Created by Fuko
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based ...
Blood loss isn't deadly
Created by Meme Goddess
Blood loss isn't treated as lethal when the pawn is not bleeding, no more "Medical Emergency" for nothing... https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11e22d8ff4a5b4a1b3346_Supportbutton-1.png...
BodyMastery Mastered DBH
Created by Eclair
One of the creepjoiners has Body Mastery trait also mastered needs(Thirst, Bladder, Hygiene) from DBH. That's it....
Bodyparts Rot
Created by Murmur
Any natural bodyparts/organs left lying around will rot unless frozen, like meat. Mod Compatibility Should work with any mods that add bodyparts that can be harvested. Tested with Harvest Everything! ...
Boots Sensible Factions
Created by Boots
I did not like how all the faction bases are scattered throughout the world so I've fixed that....
Bradson's Main Button Icons (Forked + Expanded)
Created by ferny
Disclaimer/History This is a mod originally built by Bradson and Harkon, maintained for the 1.5 Hospitality update by Karmasviel, and now under my care for the foreseeable future. This mod would never have been possible without these excellent developers, ...
Build From Inventory - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Construction will use things in your colonist or pack animal's inven...
Bunk Beds
Created by Taranchuk
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds! This innovative solution allows you to store up to 3 pawns in the same 2 tiles, saving a bunch of space in your base. The mod comes with two versions of the b...
Camping Tent
Created by AOBA
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change. https://i.ibb.co/SJjVgfh/desc.png note: There status of the tent value has change but the description in workshop still the old one. pls check be...
Caravan Ghouls
Created by Nepenthe
This mod allows Ghouls to carry items when forming a caravan, allowing you to use your friendly ghouls as pack animals. Don't forget to pack plenty of raw meat. This is done by removing the code that flags mutants as being unable to ever carry anything, al...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Childhood Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? This adds a childhood category that contains the very few childhood items in Biotech and mods. That's it? Yeah. I'm not gonna lie, I kinda made this one to round out the category list and for the hope that other modders make childhood re...
Cash Register (Continued)
Created by Zaljerem
Original mod by Orion https://steamcommunity.com/sharedfiles/filedetails/?id=2506046833 GNU General Public License All the same, if the original author requests it, I will remove this update. packageID of Orion.CashRegister has been retained for compatibil...
Categorized Cleaning - Combo
Created by PeteTimesSix
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods. While there are certainly alter...
Childrens' Traits Affect Learning
Created by Alite
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates. Should be safe to add/remove mid-save. - Similar mod for genes - Similar mod for implants Easy link to all of my Rimworld mods https://i.imgur.com/k...
Children Can Learn Fast
Created by Alite
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes. Both have a 50% impact, similar to the skill learning rate. Should be safe to add/remove mid-save. - Similar mod for traits - Similar mod for implants E...
Choose Where To Land
Note: If you are not using this feature, any errors with other shuttles are **not** caused by this mod — this includes, but is not limited to, quest shuttles, Royalty shuttles, etc. (these can already bug out in vanilla). This feature is completely indepen...
Chougou Mechs
Created by ChouGou
Chougou's some strange mechanoids. Designed for solo mechanist game-play, balanced to be worth making in Alpha Mechs and DMS environment. Service Mechs Name Work Skill Subcore Bandwidth Description Mule Maid Hauling, Cleaning, Basic 10 Basic 1 Has decent s...
Chronos Pointer - Schedule Menu Enhancement
Created by CoolNether123
Description Requires Harmony. ChronosPointer provides an intuitive and visually appealing way to track time in RimWorld, making it easier to manage colonists' schedules and activities throughout the day and night cycle. All features can be toggled and cust...
Cinders of the Embergarden
Created by mo
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance,...
Circuit Breaker
Created by blues
📦 Overview 🕹️ Circuit breakers automatically switch off and stop power surges (⌁Zzzt⌁) from reaching batteries. ⚒️ Circuit breakers come with 10 fuse clips. After 10 triggers, they will break and need repair. 🪢 Line fuses don't require components, but are ...
Circuit Breaker Retexture
Created by Nishe
https://i.imgur.com/0j6mS8K.png So, I saw this new mod on the workshop and thought damn, that's a really cool idea. Then I was overcome with the urge to make a cool looking retexture for it and this is the result. It is now rotatable and has on/off texture...
Clean Categories: Spots (DEVELOPMENT CEASED)
Created by ferny
What does this do? This is a comprehensive reorganization of spots throughout all categories. It moves all colony-based spots to the zone menu, it moves all spots to the ends of their respective menus, and does a few other little tweaks. I highly reccomend...
Clean Textures
Created by Ren7z
The Clean Textures mod replaces standard surface textures as well as textures from several other mods. Over 220 updated, detailed textures will make your colony's landscapes cleaner, brighter, and visually more appealing, while preserving the original game...
Coagulate works on self
Created by petalmiku
small change that lets the coagulate ability from biotech, able to be used on the caster....
Comigo's Majestic Trees
Created by Zaljerem
Based on the original mod by Comigo https://steamcommunity.com/sharedfiles/filedetails/?id=2569541304 If the original author requests it, I will remove this update. Includes retextures for Alpha Bees tree hives. -- Converted to a standard retexture (basica...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Compact Work Tab (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of CaptainArbitrarys mod https://steamcommunity.com/sharedfiles/filedetails/?id=3027381000 - Added translation-support - By request there is now another vertical option that keeps the letters horizontal. This option i...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Corpse Ghoulification Serum
Created by Metalocif
Adds a serum that resurrects human corpses and turns them into allied ghouls. It can be crafted (once Ghoul Resurrection is researched) or acquired through quests. It costs a shard, twisted meat, neutroamine, and bioferrite. It has two uses: recruiting com...
Configurable Mental Breaks
Created by GimmeYoCookiez
Features Sick of colonists going crazy and destroying your very expensive research bench or going after your favorite animal? This is the mod for you! With Configurable Mental Breaks you can disable any mental break you don't want. Note: By default all men...
Culture Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there. Mod Support - Everything in my modpack - Dark Ages : Crypts and Tombs (Moves everything) - Animal Sarcophagus (Moves everything) - Alpha Memes (Moves pr...
Cozy Fires
Created by velcroboy333
Campfires, fireplaces, braziers make furniture in the room more comfortable. Vanilla Campfires, Brazier from Royalty and other campfires/fireplaces from mods will add comfort (9%) to any furniture that is "sittable" when lit. They will also add an increase...
Cut plants before building (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of 民火s mod https://steamcommunity.com/sharedfiles/filedetails/?id=1539025677 Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig u...
Cuter Biotech Cat/Dog Ear Replacer
Created by Chris_
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color. Safe to add midgame! Plans: - Add an option to make the inner ear pink Just made my new mod that alters the Vanilla Expanded Highmate race, check it out: https://stea...
Crypto Weapons: Restored
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png I’d been waiting for VQE - Cryptoforge to drop, and when it finally did, I was a little bummed to see it only included 2 of ...
Damage Indicators [1.6]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.6. Updates : 29/06/2025 - Update for Rimworld 1.6 15/03/2024 - Update for Rimworld 1.5 2...
Davai's Sorted Categories
Created by Davai
Description Downloaded too many content mods and now stockpile settings is a total mess? Don't pass by! This mod sorts out many various things from the game and many various mods, mostly Vanilla Expanded series, to new categories for convenient stockpile m...
Deep Orbit
Created by Broms
This mod only works on new saves as it adds an Orbit Layer to world generation. This adds a secondary deeper orbit layer with rich asteroids, filled with danger intended for a mid/late game rewarding challenge. This secondary orbit layer is twice the heigh...
Det's Xenotypes - Brawnum
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to another installment of Det's Xenotypes, this time introducing the honest and hardworking Brawnum. Brawnum are spliced with bovine genetic materia...
Death Acidifiest
Created by PeteTimesSix
The normal death acidifier effect is somewhat underwhelming. This mod fixes that. By turning people into skeletons. I've set up a Discord server, which is the preferred medium for discussion and bug reports....
Det's Xenotypes - Keshig
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome, to another installment of Det's Xenotypes, this time around we're adventuring through the depths of history, drudging through manuscripts of long-g...
Det's Xenotypes - Half-foot
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots. Half-foots were made as mechanics and engineers...
Det's Xenotypes - Stoneborn
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into...
Det's Xenotypes - Venators
Created by DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators. Venators are a quick and delicate race of expert...
Device Standby
Created by Cedaro
Devices will standby while not used, with configurable power consumption. Why not just Turn It On and Off? Most buildings in Turn It On and Off are hardcoded, making it almost impossible to extend. And the author also seems no longer focusing on RimWorld. ...
Dignified Empire Names
Created by A Horrible Goose
I've never been satisfied with the default Empire naming rules. While "Shattered," "Exodus," "Refugee," and such are all accurate descriptions of the state of the Empire faction, I don't think they fit well as Imperial faction names. I don't see any factio...
Do The Rituals Yourselves
Created by Re_zin
Do The Rituals Yourselves Colonists prepare and start rituals on their own. Naturally. Auto Rituals You can automatically start rituals in your colony. Set up auto rituals from the menu at the bottom of the gameplay screen. Ritual Spot Set the spot where e...
Djeeshka's CMT Retexture
Created by Zaljerem
Based on the original mod by Djeeshka https://steamcommunity.com/sharedfiles/filedetails/?id=2750622416 If the original author requests it, I will remove this update. -- Converted to a standard retexture (basically for use with Zal's Big Trees) ...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamcommunity.com/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.6 Update!...
Drop FX
Created by LoggerC4
1.6 Now supported Check changelog for more info! What? A simple mod adding a bullet arc to all Vanilla & DLC mortar shells, giving them more sense of depth as they fly over the landscape. This is similar to that effect already found on Grenades. The 1.6 up...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready Odyssey expansion content - Vac t...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. Bug Reports / Issue Tracker https://github.com/Dubwise56/DubsApparelTweaks/issues All options are off b...
Dubs Bad Hygiene - Hot Spring Water Patch
Created by azrazalea
Enables Hot Springs and Healing Springs as clean water sources for Dubs Bad Hygiene. Water Sources Added: • Hot Springs (Odyssey DLC) • Healing Springs (Alpha Biomes) Both are treated as clean water - safe for drinking and washing without disease risk. Req...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Bug Reports / Issue Tracker https://github.com/Dubwise56/Dubs-Performance-Analyzer/issues Don't go witch h...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. Bug Reports / Issue Tracker https://github.com/Dubwi...
Dynamic Diplomacy - Continued
Created by Ionfrigate12345
Disclaimer: I'm not the original author. I just took charge of the update since 1.5. All thanks to NilchEi for this great mod. However from 1.5 I did add some funny new features, translations and minor fixes. Details will be explained below. Languages avai...
Ducks' No Limits - Ideology (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iwishforduckss mod https://steamcommunity.com/sharedfiles/filedetails/?id=2554423180 If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define t...
Dynamic Trade Interface
Created by Zeracronius
A high-performance and customizable trade interface originally inspired by Trade UI Revised. Written from scratch to not only avoid the biggest performance hits of the vanilla UI but to also allow for other mods to easily extend it with additional columns....
Early Industrial Prosthetics
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with my "Medieval Medicines - Medieval Overhaul Edition" values, with the fantasy e...
EBSG - Anomaly Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Capacity Genes (Sight, Hearing, etc)
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Bleeding Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Carry Capacity Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Environmental Preference Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Deathrest Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Dependency Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Food Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Hemogenic Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Lifespan Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Need Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Pain Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Reproduction Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Psychic Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Resistance Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Social Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Sleep Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Expanded Violence Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Health Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Mechanitor Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Productivity Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Mental Fortitude Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Slayer Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
EBSG - Passion Genes
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
Environment Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new category specifically for managing the environment and moves all associated buildings there. That's it? Yeah. Mod Support - Vanilla Recycling Expanded - Vanilla Races Expanded - Waster - Quarry - Medieval Overhaul - Vani...
Erin's Baldur's Gate 3 Hairs
Created by Erin
https://i.imgur.com/RD0RdCt.png Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3! More will be added at a later date, however right now it's just the origin characters. Check out this mod by Neronix for tons of DnD ...
Erin's Great Pyrenean Mountain Dogs
Created by Erin
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/9xhcTxE.png Commissioned by the lovely Powdah. <3 Thanks! https://i.imgur.com/rcmxFjh.png Do you want your colonists to be protected, and to feel like they're cuddling a cloud? Look no further! Here's the...
EBSG Framework
Created by Alite
https://i.imgur.com/Aq17Utk.png https://i.imgur.com/d62qHAC.png This framework contains all the C# that I made that can be utilized for broad purposes. In addition to the stuff for the Expanded Biotech Style Genes series, it also has generic copies of some...
Erin's Hairstyles - Redux
Created by Erin
https://i.imgur.com/zufEPvZ.png A collection of hairstyles to add a bit more variety on the Rim. This is a reworked, redrawn version of my previous mod, with many more styles! While this mod is content-complete, there may be updates in the future, so keep ...
Erin's Hairstyles 2
Created by Erin
https://i.imgur.com/B5NFuRQ.png A collection of even more hairstyles for your lovely colonists to use. More hairstyles will be added in the future, so keep an eye out! https://i.imgur.com/Jrygql3.png 22 new hairstyles with varying lengths and designs. http...
Everybody Gets One - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Set a bill to craft things until there's one for each member of the ...
Expanded Archite Genes
Created by Alite
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision. Expanded Biotech Style Genes(EBSG) is the step beyon...
Expanded Biotech Style Abilities
Created by Alite
This mod requires the EBSG Framework for the ability comps and the think tree stuff. If you want your colonists to automatically cast certain abilities, you will need to go to the EBSG Framework mod menu to enable them individually. Please remember that th...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
Expanded Biotech Style Genes - All in One
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
Face Down
Created by verniy709
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead. This does not require a new game. This is a coding commission done by Taranchuk, requested by Verniy709. Let me kno...
Faction Control (1.4-1.6)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply v...
Faction Xenotype Randomizer
Created by 1trickPwnyta
Adds new mutant faction types similar to the Biotech faction types such as "Rough pig union", but these new faction types each generate a random xenotype for every playthrough. You can now also use your custom xenotypes as the xenotype for a mutant faction...
Farmable Neutroamine
Created by kongkim
Continued mod A good and old mod all the way back from version 1.0 made by nanonator102. Huge thanks to nanonator102 for the mod. Original mod. Have always used the original mod, so will keep updating the mod until I hear from nanonator102 and take it down...
Farmable Neutroamine - Medieval
Created by JoeOwnage
https://i.imgur.com/QfUPexK.png UPDATED TEXTURE MOD HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3222821451 BACKGROUND The original author of Farmable Neutroamine is nanonator102. Russian translation is by Selfarion. This is a fork I made f...
Firefoam Things
Created by dickmosi
📝 About Firefoam Things adds multiple handy firefoam weapons to help deal with unruly fires. Each piece of weaponry excels at a specific task. The launcher can quickly deal with small fires from a distance. The grenades can extinguish entire rooms. The Spr...
Factories: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png Ever played VFE - Mechanoids and thought, "These factories are cool, but they just don’t seem worth it?" I thought the same,...
Fists Aren't Made of Steel
Created by Aelanna
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings. What This Does This mod replaces the ToolCapacityDef of certain unarmed tools with BluntUnarmed, which uses a custom ManeuverDef and custom DamageDef that deals 50% damage t...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Flammable Revenant
Created by Moulson
Makes Revenants flammable again ...
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Update: Now also includes a search field and divider bar for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players You only need this ...
Food Alert (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1114619043 Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,...
FriendRivalPatch
Created by Side1iner
FriendRivalPatchThis is a very small mod doing just one small (but honestly, rather impactful) thing: it changes the thresholds for a pawn to consider somebody a 'friend' or 'rival'. It's mostly because it's stupid a pawn, living rough on the Rim with all ...
Full Armor - Hands and Feet [1.6]
Created by mylapqn312
Tired of your pawns in full marine armor losing fingers constantly? This is the solution! Full Armor - Hands and Feet is a lightweight mod that extends armor coverage to the hands and feet. All armor covering arms and legs now also covers hands, feet, fing...
Full Gun Sell Price
Created by bdew
Removes reduced sell price multiplier for weapons. ...
Functional Room [Continued]
Created by Kailer
Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy. The room Space rating is calculated purely by the area of the room only. No longer will the settlers have to abhor the furniture that they have been co...
Genetic Heads Framework for [NL] Facial Animation
Created by Sunshiney Days
Genetic Heads Framework for Facial Animation Support for Facial Animation (FA) genetic head selection! NOW OBSOLETE FOR 1.6! Facial Animation now has built-in gene support for all parts with the field targetGeneDefs. My head packs have been updated to fit ...
Gastronomy (Continued)
Created by Zaljerem
Original mod by Orion https://steamcommunity.com/sharedfiles/filedetails/?id=2279786905 GNU General Public License All the same, if the original author requests it, I will remove this update. Github: https://github.com/Zaljerem/Gastronomy packageID of Orio...
Gerrymon's Upscaled Vanilla Textures
Created by Gerrymon
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list. (provided in the featured collections). We've combined Retextured Sculpture into this mod...
Gestalt Engine (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Helixiens mod https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691 with permission since they had no time to support it - All features of this mod is now included in Reinforced Mechanoid 2 https://i.im...
Ghoul Corpse Filter
Created by Rabiosus
add ghoul corpse filter...
Ghouls Prefer Twisted Meat
Created by Doug
Github link is https://github.com/dougbenham/Rimworld-GhoulsPreferTwistedMeat Ghouls prefer Twisted Meat, then human meat, then insect meat, then humanlike corpses, then insect corpses, then animal meat, then animal corpses. ...
GiTS Cyberbrains
Created by themoistestwhale
This mod adds 23 cyberbrains from the world of Ghost in the Shell! These are advanced brain cybernetics where micromachines graft microcircuitry to organic tissue, creating a hybrid of the original brain tissue with cybernetic components known as a cyberbr...
GiTS Cybernetic Equipment
Created by themoistestwhale
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system... yeah, same. This mod adds three different types of cybernetic equipment inspired by the world of Ghost in t...
GiTS Seburo Advanced Weapon Systems
Created by themoistestwhale
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment. Founded in 2024, Seburo provides only the most cutting-edge in small arms weaponry available, found in a multitude of military and police units ac...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
GiTS Cyberoptic Visors
Created by themoistestwhale
This mod adds five different types of cyberoptic combat visors inspired by the world of Ghost in the Shell! Your colonists can now look tacticool while getting shot up by everything from the casual raider to cosmic horrors beyond human comprehension! Just ...
GonDragon's Tech Tree
Created by GonDragon
This mod reorganizes the tech tree to make it easier to navigate by grouping technologies by theme instead of by mod. It includes support for a many mods, including the entire Vanilla Expanded collection and Ferny's Progression mods. All included mods are ...
Graphic Chair Overhaul 2
Created by Si-Cafe
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair. This is represented by drawing the backrest in front of the pawn layer. The backrest (additional second layer) is only drawn when the pawn is p...
Gravship Captain Set
Created by Kilo
Adds a nice helmet and coat for your gravship captain to wear and not die from vacuum exposure. That's about it. It has a little bonus to social impact and boosts piloting ability by 15% but outside of that its stats are identical to the vacsuit helmet. Mi...
Graves Are For Colonists
Created by glitch_goblin
Silly stranger, graves are for colonists! Ever get annoyed when you forgot to micromanage your colonists digging a grave and making sure they bury their friends and family instead of some random raider? Well now the grave will default to allowing colonists...
Grimoires
Created by LTS
Adds 5 rare Grimoires, one for each of the Creeper Joiner abilities (Psychic Slaughter, Release Deadlife Dust, Shape Flesh, Transmute Steel, Unnatural Healing), that act similarly to psytrainers. If VAE Insanity is active, using a Grimoire will also impart...
GTG Orbital Traders
Created by Teiwaz
This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods. Common items will be cheap, but some exotic items will be expensive. supported language: En...
Guarding Pawns
Created by Thekiborg
This mod adds 3 different jobs to protect your colony and pawns from possible threats. Features: Guarding and Patrolling Spots inside the Security category. A Guard tab to handle all the mod's features. Options to stop rendering both Guarding Spots and Pat...
HALO: Rimworld Psychic Pulse Armory (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Reupload of Helixien and Kikohis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1971352747 that has been scrapped and integrated into a new mod. The release of RimWorld 1.6 added improved support for Asset Bundle...
HALO: Rimworld Auxiliary Combat Armory (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Helixiens mod https://steamcommunity.com/sharedfiles/filedetails/?id=1961456342 with permission The release of RimWorld 1.6 added improved support for Asset Bundles. To avoid doubling the size of the mod, it was re...
Hard Times: Hair and Beards
Created by Botch_Job
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs. Made to fit the vanilla head shapes. https://i.imgur.com/gXgmz3E.png https://i.imgur.com/vGTlM0E.png https://i.imgur...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Help me build
Created by Andromeda
This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches. The main purpose of this mod was to simplify the construction of vehicles from Vanilla Vehicles Expanded. It turned out to be very inconven...
Highborn Xenotype
Created by Elseud
This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel. The xenotype naturally spawns as part of the civil outlanders and, if you have the Roy...
Hide Raid Strategy
Created by llunak
This mod prevents the game from giving away details about how a raid will proceed, such as whether raiders will breach walls, attack immediately or avoid traps. Description Hey! We will attack you by breaching your walls, okay? Also, we know where your tra...
Hold the Grenades
Created by 1trickPwnyta
"Fire at will" defaults to disabled when pawns are drafted if they are equipped with grenades or launchers. These vanilla (and DLC) weapons are affected by this mod: Frag grenades EMP grenades Molotov cocktails Smoke launcher Incendiary launcher EMP launch...
Hospitality (Continued)
Created by Zaljerem
Original mod by Orion https://steamcommunity.com/sharedfiles/filedetails/?id=753498552 https://ludeon.com/forums/index.php?topic=11444.0 GNU General Public License All the same, if the original author requests it, I will remove this update. packageID of Or...
Holsters
Created by Psyche
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv...
Hospitality: Storefront
Created by Adamas
Description This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register wi...
Hospitality: Vending machines
Created by Adamas
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed. A vending machine requires a small bit of electricity. It requires you to research Complex Furniture. Guests can buy items h...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
I will be back
Created by 骸鸾
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld. In Vanilla, having a colonist kidnapped is almost as bad as being dead. Now “I will be back” gives your kidnapped colonists the chance to return to the colo...
ilyvion's Laboratory
Created by ilyvion
ilyvion's Laboratory is a library/framework mod for use by my other mods to avoid code duplication across my mods. Anyone is free to make use of this as a dependency, but I don't want to promise that things won't break for third parties, so depend on it at...
I'm Off (Continued)
Created by Zaljerem
Original mod by CrunchyDuck https://steamcommunity.com/sharedfiles/filedetails/?id=2873618148 If the original author requests it, I will remove this update. -- It appears, despite what the author said below, that Royalty is required. -- Original mod notes ...
Immigrants
Created by Zaljerem
Inspired by Dwarf Fortress and "A Colonist A Day" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) https://steamcommunity.com...
Improved Need Indicator
Created by missionz3r0
What Adds tooltip text to inform the player how long a pawn has until mood debuffs. Implemented Food Indoors Outdoors Recreation Rest Why Because I spent three hours building a spreadsheet to figure out how long my pawns sleep and just knew there had to be...
Increased Max Gods in Theist Religions
Created by Alite
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20. This allows you to add a lot more gods to your list. You can't go full greek mythology, but 20 is still a lot. Discord link for those who want an easie...
Inheritable Things
Created by Tad
What it does. Makes many Vanilla ThingDefs inheritable. Have you ever wanted to just tweak the base Vanilla ThingDefs to reuse them in your own mods? Creating more flammable wool, or more expensive neutroamine, without having to create a whole new ThingDef...
Inject Genes
Created by Wistala
Updated to 1.6, should still work with 1.5 and 1.4. Features This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes. However, doing so causes them to collapse in a "Xeno germination Coma"...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Inspiration Tweaks
Created by Catachat
Overview Alters the current inspiration system & adds 19 new inspiration types. The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creati...
Integrated Lovin' and Fertility Genes
Created by Alite
This mod adds my fertility and libido genes to many of the xenotypes that Biotech has by default. My general principle was to make it so xenotypes that were more likely to live longer or less combative overall had lower fertilities and libidos, while xenot...
Intimacy - Gender Works
Created by turkler
https://i.imgur.com/PSlhI6Q.png https://i.imgur.com/Avx9MS4.png Intimacy's first expansion brings a big rework of lovin'! Reproductive capabilities of colonists are no longer tied to their gender! https://i.imgur.com/wHMdPYy.png An overview of the content ...
Intimacy - A Lovin' Expansion
Created by turkler
https://i.imgur.com/PSlhI6Q.png https://i.imgur.com/Avx9MS4.png I've always wanted a tasteful expansion of the more intimate mechanics in Rimworld. There are those mods, of course, but they always felt too crass, too explicit. And so, I present to you, a t...
Job In Bar
Created by Dark
Puts a colonist's Job title (and more) In the colonist Bar below their name. Extremely useful for organizing your colony and remembering which pawn is good at what at a glance. (Yes I know the name is somewhat confusing, the mod has expanded and improved a...
Just cut it off! (Emergency Surgery)
Created by Dorely
Allow body part removal without medicine - They aren't going to like it. This adds in a second option for part removal surgeries - to do it without anesthetic. This of course is a painful procedure and will result in some long lasting trauma, but sometimes...
Just Equip It
Created by Daddy Longlegs
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"? Or does your pawn with 20 plants refuse to hold a shovel for that +5% harvest yield? If so, then this mod is for yo...
Just Leave Already
Created by Just
Allows to leave maps at the edges GitHub Compatibility Walk the World - Soft incompatible, can be used together. If setting to Disable all grids in Walk the World is turned on, then, obviously, there will be no exit grids at all. To redraw the grid after d...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
Justice For Flagstone
Created by Kharshuf
Justice For Flagstone Ah yes flagstone. In comparison to stone tiles it has neither beauty nor does it give any refund on deconstruction. While still having the same resource cost. The audacity! Time to give Flagstone some justice! This mod pushes flagston...
JustStoneTile
Created by tiagocc0
A retexture of the current stone tile, it will override it as the default stone tile. I use and recommend this mod to change the color of stones. It works on 1.5. CCP's Stone Tweaks Vanilla https://steamcommunity.com/sharedfiles/filedetails/?id=1524681306 ...
Keep Converting
Created by Linnun
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off. By the time you remember, the target has regained way too much certainty. Worry no longer! ...
JustWoodFloor
Created by tiagocc0
A retexture of the current wood floor, it will override it as the default wood floor. Added a light variation, they are both accessible at the same place, it will bring a list when you click on wood floor. Inspired by GloomyFurniture wood floor. https://st...
Keyz' Allow Utilities
Created by keyz182
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map. This mod focuses on enhancing selection, allow/forbid controls, and plant management features. Note: this is not a fork...
Kit's VFE Weapons (Continued)
Created by Zaljerem
Original mod by Covre/Kitsune https://steamcommunity.com/sharedfiles/filedetails/?id=2433372089 Continued by Scorpio https://steamcommunity.com/sharedfiles/filedetails/?id=2880133928 If the original author requests it, I will remove this update. -- Now req...
Kitchen Sink Fix for Vanilla Cooking Expanded
Created by Linnun
This mod changes several kitchen props from the Vanilla Expanded series to be linkable to the Kitchen Sink Cabinet (from VFEP) instead of to the Tool Cabinet, because to me it makes no sense that you should have a Tool Cabinet in your kitchen, when the Kit...
KilledEnemyAutoAllowed (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Darksides mod https://steamcommunity.com/sharedfiles/filedetails/?id=1858219355 - Replaced the entire code with three harmony-patches instead. Hopefully this will make the code work nicer with other mods. https://i...
Layered Wall Destruction
Created by Keshash
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, cre...
Laser Weapons: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png Laser weapons! Who doesn’t love them? Me! I just like them. But I felt I had the potential to love them, so I made a bunch o...
Layers: Capes and Armor
Created by YobarIsushcatel
C.H.C.H.C...BDSM Capes, Hoods, Crowns, Hats, Collars... Bandoliers, Dusters, Sashes, Masks Features Capes wearable atop most apparel Hoods wearable over most apparel Crowns wearable on most apparel Hats wearable above most apparel Collar wearable with most...
Let Me Drink
Created by KeirLoire
Tired of seeing your animals collapse from dehydration? Frustrated that a big water bowl can only serve one animal at a time? Say goodbye to those woes! With this mod, up to 6 animals can drink from a Water Trough simultaneously. Keep your colony thriving ...
Life Support Pack
Created by Kilo
An advanced pack that interfaces with the user and their armor to provide extra protection against the harshest of conditions. What does it add? Adds a life support pack that currently adds 25% vacuum resistance. Might make more tweaks to it in the future ...
Letter Gravship Ready
Created by Fifbef
Sends a letter when the gravship is ready to take off again. This can be safely added or removed mid-game. Letter can be disabled in Mod Options. Github: https://github.com/7h0m4s/RimworldLetterGravShipReady ...
Lifter Plz Do More Jobs
Created by Dance Ninja
Teach Lifter to save their fallen buddies. Let Lifter know how to haul down mechs to charger, carry pawn to Gene extractor and carry baby to Growth vat. Lifter only do haul. Lifter can't do Warden or Childcare. So, Lifter couldn't bring the prisoner or bab...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Lighting Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a brand new category specifically for lighting and moves all lights there. That's it? Yeah. Mod Support - Vanilla Furniture Expanded - Vanilla Furniture Expanded Spacer Module - Vanilla Factions Expanded - Settlers - Save Our Ship 2...
Loft Bed (Continued)
Created by Nekoemi
Mod Info: This is a continuation of Zed's Loft Bed mod which has been updated to work in 1.6. https://github.com/neko-emi/LoftBedContinued Known Issues: There can be some strange behaviors when using a Loft Bed as a medical bed with another bed underneath ...
Live With The Pain
Created by Mlie
https://i.imgur.com/iCj5o7O.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quandrum the pai...
Log Publisher from HugsLib
Created by m00nl1ght
This is a standalone version of the Log Publisher from HugsLib (created by UnlimitedHugs). This only contains the Log Publisher, not any of the other features from HugsLib. You can use this mod either on its own, or alongside HugsLib. To use the publisher,...
Long Range Mineral Scanner Retexture
Created by Happycam
https://i.imgur.com/clvxIYA.png Retexture of the vanilla long range mineral scanner to make it fit alongside my other console mods as well as give players a high resolution texture previously not available via VE Textures. https://i.imgur.com/nkw7JMp.png C...
Losing The Faith
Created by Espio Idsavant
This changes the the daily rate of a pawn's ideology certainty change to be negative when they are in a bad mood. Tired of your browbeaten prisoners still recovering their faith everyday? Not anymore! Beware, its not limited to prisoners, everyone will los...
Make Butcher Tables from Stone
Created by Holgast
It always irked me that you can't make butcher tables out of stone, but now you can. https://i.imgur.com/rmCJKcE.png...
Makeshift: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png You thought Rimworld combat was RNG-Heavy? Well, I bet you haven't played with Makeshift. The reduced accuracy + random shot...
Lost Factory Mechanoids
Created by GoGaTio
This mod adds various mechanoid-related stuff. Why did I make this mod? This mod is in fact upgraded version of my old mod with new textures, some balance chanes and some new content. It's been almost a year since my first mod released, so I wanted to make...
Malnutrition Reworked
Created by GodlyAnnihilator
https://i.imgur.com/ki1CPZe.gif A complete rework of how malnutrition affects pawns. No more fast, boring deaths. Instead, starvation becomes a slow, terrifying descent into weakness, helplessness, and eventual collapse. This mod is perfect for storyteller...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Mech Charger Booster
Created by Azzy
Mech Charger Booster - Adds 4 new buildings which can increase the charging speed of the adjacent mech recharger. Confirmed compatibility Mod - Universal Mech Charger - Alpha Mechs - Pavia-RogueServitor|帕维亚-失控机仆 - MiliraRace - The Dead Man's Switch - Theor...
Mech Work Tab
Created by Space Moth
Description This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions. There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, mi...
Mech Recharger Standby Mode
Created by Fette Sandratte
In Vanilla, mech rechargers always draw full power - even when not in use. With this mod, rechargers go on standby when not in use and only draw 40 W of power. Features Reduces power consumption of any Mech Recharger to 40 W while no mech is being charged ...
Mech Colors
Created by Kathanon
Set individual colors for each mech, for each mech group and/or for each mechanitor. The opacity of the colors can also be set, so they look less washed-out. If no individual color is set for a specific mech or it's group, it defaults to the vanilla color ...
Mechanitor Orbital Platform
Created by Zoarak963
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration. Collect lots of mechanitor loot and even fight bosses on the platform. Be prepared the mechanoids won't let the loot go without a fight. Randomly genera...
Mechanoid Invaders
Created by Elseud
Adds new combat mechanoids inspired by many of the aliens from the XCOM game series. Each mech comes with an unique mechanic, from ai-usable buffing abilities to toxins hijacking the host body to create more mechanoids. This mod requires Expanded Biotech S...
Mechanoid Upgrades
Created by GoGaTio
https://i.imgur.com/NJRvucU.png This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't d...
Mechanoid Upgrades - Archotech
Created by GoGaTio
https://i.imgur.com/NJRvucU.png This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines. Sometimes they can appear installed in enemy mechs, so checks if random centipede can us...
Mechs and Animals for NPC Factions
Created by Samael Gray
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns. If you've ever wondered why tribals are not taming animal...
Medical Cabinet
Created by Deadbeat
A mod that adds a two wall mounted medical cabinets, one powered and thermally regulated and the other a simple box. Powered Medical Cabinet: Power consumption - Default: 15W Maximum stack size - Default: 1 Steel required for crafting: 40 Components requir...
Medical IVs Fork
A fork of the Medical IVs mod (forked from the 1.5 fork) to be used with the Biotech DLC, alongside other QOL changes. Changes include: Blood bags removed, replaced by hemogen packs Crushed bloodstem item removed, bloodstem is now directly refined into hem...
Memorial Stele
Created by Pribovich
Description This mod adds a Memorial Obelisk building that lists all deceased colonists, their biological age at the time of death and which day they died on. If a pawn is resurrected, they will disappear from the list. Provides a "Morbid" meditation focus...
Metalhorror Scanner
Created by mo
The Mod adds a simple device capable of detecting a metalhorror carrier. https://i.imgur.com/OWZKKnL.png https://i.imgur.com/C5T86wk.png...
Metal Gear Solid Tribal Names
Created by Holgast
Replaces the tribal names in vanilla with a list from the Mother Base staff in Metal Gear Solid V (and other entries in the series). Each one is Adjective Animal. Load after any of my other mods that change the tribal name list such as More Descriptive Wor...
Misc. Training (no Task)
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITHOUT a training task! For t...
Mod Options Sort
Created by superniqui10
Sorts and groups the mod options tab by author if there is more than one mod by the same author, otherwise groups them in the Various Authors group, special groups for VE mods and mods with configs created via HugsLib. Makes the search bar work by author t...
Genetic Mods for Facial Animation
Created by Sunshiney Days
Possibly broken, just a heads up. Heads aren’t showing up correctly for some people. Gonna try to figure it out. Mod Head Pack for Facial Animation If 1.6, this mod uses Facial Animation's gene support. Heads with multiple genes aren't working correctly as...
More and Retextured Head Shapes for VTE for Facial Animation
Created by Sunshiney Days
Adds a pointy head option for males and a square head option for females using the same head shapes in the vanilla game, slightly modified to fit facial animation. Existing head shapes are retextured so they all look cohesive with the new shapes. Known Iss...
More Archotech Garbage (Continued)
Created by Zaljerem
Original mod by MrKociak https://steamcommunity.com/sharedfiles/filedetails/?id=2391102796 If the original author requests it, I will remove this update. Full credits at end of description. Not a hard requirement, but adds a lot more stuff: Proximity (Cont...
More Biotech Style Genes - All in One
Created by Alite
A lot of these gene icons were made by Moka. You can check out their mods here! This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze yo...
More Biotech Style Xenotypes
Created by Alite
This mod adds a bunch of xenotypes that use the base genes provided by Biotech. Due to the number of genes Biotech makes available for use, there is a theoretically infinite number of xenotypes you can make. Unfortunately, Biotech only gives us 11 Xenotype...
More Descriptive Words and Names
Created by Holgast
Adds a plethora of new words to add variety to the generated names of traders, settlements, map features, conversational topics, art descriptions, etc. This mod does not edit any of the generators (except to add gender-specific surnames for the Empire), ju...
More grouped buildings
Created by Warspite Enthusiast
This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs. NOTICE Thanks to Cedaro, we now have a lightweight and very nice looking solution for stuffable grouped buildings that requires Float S...
More Pause Events
Created by randoo
Allows users to pause the game on certain mental breaks, like a colonist giving up. What events are currently supported? Murderous rage Slaughterer Predator Catatonia Fire starting spree Food binge Insulting spree Sadistic rage Corpse obsession Berserk Giv...
[Obsolete] More grouped buildings +
Created by qux
This version will no longer be updated, I released a new mod here : Unofficial add-on for More Grouped Buildings. The total list of patched buildings is too long, you will see the result in game Patches for : Security Uncle Boris' - Used Furniture Adaptati...
More Milkable and Shearable Animals
Created by LordBeef21
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool! Animals to which milkability is added use the standard, generic milk. Animals to which shear...
More Prop Categories
Created by ferny
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new cat...
More Ritual Seats
Created by Toastyman
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats. Ritual standing spots: simple spots for spectators to stand on Prie-dieux: single-tile prayer desks for pawns to kneel on Box pews: two-by-two-tile pews that are...
Multi Analyzer Retexture
Created by Happycam
https://i.imgur.com/clvxIYA.png I was so glad to hear that Oskar had finally updated the VE Textures mod to now retexture all the missing textures like the newer DLCs and the multi analyzer. For some reason however, he decided to make the multi analyzer lo...
Music Expanded Core (Continued)
Created by Zaljerem
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle https://steamcommunity.com/sharedfiles/filedetails/?id=2891664508 I sought and received permission from Caaz, but as always: If the original author(s) request it, I will remove this update. -- Origi...
Music Expanded Framework (Continued)
Created by Zaljerem
Original mod by JME, Caaz, Odeum, Pphhyy the great, Zylle https://steamcommunity.com/sharedfiles/filedetails/?id=2891663812 https://github.com/Music-Expanded/music-expanded-framework 1.5 assembly update by the one-and-only Mlie. I requested and received pe...
More Tillable Terrain
Created by Willow
This patch contains a few tweaks to make tilling more viable according to my personal tastes. It reduces the work required by roughly half and increases the terrain types you can plow to include lichen-covered soil, marshy soil, and rich soil. RimWorld is ...
Music Manager (Continued)
Created by Zaljerem
Original mod by Fluffy https://ludeon.com/forums/index.php?topic=16120 https://steamcommunity.com/sharedfiles/filedetails/?id=2229205672 MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will rem...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
Nice Health Tab
Created by Andromeda
https://i.imgur.com/C1gry4p.png I present to you a completely redesigned health tab for your colonists! Now you will see a doll of your colonist, which will approximately show which parts of the body injuries relate to Extensive work has been done on redes...
Nice Short Female Hairs
Created by Andromeda
About I didn't have enough female hairstyles in vanilla and third-party mods, so I present to you 11 short and medium female hairstyles The number of hairstyles may increase over time, but male hairstyles will be released in a separate mod. https://i.imgur...
No Beards On Teenagers
Created by Kuchiki
I don't think most teenagers deliberately keep long beard, at least not in Asia. So I made this mod. Remove beards from pawns under 18 years old. You can set the age limit in mod option. This mod will only remove beards once per pawns(can setting).So you c...
No More Big Boxes
Created by tbone -iwnl-
https://i.ibb.co/xqcfBkxh/border1details.png Hides the architect menu info box. It will only appear when a building is selected, and will disappear again if the selection is canceled. https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExbzd5ZjRnbW52azlwMTdleH...
No Burn Metal
Created by Unon
NO LONGER FLAMMABLE - Steel, Plasteel, Gold, Silver, Power Conduits (Waterproof too!), Power Switches - Metals added by Expanded Materials - Metals (1.4 OR 1.5) - Different versions have different metals, but have no fear! -- No Burn Metal . . . is here. -...
Non uno Pinata (don't drop items)简体中文汉化
Created by Hecate-SSG
Non uno Pinata (don't drop items)简体中文汉化,这款mod允许您配置倒地角色是否掉落装备,屠宰和火化时允许保留的装备...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Non-Lethal: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png Sometimes, less lethal violence is the answer, however I wish we had some more options. I guess that’s how we ended up here....
Odysseus Vacsuit Set
Created by Kilo
A more rugged, advanced vacsuit for true explorers. DISCLAIMER: Cool bird on shoulder is NOT included What does it add? Adds a vacsuit based on they odyssey hero art. It's basically a more universal vacsuit with better stats and higher costs. Notes and stu...
Oracle's Miscellania
Created by Oracle of Thessia
Mostly a bunch of random props. Anything I make that I don't have anywhere else to put. Also maintaining one mod is easier than maintaining a dozen. Use Cherry Picker to remove things you don't want. I plan to add more to this, and I'm honestly not even su...
Outreach Category (DEVELOPMENT CEASED)
Created by ferny
What does this do? Adds a fully new category for outreach. No more clogged misc. tab! Has stuff like comms console, trading terminal, mech boss calling devices, and everything of the like. That's it? Yeah. Mod Support - Vanilla Trading Expanded - Vanilla F...
Orc Clan + Xenotype
Created by Karew
Adds a new orc clan faction and an orc xenotype. The orc clans are proud, industrial-era rimworld denizens who heavily favor melee combat. Battle the orcs as raiders or become their trade partner and ally. All genes are inheritable, and orcs are an availab...
Opened Doors Don't Block Light
Created by Jellypowered
https://i.imgur.com/dOO4d5O.png An update of Mlph's Mod: Opened Doors Don't Block Light https://i.imgur.com/6gwxX70.png https://i.imgur.com/Jw2pZxn.png Light can pass through the opened doors. This mod uses Harmony. This has been updated for 1.6 and uses t...
OverflowingFlowers
Created by sumikanest
(Use Google Translate) Caution! This is my first MOD so there may be some flaws. 初めて作ったMODなので不備があるかもしれません。 地面を覆う花を追加するMOD。 花壇。あるいは花畑を作ろうとしたらスカスカでがっかりしたことは? このMODを入れればそんながっかりともおさらば。 溢れんばかりの花々が咲き乱れる庭が出来上がります。 また、ティンクトリアに花の判定を与え、密集して生えるようになります。 A mod that add...
Pause other settlements simulation
Created by esvn
Description A simple mod that pauses simulation for settlements you are not currently viewing. This mod helps you focus on your active settlement without worrying about what's happening elsewhere, providing a smoother experience, especially when managing m...
Pawn Editor
Created by ISOREX
https://i.imgur.com/CfEyyt5.png https://i.imgur.com/omY3Xy0.png Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit ...
Pawns Carry Money
Created by ☧ΔV£L
This mod adds a small amount of silver to the inventory of every humanlike pawn when they spawn, based on their faction’s tech level. Neolithic pawns can carry up to 15 silver and optionally up to 3 jade, representing primitive trade goods. Medieval pawns ...
PawnTargetFix
Created by Jellypowered
https://i.imgur.com/5qxD2CB.gif Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, ev...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Permanent Enemies Never Flee
Created by Mlie
https://i.imgur.com/iCj5o7O.png Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png https://i.imgur.com/WjDSfUn.png https://i.im...
Pointed Elf Ears Refined
Created by Hysila
The pointed ears from biotech looked kind of like horns, so I retextured them to be a bit smaller and more elf-like. The texture size is 512x512. They're only textures so shouldn't conflict with anything, but if you have another mod that replaces the same ...
Personality Plus
Created by Side1iner
Personality Plus The point of this mod is to add a little more personality to our colonists. Their personalities affect the way they think of and interact with each other, as well as their thoughts about the colony population at large and the colony ideolo...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Permits: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png VFE - Empire HIGHLY recommended but not required. The infographics and mod page text assume you have it. https://i.postimg.c...
Positive Connections
Created by CEM
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists? Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances? If this resonates with you, then...
Possessions Plus
Created by Side1iner
Possessions Plus Possessions Plus lets pawns take true ownership of their gear. Weapons, armor and other apparel can now be claimed, protected, gifted, or inherited. Items display ownership, enforce exclusivity, and carry emotional and social consequences....
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Power Poles Extended
Created by gloriousyuri
https://i.postimg.cc/N0c3Pt0W/powerpoles-18.png Retexture the power pole mod and add some extra variants Features Retexture the wooden power pole Add wooden power pole with lamp Add a steel/modern variant New! Retexture the power poles from Fortification: ...
Power Poles
Created by Epicguru
Adds the Power Poles and nothing else. Power poles are a way to avoid running cables everywhere, and instead have a more aesthetic power grid. Research electricity to unlock the power poles and wall connectors. The cables can be connected manually by selec...
Pregnancy Attitude
Created by carriedactyl
Short description Pawns' attitudes towards pregnancy now depend on their pregnancy approach. This can be adjusted in Mod options. In more detail Confused about why your pawns have inconsistent opinions about being pregnant? Mystified that a colonist can be...
Prestige Vacsuit Set
Created by Kilo
What kind of noble doesn't have a vacsuit covered with gold? What does it add? Adds a prestige vacsuit that enhances the wearer's psychic abilities while also protecting them from the cold, cold space. Simple as that. Notes and stuff Check out this awesome...
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns. Make sure your doctor has "Doctor" work priority of 1! Simply checking the box won't cut it, you'll need to use manual priorities and set the doctor to 1. Manual priorities rock anyway. Wit...
Prisoner Exchange
Adds a new way to retrieve kidnapped pawns: prisoner exchanges. If you capture someone from the faction that kidnapped one of your colonists, you may receive a prisoner exchange event....
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
Prisoner No Interaction Alert
Created by 1trickPwnyta
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm". Ignores quest-related and optionally unwavering prisoners. Updates 06/17/2025: Update to ...
Progression: Scenarios
Created by ferny
https://i.imgur.com/mfsGeQE.png https://i.imgur.com/LLEY73P.png Core Advanced crashlanded - A spacer version of Crashlanded. Start a bit further in the tech tree as you've been transmitted your homeworld's knowledge in the emergency! Lost Tribesman - A sol...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamcommunity.com/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Progression: Warrants
Created by ferny
https://i.imgur.com/mfsGeQE.png https://i.imgur.com/i09I2zx.png https://i.imgur.com/TxNJuCj.png https://i.imgur.com/cukWCyL.png FAQ Save game compatible? | For sure Does this mod require VE vehicles? | Nope, it runs off of conditional patches when the mod ...
Quality Colors (Continued)
Created by DawnsGlow
Colors the items in the trade window based on quality. Super simple mod, just colors items based on quality. Features settings, allowing you to change the color to your heart's desire! Should be compatible with everything. Color Presets: Default (New and i...
Quick Accuracy Overlay
When hovering over or selecting a ranged weapon's attack gizmo, you can see accuracy data for all hostile targets. No more hovering over every enemy in range to see if you can hit them. You can also view an enemy's chance to hit your colonists....
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Readouts+
Created by Garwel
This small QOL mod makes resource readouts more useful. You can now click on resource labels to cycle through relevant items or double-click them to quickly select all such items in all your stockpiles. Resource category labels are clickable now, so you do...
Realistic Meat Scaling [DEPRECATED]
Created by ocarina.goat
DEPRECATION NOTICE Hello! I've decided to deprecate this mod. I think it's a really neat idea but my implementation of it isn't up to my standard and generally I'm not interested in maintaining nor patching it. I'm keeping the mod unlisted until 1.7 drops,...
Realistic Darkness (Light)
Created by Sand Dog
Description: This is a lighter version of Realistic Darkness mod. (This mod was an unofficial update of Realistic Darkness Lighter Version V4.95 B18 mod, but now has the same name and levels of darkness only) Features: -Makes nights darker. -Weather like r...
Realistic Manhunters
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid. Features: - Scaria no longer kills manhunters after 5 days - Manhunters no longer bee-line to your colonists, ea...
Realistic Orbital Trade
Created by ilyvion
Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles? This mod puts an end to that. With Realistic Orbital Trade, your pawns will now have to load up a shuttle with the goods you sold before the or...
ReBuild: Doors and Corners
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.5-Miller-rev1 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just th...
Realistic Planets 1.6
Created by Kothliim
Note: To anyone getting the "Could not find class Planets_Code.Settings" error, just open the Realistic Planets mod settings, change a setting, and then change it back. A lot of stuff was renamed/reorganized internally in a recent update, and your saved se...
ReBuild: Vanometric Generator
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/IKjHkEj.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 1.1-sheev-rev3 Supports Rimworld version: 1.4 https://i.imgur.com/NuczGAx.png We c...
Reel's Galactic Hairs
Created by Reel
Lay your heart down, onto the sea of the stars. https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif Galactic Hairs My first ever texture mod, this mod adds 8 new (hopefully) lore-friendly Spacer/Imperial hairstyles to Rimwo...
Reel's Facial Animation Textures
Created by Reel
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation https://i.imgur.com/tE28cZ7.gif https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.postimg.cc/cHGc1jC9/plz.gif My own Vanilla-Style textures for Facial Animations, ...
Reel's Turret Pipeline
Created by Reel
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/N7PmE7J.png https://i.postimg.cc/0NZqp1fc/ezgif-5-1fc274fa8f.gif https://i.imgur.com/tStB2qp.gif Welcome to Reel's Turret Pipeline! After thousands of hours playing RimWorld, I always felt that turrets co...
Reese's Scavenger Factions
Created by StockSounds
Hello, and welcome to Reese's (that's me) Scavenger Factions! This little mod just adds a couple of new factions based on my ideas of post-apocalyptic scavengers. More on that below. This is my first ever mod, don't make fun of me :( What does it add? Plai...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
ReplaceLib
Created by ferny
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, whic...
Replace Stuff - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. It looks like Uuugggg was mostly done updating this to 1.6 at the time of his passing. Original Mod Github Or...
Reese's Yttakin Overhaul
Created by StockSounds
A set of personal edits to the Yttakin xenotype to make them more enjoyable for me, and in the case that our interests overlap, you too. I made sure to keep their identity as wholly Yttakin, because Yttakin are what I want, not some precious ideal by the s...
ResearchPowl
Created by ignis
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility w...
ReSplice: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 1.0.1-Shelley-rev6 https://i.imgur.com/MyICxlu.png More content, bug fixes, etc! This is just...
Rice doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Rice. Why would you? mod source: https://lab.dutt.ch/fagi/ricedoesntneedcooling...
Retextured! - RT Fuse
Created by Soul
https://i.imgur.com/8II65Mz.png Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. https://i.im...
Rim-Elves
Created by Vex
Do you want to build a elven society that stands for the next millennia? Do you simply want to RP as dwarves from dwarf fortress and purge the tree-hugging scum? Are you a genetic lightweight? If so then you might like this mod! Adds a new xenotype, the el...
Rim-Hivers! - Biotech
Created by Vex
https://imgur.com/JPHMaLI.png https://i.imgur.com/lREPgvZ.png Adds a new xenotype, the hivers - a race from the game Kenshi by Lowfi Studios. A much, MUCH requested Biotech revamp of the legacy Rim-Hivers mod that required HAR. Adds the hivers as a xenotyp...
Rim-Shek - Biotech
Created by Vex
https://i.imgur.com/lREPgvZ.png https://imgur.com/5pYCghC.png Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios. A much requested Biotech revamp of the legacy Rim-Shek mod that required HAR. Adds the shek as a xenotype. They spaw...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Rim-Robots_
Created by Vex
Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics? Do you also enjoy backstories & descriptions based upon the Rimworld lore primer, eating chemfuel, lumps of raw uranium, and creating a machine leg...
RimKeeper - Wild Animal Procreation
Created by keepercraft
This mod just makes Rimworld fauna more immersive by expand animal procreation and reproduction. Mod add several features like: - wild animals that do not belong to your faction will breed with other animals; - animals that lay eggs will try to incubate an...
RimQuest (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Jecrells mod https://steamcommunity.com/sharedfiles/filedetails/?id=1354114366 - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality...
Rimsential - Spaceports (Continued)
Created by Zaljerem
Original mod by SomewhereOutInSpace/Orpheusly https://steamcommunity.com/sharedfiles/filedetails/?id=2663999215 MIT License All the same - if the original author requests it, I will remove this update. Github: https://github.com/Zaljerem/RimsentialSpacepor...
RimTraits - General Traits
Created by MapleSierrap
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This...
Rimworld QoL Tweaks
Created by TinyGrox
English This mod is a comprehensive RimWorld tweak hub, implemented via Harmony patches and fully toggleable at runtime — no restart needed. Currently main features: Hold Open door Instantly: same as my Hold Open door Instantly, but add an option: Only Pow...
Roo's Birthmarks and Blemishes
Created by Rooboid
https://i.imgur.com/97X4NN8.png This mod brings a bit more variety to pawn generation in Rimworld, adding 40+ natural tattoos with a more common spawn rate than standard tattoos. These tattoos, or rather, blemishes, won't change a pawn’s beauty or stats. B...
Roo's Painting Expansion 1.6 (Temp)
Created by pookiemaru
Updated tag and patched missing XML stuff. Temporary update to remove red errors on launch with dev mode. - Art Cabinets now properly provide 30% cover for pawns - Barriers now properly provide 10% cover for pawns File will be taken down at creator's reque...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RPG Style Inventory Revamped
Created by avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
RT Solar Flare Shield
Created by Ratysz
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. The device heats up considerably while engaged, so plan accordingly! Does not require a new colony to add or remove (might throw a one-time error)....
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Salvagers Refuel Asteroid
Created by Zoarak963
After investigating your first gravengine you'll also hear about the coordinates of a near by salvager refueling station. Use it as your first steps into space and loot chemfuel to fuel your adventures across the stars. This mod is meant to provide a much ...
Sanguophage Feed Relationship
Created by gay
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this. Features: This mod adds auto-feeding, 3 traits, and a different reaction to the...
Scattered Flames Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2652749788 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description Following in the footsteps of Scattered Stones, thi...
ScrubDaddy's Hairstyles
Created by ScrubDaddy
Another hair mod to add to your hair mod collection! All hairs were designed with the vanilla head shapes in mind, but of course you can pair these with whatever head mod you'd like. Any hairstyles that don't suit your fancy can be easily removed from your...
Search and Destroy (Continued)
Created by Meme Goddess
Continued Version I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely. Original mod page Github Tired of pawns lounging about during the heat of the battle after their first kill? Or ...
Secured Thrusters
Created by Alyssa
Secured Thrusters Do those pesky raiders keep running off with your gravship's thrusters? Would you rather not encase them somewhere inside the ship, possibly compromising on aesthetics just to keep your vessel from getting salvaged before your colonists' ...
Security: Re-Examined
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png DO NOT ASK FOR UPDATES THIS MOD IS AWAITING VANILLA FURNITURE EXPANDED - SECURITY TO UPDATE. IF YOU ASK FOR AN UPDATE YOUR C...
Seal's Backstory Collection
Created by SneezingSeal
v1.2.1 (25/08/2025) - 112 total backstories https://i.imgur.com/zbAO30o.png This mod is a collection of various backstories all written by me. It adds 112 new ones. More will be written and added in future updates as time goes on. The mod also adds new "Pl...
Semi Random Research: Progression Fork
Created by ferny
https://i.imgur.com/mfsGeQE.png Continued development of Semi Random Research: Progression Fork will continue at this page. Disclaimer/History This is a mod originally beautifully designed by Captain Muscles, lovingly maintained and added to by GrobmotoriG...
Sensible Aiming (Continued)
Created by Zaljerem
Original mod by UdderlyEvelyn https://steamcommunity.com/sharedfiles/filedetails/?id=2658903644 If the original author requests it, I will remove this update. -- This is definitely working; when I set the value to 5 instead of 2 in testing it became very o...
Sensible Bed Ownership
Created by 1trickPwnyta
Makes the bed ownership/assignment mechanic sensible. Specifically: Everyone can have a bed assigned per map (with special rules for gravships - see 08/26/2025 update below), so beds don't get unassigned while caravaning. Adds the ability to select a colon...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
SF More Steel from Slag (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of SheiFoxy and Rainbeau Flambes mod https://steamcommunity.com/sharedfiles/filedetails/?id=1558034969 - Removed the need to restart when changing settings and added a reset-button - Fixed the 1.4 version as well http...
Shard Dagger
Created by dickmosi
📝 About Adds a new craftable weapon named the "Shard Dagger" — part shard, part bioferrite, but all dagger. It can be obtained via crafting, quest rewards and even dropped by dead Horaxian Cult High Thralls. Shard Dagger (All these stats scale with Quality...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Show work site faction relations
Created by RieBi
Shows relations with a faction controlling a work site, because for some reason it doesn't show it by default, and due to this I by mistake made a few enemies. Also highlights the relations with all faction sites in color, so it's easier to notice who's en...
Shuttle Lights
Created by Deepfield
- What Do Adds a flood light to the passenger shuttle from Odyssey along with various other shuttle mods - Load Order Load after Odyssey and other shuttle mods - Notes At least 1 chemfuel must be in the tank for lights to turn on - Supported Shuttle Mods O...
Silk Road (Continued)
Created by Zaljerem
Original mod by Sincere https://steamcommunity.com/sharedfiles/filedetails/?id=3228244709 If the original author requests it, I will remove this update. This mod generates travelling groups of pawns/traders from all factions to wander by your colony. It co...
Simple Additions: Mech Clusters
Created by Smxrez
https://i.postimg.cc/tgTLgYxf/Divider-UI.png https://i.postimg.cc/PrtYpZ92/Details.png https://i.postimg.cc/tgTLgYxf/Divider-UI.png Welcome to a brand new mod series I'm starting: Simple Additions. Each mod will add small, simple additions to specific part...
Simple Apparel Recycling
Created by Arvkus
Content A simple mod that adds: - "Recycle Apparel" research project. - "Recycle Neolithic Apparel" bill at a crafting spot. - "Recycle Apparel" bill at a tailoring workbench. Info - This mod is rewritten with C# patching to fix issues introduced in the 1....
Simple FX: Vapor...Revaporized
Created by Atlas
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile. __________________________________________________________ Updated to 1.6 based on unstable branch. So changes to the map occurred, so I had to up...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Sidearms - Switch Weapon
Created by Syrus
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons. Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons. This works ...
Simple Warrants
Created by Cleverics
https://i.imgur.com/pLo0xmx.gif We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power acro...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
Sleepy's More Permits
Created by Sleepy068
https://i.imgur.com/JDaeY60.png Sleepy's More Permits Modding is easier together, this mod is licensed under CC0 1.0 UNIVERSAL. A simple mod that adds new highly balanced permits to the game to be used by your royals. I love to add content to this game tha...
Slim Recharger
Created by Rabiosus
Look at the preview image, that's what this mod is all about....
Small Hi-tech Research Bench
Created by Desp
Patch that makes hi-tech research bench smaller (3x2). Doesn't have compatibility with Vanilla Textures Expanded - Variations. So yeah it's going to be squished. Might have brute force fixed the vanilla variations incompatibility by overlaying base texture...
Small Simple Research Bench
Created by Desp
Patch that makes simple research bench smaller (3x1), and changes HP from 250 to 180 to match other (3x1) benches. Might have brute force fixed the vanilla variations incompatibility by overlaying base texture derictory If something is wrong please tell me...
Small Comms Console (Continued)
Created by Zaljerem
Original mod by Thom Blair III https://steamcommunity.com/sharedfiles/filedetails/?id=1530281472 Continuation by SkullOG https://steamcommunity.com/sharedfiles/filedetails/?id=2025536652 If the original author requests it, I will remove this update. -- Now...
Smart Medicine - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Some smart choices and options when using medicine --- "Alright, tha...
Smart Odyssey
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features A lightweight mod that allows you to visualize the tile mutators of a selected tile in the world map, with custom icons for each mutator. It also adds mod options to both individually and globally tweak mutator and ...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Smart Work Mode
Created by 1trickPwnyta
Mechs in Work mode waste a lot of energy wandering around idly when there is no work for them to do. This mod adds a new work mode for mechs called Smart Work. Smart Work functions the same as Work but with the following differences: There is no patrol act...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Right click =...
Smarter Visitors
Created by Mlie
https://i.imgur.com/iCj5o7O.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a Visitor-s...
Smokeleaf Tweaks
Created by SkunkPlaysGames
This is a "lite version" of a larger smokeleaf overhaul available here: https://steamcommunity.com/sharedfiles/filedetails/?id=2852740151 Makes a variety of changes to smokeleaf in a modern, version-compatible, and mod-friendly way. Changes include: Joy (r...
Snow Covers All
Created by Mlie
https://i.imgur.com/iCj5o7O.png After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before? Not anymore! Items left out without roof-cover will now be hidden under the snow. Pawns can find th...
Social Experience from Trade
Created by Krelinos
Overview In RimWorld, every skill gains experience when it is practiced. Every skill, except social when trading (and stonecutting but that mod exists already). If you ever felt like your trade negotiator should have really learned a thing or two after set...
Space Cowboy Vehicles
Created by Twomoon
Space Cowboy: Vehicles This mod aim at enhancing the vanilla "space cowboy" feels of Rimworld by adding two little vehicles. A Jet-Engine Bike, very fast but fuel inefficient. A flying Cabriolet, very versatile, fast, and can fly from maps to map while bei...
Some Things Float
Created by Mlie
https://i.imgur.com/iCj5o7O.png Let the river wash your trash away! This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 18 June 2025: Mod recompiled to work with 1.6. 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 202...
T's Conversion Staff
Created by Trickity
A Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded...
Taste of Vanilla:Retexture - Flaks and Plates
Created by IcyCheeseCake
A re-texture for the base game flak and plate. Try to keep as close as possible to the base game one. Also made the side view for the flak consistence. No idea why the female and thin a have a round bottom in the original. Doesn't include the Ideology styl...
TD Find Lib - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description Library mod This is a Library mod which does nothing by itself! It d...
TDS Bug Fixes - Continued
Created by Meme Goddess
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld. Original Mod Github Original Description These are bugfixes, incomplete features or overlooked edge cases I f...
Tech Tree Patch Framework
Created by GonDragon
This small framework introduces a PatchOperation to make overwriting Research Projects easier. It also adds two buttons: one to save the position of Research Projects after reordering them in Developer Mode, and another to generate a patch with all the pos...
Technology Helps Children Learn Fast
Created by Alite
This mod adds learning rate increases to the learning assistant (if you have Royalty), and the neural supercharge (if you have Ideology). It may also contain various updates to implants of other mods if requested. Should be safe to add/remove mid-save. - S...
TendYourself
Created by Meower
Allows downed pawns to tend themselves. Makes solo runs possible. It doesn't matter whether the pawn is a doctor or not, the cut throat must be tended. Multiplayer compatible. Tested only on 1.5. Works for ANY humanlike pawns. Don't be surprised when raide...
Toddlers
Created by cyanobot
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can b...
Toymaker's Additional Outposts Retextured
Created by Kalmin
This is a simple retexture of : https://steamcommunity.com/sharedfiles/filedetails/?id=2873841790 Made to fit the vanilla style....
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
Trade Ships Drop Spot
Created by Smash Phil
I only accept bug reports and feedback on discord. Discord link Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design...
Trader ships
Created by AUTOMATIC
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads (either from royalty expansion, or landing zone designation added by this mod), and trade with you just like visiting caravans, without the need for trade beacons or ...
Traits Plus
Created by Side1iner
Trats Plus What this mod does:- Adds about 15 new backstories and some 50 traits to the pool. The traits vary a lot. From rarer stuff with a lot of impact to a pawn, to smaller traits boosting or nerfing a stat. Jobs, skills, stats, thoughts and mood are a...
Transparent Substructure
Created by Aelanna
Craft transparent variants of gravship substructure and heavy bridges! Mod Contents This mini-mod adds the following new foundation and floor types: Transparent Substructure - Statistically and materially identical to regular gravship substructure, but whe...
Trait Slots Plus
Created by Side1iner
Trait Slots PlusGet more control over the way traits are handled in the game. Choose numbers of traits generated for characters - adults and babies - or choose not to have any traits at all. Have lots for adults and, yes, none for babies, it you want! Also...
Tribals Have Guns Fork
Created by glitch_goblin
Forked 1.6 version of Rapid Spade's original mod. I will take down this mod by request of the author. I might tinker with additions on this fork later. Feel free to comment on any issues encountered with this version here on Steam, I don't maintain a bug r...
Tribals Have Guns
Created by Rapid Spade
Do you think it's strange that tribals get by on the Rim without scavenging and trading guns with their more sophisticated neighbors? If so, this mod is for you! Simply put, tribals now have a chance of spawning with basic firearms. Should be compatible wi...
Tunnelers ARE deep drills
Created by MrKociak
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map. They do not need the actual deep drill building, they’ll just go up to the closest drillable ...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Turn It On and Off - RePowered
Created by Mlie
https://i.imgur.com/iCj5o7O.png Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a rea...
Ugly Together
Created by leeh
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save. ...
Ultimate Colonist Name Generator
Created by Holgast
This mod is a work in progress, more languages will be added and weights changed over time. This mod is XML-only so it's super lightweight, won't be broken by updates, and should work alongside everything without causing issues. However, that means it can ...
Underground Zzzts
Created by Safairette
Underground conduits now also short, that's literally it....
Uncapped Besties!
Created by Aqua
So, I'm really surprised this mod doesn't already exist?? Uh, and if it does and I missed it, that's a lil' embarrassing but oh well! I was working on a different mod when I was planning on making this an option in the mod, so I thought I might as well rel...
UnderWhere
UnderWhere underwear mod 4 new apparel sets for male, female, tribals, and cold climate. Most pawns will now spawn with underwear of appropriate type. Big thanks to Rimworld discord users Pelador, Jamaican Castle, and Neronix17, and to Dhyne and Orion for ...
Use Bedrolls [Updated for 1.6]
Created by The Lord Drake
Original mod by Uuugggg. RIP. Bedrolls are used from the inventory. When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory. Bedrolls are picked back up after sleeping. Bedrolls are shared amongst members of a caravan: they...
UnderWhere-HD
Created by OPERATOR
https://i.imgur.com/WhPWzWZ.png https://i.imgur.com/Wbe46Cv.png This is an HD ai-upscaled patch for UnderWhere This makes it so when you zoom in close on pawns with this enabled, it doesn't become blurry. I did not make any of the original textures, all cr...
Untitled Goose Mod
Created by Scurvyez
Discord: steveo.o steam: Scurvyez https://imgur.com/2p03pkM.png https://i.imgur.com/wsFzGcp.png Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see f...
Van's Retexture : Mechanitor
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that swe...
Van's Retexture : Melee Weapons
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png You are using camera+ ? you appreciate quality ? then you are at the right place, this is a retexture of every base game and dlc melee weapons on a higher, crisipier resolution and with a touc...
Van's Retexture : Misc. Training
Created by Sir Van
https://raw.githubusercontent.com/SirVann/InfographicBank/main/Infographics/General_Infographics/Infographic_Description.png Want more vanilla textures for Misc. Training ? this is the place, fancy new sprites made with love to replace those very out-dated...
Van's Retexture : Steel
Created by Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png Want steel, steel and only steel to be retextured ? Well that's a weird request but there's a MO inspired retexture for the basegame steel. Enjoy the STEEL Consider subscribing and liking, it ...
Vanilla + Wall Vitals Monitors Retexture
Created by Happycam
https://i.imgur.com/laLKCuP.png https://i.imgur.com/5E5qFeq.png https://i.imgur.com/0KsbSpy.png https://i.imgur.com/clvxIYA.png Retexture of the vanilla, wall and VE Variations' Vitals Monitors to make it fit alongside my other console mods with more varia...
Vanilla Animals Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/VHycREK.png Check Changelog. https://i.imgur.com/hGxHj49.png Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. ...
Vanilla Backstories Expanded
Created by Oskar Potocki
https://i.imgur.com/gEFxwWX.png Check Change Notes for details. https://i.imgur.com/Iv06fqw.png Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Brewing Expanded - Coffees and Teas
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Thanks to Trahspanda for letting me add his lemonade mod to this. Buy him a coffee at: https://ko-fi.com/trahspanda https://i.imgur.com/ZNBLvo2.png 14/07/2021: v1.101 https://i.imgur.com/cEtGfjY.png Vanilla Brewing Expanded ...
Vanilla Chemfuel Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a sw...
Vanilla Chemfuel Redux
Created by Tad
What it does. Provides more ways to generate Chemfuel, Tiered Research and Generators, and a few more helpful recipes for the long term. Bonus - You can convert dead people.... You monsters... Save Compatible~ Freely add and remove it whenever you need to....
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Cooking Expanded - Stews
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/846huxu.png 21/10/2022: 1.4 update https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. Th...
Vanilla Cooking Expanded - Sushi
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces sushi and the advanced art of sushi making, utilising ever...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded - Raccoon's Patch
Created by Inventor Raccoon
Patches a number of Vanilla Expanded mods to make various changes and additions. A personal patch that adjusts some balance of Vanilla Expanded mods. Significantly cut down in 1.6 as many of the mods it patches have been reworked or those patches were made...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
Vanilla Expanded Pipe Network Categories
Created by Broms
This mod adds right click dropdown categories to the Vanilla Expanded pipe networks. Consolidated drop down groups for Pipes, Subterranean Pipes, Drains, Taps, Tanks, and Valves. Supports: -Vanilla Chemfuel Expanded -Vanilla Helixien Gas Expanded -Vanilla ...
Vanilla Factions Expanded - Deserters
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the...
Vanilla Factions Expanded - Empire
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, p...
Vanilla Factions Expanded - Mechanoids
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png THIS MOD WILL NOT BE UPDATED TO 1.6 AS WE ARE WORKING ON A REMAKE! TUNE IN TO OUR PATREON IF YOU WANT TO KNOW MORE! https://i.imgur.com/dD3OJdD.png https://i.imgur.com/QO75ONx.png One of the f...
Vanilla Factions Expanded - Pirates
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than any...
Vanilla Factions Expanded - Tribals
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/y5G2hS0.png See change notes. https://i.imgur.com/QO75ONx.png Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophistic...
Vanilla Factions Expanded - Settlers
Created by Oskar Potocki
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/BgrV9M6.png https://i.imgur.com/y5G2hS0.png 1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be ...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Fishing Expanded - Fishing Treasures AddOn
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables. W...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/uRc24uT.png Check change notes. https://i.imgur.com/1e5o6jv.png Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It...
Vanilla Furniture Expanded - Art
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/uRc24uT.png Check change notes. https://i.imgur.com/1e5o6jv.png Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the ...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Genes Rebalanced
Created by RedMattis
https://i.imgur.com/B4xmwit.png This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow hea...
Vanilla Gun Styles [1.6 Fork]
Created by Garfield
All credit goes to @Poob for creating this mod. The link to the original can be found here. I will delete this fork if he requests, or when the original is returned to. Additionally, I recommend downloading Change Style Anytime . ...
Vanilla Hair Expanded
Created by Oskar Potocki
https://i.imgur.com/pbu60Rl.png https://i.imgur.com/tEVjIBi.png https://i.imgur.com/3dBVpZm.png 1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. https://i.imgur.com/as1f3ze.png We h...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Mech Detritus Retextured
Created by Nishe
Just some nice high resolution textures I made for the mech detritus ruins that are added by ideology. Literally the only item in the base game I haven't found a retexture for on the workshop. No longer! Say no to pixelated piles of crap on your map, and s...
Vanilla Mining Outpost Patch
Created by Kuhlyus
This is a Patch for the Mining Outpost from the Vanilla Outposts Expanded Mod to add Ores, Minerals and other mineable Stuff from other Mods. I try to add more "Ore Mods" in the future... if you got a sugestion, please tell me. For now there are this Mods ...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic ...
Vanilla Outposts Expanded Expanded: Ranch
Created by PillowKakes♥
Ranch Outpost: Places a temporary, autonomously-led camp that specializes in raising and butchering animals. Once an ample amount of meat, leather and animal products are collected, a delivery will be made at the outskirts of a faction's primary colony. Th...
Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans. Mod Contents This mod is a QoL patch for Outposts class in Vanilla Expanded Framework and it ...
Vanilla Outposts Expanded: Prisoner Patch
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it. Mod Contents This mod is a standalone version of QoL patch from my Vanilla Outposts Expanded: Additional Outposts mod. It adds a "Take Pawn" but...
Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts allowing you to build self-sufficient power plant, which s...
Vanilla Persona Weapons Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/iEDYZQ7.png Check Change notes. https://i.imgur.com/NeXUwUK.png Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right tha...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Plants Expanded - Succulents
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/zOqvA8J.png 15/08/2020: Release https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of d...
Vanilla Psycasts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Quests Expanded - Deadlife
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/qxsBNHC.png https://i.imgur.com/mIzncSL.png https://i.imgur.com/NZ5uxVm.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Quests Expanded - Cryptoforge
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/FVl9AE8.png https://i.imgur.com/RNJ5U2V.png https://i.imgur.com/gdFXg8F.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Quests Expanded - The Generator
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/l3sMvTY.png https://i.imgur.com/jHPN8Zb.png https://i.imgur.com/9baBAl0.png Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging wo...
Vanilla Races Expanded - Starjack
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
Vanilla Recycling Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TWIf8pb.png Check Change notes, or if there is nothing there, check our Vanilla Expanded Github. https://i.imgur.com/RPOg3Px.png Vanilla Recycling Expanded is our spin on recycling in RimWorld. No longer ...
Vanilla Skills Expanded
Created by Oskar Potocki
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod. Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded ...
Vanilla Solar Shield Retexture
Created by Phoenix
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!!!! ...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanilla Temperature Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/7a50Vky.png Check Change notes. https://i.imgur.com/gdedKZR.png Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings...
Vanilla Textures Expanded - [NL] Facial Animation
Created by Oracle of Thessia
https://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want to commit to an anime artstyle? Do you want to breathe some lif...
Vanilla Trading Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/KNK0Itd.png Check Change notes. https://i.imgur.com/s6EWkIi.png This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to a...
Vanilla Traits Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/N5mR7gS.png 1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses...
Vanilla Vehicles Expanded - Tier 3
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/3tTWK2C.png Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term "Tier 3" might conjure up images of futuristic, sci-fi machines fo...
Vanilla Vehicles Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/bwwqvS7.png https://i.imgur.com/3tTWK2C.png Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanic...
Vehicle Framework
Created by Smash Phil
I only accept bug reports and feedback on discord and github. Discord link Github https://i.imgur.com/kdYddEs.png This mod is a framework that enables modders to create vehicles. This mod does not include any vehicles on its own. If you are a modder that w...
Vehicle Framework - Local Flight Systems
Created by NuanKi
"Give Your Vehicles the Ability to Reposition Anywhere on the Map – No World Travel Required! (Perfect for when walking around the map feels *too peasant-like*)" What It Does: Map-Local Flight: Launch and land vehicles anywhere on the same map. *Parking ti...
Vehicle Dubs Needs Fix
Created by Space Moth
Description This mod aims to fix the issues with needs added by Dub's Bad Hygiene such as hygiene, thirst and bladder while in a vehicle caravan. Thirst and Hygiene will be addressed using either onboard water containers, local water sources (Such as river...
Vehicles - Pelican(Helldivers 2)
Created by RHO-915
This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit. Pelicans are rest...
Vehicles Wrecks Expanded
Created by explorer.n11
This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats). -------------------- There is more! -------------------- Research rebalance https://st...
Vehicles Wrecks Expanded - Dungeons
Created by explorer.n11
This mod add to the game various of dungeons. ---FIRS OF ALL--- This mod DOES NOT require any mods or DLC installed, and can be run on basic vanilla as is. However, for better experience, I highly recommend to have at least Ideology DLC, because most of th...
VFE Insectoids Equipment
Created by Zaljerem
Spun out from "Vanilla Expanded Factions - Insectoids" https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445 Big props to the Vanilla Expanded Team for changing the license on the mods they are not updating further to Share-Alike. Even so, my p...
Vehicles Wrecks Expanded - Revisited
Created by vin
https://i.imgur.com/1lZQ3kR.png Retextures, recolors, converts to .dds, and up-scales the wreck textures from Vehicle Wrecks Expanded by explorer.n11 (an add-on for the mod Vanilla Vehicles Expanded) to fit the vanilla and VVE aesthetic. The original mod m...
VFE Production/Farming - Dubs Bad Hygiene Patches (Adopted)
Created by Shavius
Packed and tagged version of Oreno's patches: https://steamcommunity.com/sharedfiles/filedetails/?id=2172185917 https://steamcommunity.com/sharedfiles/filedetails/?id=2171392490 Will be deleted once Oreno asks. Currently no other changes. Will update in fu...
VFE Pirates - Hardworking Warcaskets
Created by dmp☆
Allows warcaskets to work again, but with reduced work speed. This mod can be configured through VEF Toggable Patches and the work speed reduction can be disabled. Do you think you are the high stellarch or something? Just because you are inside that tin c...
Visible Wealth
Created by 1trickPwnyta
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth? Did you know that your snowhare corpse is worth $18? Well now you can see a detailed breakdown of your colony's wealth, including all your items, buildings, and...
Visit Settlements
Created by Nina Goblin ♥
This is an update of alt4s mod: https://i.imgur.com/a3lXGiH.gif Allows caravans to visit friendly settlements. https://i.imgur.com/YMcg8tV.png Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of l...
W1NG VacSuit Set
Created by Kilo
"The XG-01WV Suit, or W1NG Suit, was developed by a bird-brained crackpot known as Dr. Nay Jull. Originally designed for their pet parrot—so the two could enjoy spacewalks together—Dr. Jull’s superiors ordered the design scaled up for xenoperson use. While...
Warcaskets can haul!
Created by FluffyTowels
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul). If you want a patch that enables all work types, check out my other patch: "Warcaskets can work!". Warcaskets can w...
Wastepack Management
Created by JerryTheCultist
Are you tired of lacking methods outside silly trees and endgame mechanitor nonsense? Well i was too, i never really understood why we cant at least make more efficient storage methods for the wastepacks this mod aims to change that. Items Wastebarrel: mad...
What's for sale?
Created by Sarg Bjornson
https://i.imgur.com/xbX0rRs.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of food made the whole thing not worth it for me. That...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
Who shot my leg off?
Created by tixiv
Quick description Displays what caused injuries and when they happened in the health tab forever. No more and no less. Details Did you ever notice that your colonist had a scar or a missing body part, and you just asked yourself: How did that happen? This ...
Wing's Blights Expanded
Created by winggar
Blights in base-game are one of the least interesting events. It appears, you auto-cut blight, and the story goes on. This relatively small mod replaces vanilla blights with a few new ones that ask the player to think a bit deeper before clicking "cut all ...
Wing's Meaningful Parties
Created by winggar
Wish you knew why your pawns were partying the night away? So did I, so I whipped up this mod in a few hours. Without changing the frequency of parties, colonists will now throw parties over any of over 100 new party causes, including: - a colonist or bond...
Wololoo - Better Conversion and Recruitment
Created by RedMattis
https://i.imgur.com/B4xmwit.png Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just d...
WoodLogs are not weapons!
Created by Akiu
Main Features WoodLogs can not be equipped anymore. Now slaves won't get a "Weapon Proximity" multiplier for their rebellion from woodlogs, which means you can assign them to haul woodlog resource and craft things that use woodlogs freely. There is also a ...
World Map Beautification Project
Created by CosmicOdeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
WVC - Work Modes
Created by Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
World Map Enhanced
Created by Laast
Latest update: see Changelog What is this? World Map Enhanced replaces the bland vanilla world ground textures with custom ones more detailed and more pretty. Now you'll enjoy preparing your next trip on the map! Compatibility Completes World Map Beautific...
Xenotype Randomizer
Created by 1trickPwnyta
Adds a Randomize button to the Xenotype editor. Updates 07/10/2025: Added options to allow/disallow any specific gene in mod settings 06/14/2025: Updated to 1.6 08/28/2024: Added options for allowing or disallowing nonviolent and/or inbred xenotypes 07/24/...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
Xml Patch Helper
Created by Smash Phil
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be. After helping other modders in the RimWorld development discord channel for near...
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://storage.ko-fi.com/cdn/kofi6.png?v...
Zal's Library
Created by Zaljerem
"Well, now ... looks like we got ourselves a READER!" - Bill Hicks -- The mod adds several new book types. They are identical to the standard Novel type in functionality, but their titles and descriptions are linked (real world novels from my real world co...
Young and Old Hairs
Created by Deebs
Ever have an infant age up into a child and they're already balding? Have elders visit your colony with surprisingly youthful hairstyles? Does it get under your skin, even a little tiny bit? Young and Old Hair is a mod and framework for setting age groups ...
Zoid's Goblin Xenotypes
Created by Zoid
https://i.imgur.com/58QkNVg.png This mod adds three 'Gobben' xenos to rimworld, and two factions! https://i.imgur.com/hWUG7Vx.png https://i.imgur.com/B747voU.png Abrasive Forces the carrier of this gene to have the abrasive trait https://i.imgur.com/hLnzSC...
[1001] Unofficial Vanilla Outposts Expanded Expanded: Trading (Continued)
Created by The
Lets the trading outpost actually trade out things that are there every quadrum Link to original: https://steamcommunity.com/sharedfiles/filedetails/?id=2806617614 If Clown Cat updates, I will delete this, as I really didn't do much of anything. Like my mo...
[AV] Mechanoid orbital traders
Created by Veltaris
This mod is about acquiring mechs from sources other than gestation: trading (orbital or not) drop pods questrewards ancient dangers While giving the player full control about which of those features are active. All base rimworld and biotech DLC mechanoids...
[CF] Better Looking Plants
Created by Crimson
This is just a texture mod. I was tired of having my nice looking plants from Vanilla Textures Expanded and the ugly textures of other plants they didnt redo. This replaces the following plants: Cotton Plant Hops Plant Psychoid Plant Smokeleaf Plant New ha...
[AV] Toxic Waste Disposer
Created by Veltaris
This mod is adding a new event which allows the player to dispose toxic waste for a fee. https://i.imgur.com/TgN92W5.png Do you also get requests where someone wants to dump their toxic waste to your colony and pays you for it? Now you can do (almost) the ...
[CF]Better Looking Farmable Neutroamine
Created by Crimson
Replaces plant and leaf textures If you like this mod check out my other plant retexture here: https://steamcommunity.com/sharedfiles/filedetails/?id=3167083455...
[CP] Prisoner Outfit
Created by Chicken Plucker
Don't do the crime, if you don't wanna mine. https://i.imgur.com/fOPiqYw.gif When these prisoners aren't busy raiding your base in tattered apparel, they ought to look good in uniform. Gotta make the colony look good in front of those visitors! NOTE: Tempo...
[FSF] Advanced Bionics Expansion
Created by FrozenSnowFox
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced b...
[FSF] Always Rearm Turrets
Created by FrozenSnowFox
Description By default turrets are generally only reloaded when they hit 75% ammo. This is a huge problem when you have raids that go into the hundreds. At that point you might even need to reload during combat. With this mod turrets will always be reloade...
[FSF] Better Exploration Loot
Created by FrozenSnowFox
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent. This mod revamps the loot tables increasing the rewards, adding new items ...
[FSF] Complex Jobs
Created by FrozenSnowFox
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reor...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
[LC] Consolidated Traits
Created by Luca
Update of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1507384362 Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are av...
[NL] Custom Portraits
Created by Nals
Overview This MOD allows you to customize face sizes within colonist bars. Note:Requires Hugslib. Compatibility : Color Coded Mood Bar Release Note : December 23, 2018 -- Adding a Button for "Allow to change the portrait size". December 13, 2018 -- Adding ...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
[NL] Dynamic Portraits
Created by Nals
Features This mod displays the following status in the portrait. 1. Mood 2. Rest 3. Food 4. Work items 5. Weapons 6. Blood loss It also changes the brightness of the portrait depending on the colonist's location. If it is another colonist, it will split th...
[Og] Automatic Power Switch
Created by OganessonG
Are you tired of reconnecting turrets over and over again just to save some power and, more importantly, increase your tps? Description: With this mod, when completing the Microelectronics research, you can use the "remote toggle power" button to turn on/o...
[sbz] Fridge
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework. Does not function in temperatures above 100°C. All fridge can be used as hoppers, inclu...
[sbz] Gravship Storage
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward. That setup doesn't quite match the look and feel...
[sbz] Neat Storage
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif - Graphic Rework 2025.08.06. I have reworked Neat Storage’s graphics to better fit the Odyssey. The focus was on resolving issues with clutter during rotation and layering issues between storages(especially from the side) an...
[sbz] WVC - Work Modes retexture
Created by seobongzu
https://i.imgur.com/tE28cZ7.gif WVC - Work Modes retexture · This mod only changes textures · Safe to add or remove from a save game Retextures icons and spots With slight modifications, I thought icons and spots could look more like vanilla. Place it unde...
[SR]Raid Extension (fork)
Created by llunak
This mod provides 4 new hostile map incidents. These events expand the ways in which hostile factions interact with colonists, making them not limited to the form of raids. Description This is a fork of Raid Extension, with changes from Raid Extension Cont...
[XND] Proper Shotguns (Continued)
Created by Jellypowered
Source is for Pull Requests https://github.com/Jellypowered/ProperShotguns/ https://i.imgur.com/dOO4d5O.png An update of XeoNovaDan's Mod: Proper Shotguns https://i.imgur.com/6gwxX70.png https://i.imgur.com/Jw2pZxn.png Overview Pump shotguns and chain shot...
[XND] Visible Pants
Created by Neptimus7
A mod that allows you to see everybody's trousers, for that complete feel! Please use the bugs discussion for reporting bugs. Please note that if you get errors about NullReferenceExceptions it should be ignorable. RimWorld likes to say that things exist w...
[YH]Misc - Training Outpost
Created by 夜海
This is a Vanilla Outposts Expanded's accessory mod, adds a outpost for training pawns' skills. This is a very simple expanded, you just need to put the trained colonists into the outpost, nothing else. You can choose different training skills for each out...