RimWorld

RimWorld

523 ratings
Some Things Float
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Mod, 1.4, 1.5
File Size
Posted
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878.509 KB
Feb 27, 2023 @ 3:07pm
Apr 11 @ 10:45am
53 Change Notes ( view )

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Some Things Float

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
107 items
Description


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Popular Discussions View All (8)
1
Sep 16, 2024 @ 8:40pm
Root level exception
Yean
0
Mar 14 @ 1:07pm
Error spam and crush
Rassmond
0
Aug 22, 2024 @ 11:25am
idea
legrandalex
589 Comments
Mlie  [author] Apr 23 @ 10:48am 
@Domiman Please see the Reporting Issues section described above
Domiman Apr 23 @ 9:54am 
I'm having a problem where any item flowing down a river will be automatically allowed, even if it was manually unallowed. It seems to happen when the item moves to the next tile.
Mlie  [author] Apr 16 @ 10:07pm 
@Cadet CStinky No idea, never used that mod
Cadet CStinky Apr 16 @ 8:47pm 
Is there a compatibility issue with multifloor? Seems to slow down my game.
Mlie  [author] Apr 11 @ 10:46am 
@emihead Had a look at that, seems that there also was a PF_Movement_Aquatic tag that was missing from the check. Fixed now
emihead Apr 8 @ 10:35pm 
it's biomes islands, sorry i forgot to mention, but its strange since you specifically mention compat with that
Mlie  [author] Apr 8 @ 9:58pm 
@emihead Could you link to the mod that adds the turtle?
emihead Apr 8 @ 8:17pm 
sorry for the 2 deleted comments but i think the pathfinding framework behavior is buggy, because i have a sea turtle that keeps losing its footing and drowning
Elmano Mar 27 @ 12:34pm 
you know, would be cool if we had a event that a baby comes from down the river that you could adopt...it would be funny
Uton Mar 15 @ 3:55am 
I am currently experiencing the situation that the spawned items stay at the river map-edge and do not float along the river.

Does anybody else have that prloblem?