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System.Collections.Generic.HashSet`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 collection, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0000e] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
SomeThingsFloat.SomeThingsFloat..cctor()
--- End of inner exception stack trace ---
Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24048295]
at SomeThingsFloat.SomeThingsFloat+<>c.<.cctor>b__10_5 (Verse.ThingDef def) [0x00000] in <71dbc8d3ddbe43bda160f6eef2ce7ca0>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in <1f993cbf88314b1baa1e10ca917bdc64>:0
continued --->
https://gist.github.com/HugsLibRecordKeeper/e010956ad2372c54d1a56b0e00913fa1
babies will lose footing in shallow water and get swept under bridges, where they will... despawn?
ive tried removing the bridges where the arrow says the baby is floating, but nothing is there.
when clicking on their name in relations tab, it says they are off the map.
is this a known bug? any fix suggestions for my current playthrough?
amazing mod, but i still get "Pawns floating away" alert, anyway to disable i think it maybe its mod conflict on my end??
do you know what sound effect the annoying "ding" sound is ???
THANK YOU THANK YOU for all that you do for the Rimworld community. I know you are a busy dude and doing all this for free, so. If I can help, let me know. If you can't fix it or don't have time, I totally get it.
The Ice is gone and the items are invisible
PMP2 developer's exact statement on the matter was as follows:
"Well as stated 'major game breaking problems' I only reserve the incompat for the worst. If you have both loaded and load into the game it will break down horrifically instantly. Having both loaded breaks something in Some Things Float sadly the error at start indicates as much, at this time I haven't really looked too much deeper as nothing on my end instantly comes to mind that might cause such a problem."
I can test myself and try to get a log, but I'd suggest getting in touch with the PMP2 dev as well.
here is the logs and the mods I uses
https://gist.github.com/HugsLibRecordKeeper/3b7def54441b319c86cfc8b3f0fcd29b
you can even dev mod pregnancy and see what i mean