RimWorld

RimWorld

Some Things Float
711 Comments
Mlie  [author] 7 hours ago 
@Shinzou Please see the Reporting Issues section described above
Shinzou 7 hours ago 
error part2:

System.Collections.Generic.HashSet`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 collection, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0000e] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
SomeThingsFloat.SomeThingsFloat..cctor()
--- End of inner exception stack trace ---
Shinzou 7 hours ago 
Hi Mlie, just started a new modlist and got this error on game load:

Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24048295]
at SomeThingsFloat.SomeThingsFloat+<>c.<.cctor>b__10_5 (Verse.ThingDef def) [0x00000] in <71dbc8d3ddbe43bda160f6eef2ce7ca0>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in <1f993cbf88314b1baa1e10ca917bdc64>:0

continued --->
Chromium Oct 11 @ 6:00am 
This is genius, haven't Ludeon ever reached out to you to hire you?
Mlie  [author] Sep 30 @ 3:08am 
@sheeps Sorry, there are way to many mods in that log for me to be able to replicate the issue. Perhaps you could try with only this mod loaded, as described under Reporting Issues?
sheeps Sep 30 @ 2:59am 
opening dev mode, this is the most recent logs (ive never done this before so if there is something specific you need to see pls lmk)

https://gist.github.com/HugsLibRecordKeeper/e010956ad2372c54d1a56b0e00913fa1
Mlie  [author] Sep 27 @ 6:58am 
@sheeps If they are under a bridge they should respawn if the bridge is removed. Can you provide s log of this?
sheeps Sep 27 @ 5:03am 
haha funny bug ive run into
babies will lose footing in shallow water and get swept under bridges, where they will... despawn?
ive tried removing the bridges where the arrow says the baby is floating, but nothing is there.
when clicking on their name in relations tab, it says they are off the map.
is this a known bug? any fix suggestions for my current playthrough?
Strix Sep 10 @ 5:48am 
Got it, thank you!
Mlie  [author] Sep 9 @ 10:02pm 
@Strix Disable the spawn from edge mod-setting
Strix Sep 9 @ 4:38pm 
Is there a way to make this mod stop floating things in while I'm in space?
Mlie  [author] Sep 2 @ 6:51am 
@Ms. Leaf the III There is a notification setting in the options
Ms. Leaf the III Sep 2 @ 6:35am 
Hello Dev, How can I turn off the "things floating under the bridge" notification, please?
great thanks!! I also found the sound effect "TinyBell", amazing mod 11/10 :praisesun:
bugsbony Aug 25 @ 2:25pm 
I just want to say, the combination of Odyssey's flooding and this mod is really awesome. Objects that are close to the river get carried away, it's really fun. Thanks.
Maconnais Aug 25 @ 2:11pm 
The performance improvements are very noticeable, thank you for the updates!
Mahya Aug 25 @ 1:31pm 
what a mod. sweet !
Mlie  [author] Aug 25 @ 12:39pm 
@why are we here? just to suffer? The alerts should now also be affected by the no-notifications setting
dear dev,

amazing mod, but i still get "Pawns floating away" alert, anyway to disable i think it maybe its mod conflict on my end??
do you know what sound effect the annoying "ding" sound is ???
llunak Aug 22 @ 7:42pm 
@The Bard of Hearts You were correct, the performance problem has been fixed by the latest update.
The Bard of Hearts Aug 22 @ 6:13pm 
Hello, again! Forgive me, I seem to have found the problem. It was actually a mod called "Dubs Bad Hygiene. had 13.5ms/tick going. lol. So, ignore me. :steamlaughcry:
The Bard of Hearts Aug 22 @ 5:53pm 
Hi, Mlie! I don't think this is an error so much as it is just an after-taste of the mod. But if you happen to be on a map with a lot of water (like 40% or so), this mod bogs down the game speed. Performance checker puts this mod at about 0.85ms/tick compared to everyting else being less than 0.1 or so. Not sure anything can be done about it as I said earlier. But if anyone can make it better, it would be you.

THANK YOU THANK YOU for all that you do for the Rimworld community. I know you are a busy dude and doing all this for free, so. If I can help, let me know. If you can't fix it or don't have time, I totally get it.
Mlie  [author] Aug 22 @ 6:31am 
@TE Please see the Reporting Issues section described above
TE | Luzien Aug 22 @ 6:03am 
Have a strange issue, after a realy long winter with frozen marshes the items under the ice deteriorate, but the notification keeps saying there are things unter bridges/ice with 0/xxx HP.
The Ice is gone and the items are invisible
DTS Aug 21 @ 6:45pm 
I've spent 4 hours trying to find the mod, that causes birth issue... I found it... And when i came to report an issue it was solved. However i still needed to resubrsribe to get rid of that bug.
󠀡󠀡 Aug 21 @ 3:21pm 
THANK YOU! Mlie you saved my 200 hour game
Mlie  [author] Aug 21 @ 1:05pm 
Birthing downed-bug should be fixed now. Sorry about that!
cucumpear Aug 21 @ 11:55am 
I also have the birth bug but it looks like removing the mod until after the birth works just fine.
Cap'n MacHaddish Aug 21 @ 5:59am 
@Mlie I'm not actually sure what the issue is precisely - it was manually flagged as incompatible by PMP2's developer themself in the mod's about.txt file, so I never actually even tried to load the two mods together as it was immediately listed as a hard-incompatibility warning by RimSort.

PMP2 developer's exact statement on the matter was as follows:

"Well as stated 'major game breaking problems' I only reserve the incompat for the worst. If you have both loaded and load into the game it will break down horrifically instantly. Having both loaded breaks something in Some Things Float sadly the error at start indicates as much, at this time I haven't really looked too much deeper as nothing on my end instantly comes to mind that might cause such a problem."

I can test myself and try to get a log, but I'd suggest getting in touch with the PMP2 dev as well.
Mlie  [author] Aug 21 @ 5:47am 
@Cap'n MacHaddish I would need some more info than just breaking the game to be able to do anything about it. Take a look at the Reporting Issues section above
Cap'n MacHaddish Aug 21 @ 5:39am 
Any chance of looking into what's causing the incompatibility with Persona Mechanoid Pawns 2 ? Author of that mod says something on Some Things Float's end is completely breaking the game when both are installed together.
󠀡󠀡 Aug 21 @ 5:14am 
Im hoping when the bugfix comes outy save file will be safe as im kinda soft locked i hot a pregnant pawn if she trys to give birth then shes stuck its my only pawn on a 200 hour saveif i remove this mod the fps drops to 1 and the tps is at 3 eather way im stuck i hope the bugfix will not brick my save
xsilicax Aug 21 @ 2:19am 
Also just identified this mod as causing a child birth error, though a different error. The birth appears to complete but no child is born. No message of any kind and no postpartum.
󠀡󠀡 Aug 21 @ 2:16am 
thank you
Mlie  [author] Aug 21 @ 2:12am 
@󠀡󠀡 Seems to be an issue in the recent patches, ill look into it later today
󠀡󠀡 Aug 21 @ 2:07am 
OKAY this took so long to work out what mod was breaking child birth in my game and it was this mod the second the pawn gives birth there is a error and she is just stuck in labour the error never told me what mod it was but i was able to knock it down to this mod i even started the game with this mod, harmony, hugslib and it does make the error
here is the logs and the mods I uses
https://gist.github.com/HugsLibRecordKeeper/3b7def54441b319c86cfc8b3f0fcd29b
you can even dev mod pregnancy and see what i mean
thank you for the amazing mod and update :praisesun:
:mhwgood: :happy_seagull: :dustwich:
Mlie  [author] Aug 19 @ 12:57pm 
@why are we here? just to suffer? Added an option to disable all notifications
VelxraTV Aug 18 @ 7:16pm 
I've been waiting on this one to come back. Excellent as always Mlie.
Mlie  [author] Aug 17 @ 9:59pm 
@SwampyMcG That is the how hospitality handles downed paws regardless on how they get downed. Not connected to this mod
Mlie  [author] Aug 17 @ 12:57pm 
@Nikuksis Should be fixed now. Multithreading is tricky 🙂
Nikuksis Aug 17 @ 12:44pm 
version 1.6.6 still having my downed and babies spamming they are drowning :( mod loaded the last
Nikuksis Aug 17 @ 12:40pm 
Thanks a lot! great mod:steamthumbsup:
Schadenfreude Aug 17 @ 10:58am 
Nice prank, Mlie.
Tftrashcan Aug 17 @ 10:43am 
Thanks :)
Mlie  [author] Aug 17 @ 10:32am 
Fixed the falling over issue, sorry about that
Tftrashcan Aug 17 @ 10:18am 
Same as below - since the update all my pawns are falling randomly then goes back on their feet non stop
Sir Anus De Bergerac Aug 17 @ 10:13am 
Hi since the update all my pawns are falling randomly then goes back on their feet non stop
TROAB Aug 17 @ 10:09am 
My pawns are suddenly getting Lost Footing when they are on dry land.. and its happening ALOT. Not sure what I should check on to see whats going on. Probably some mod conflict but I'm not sure where to start.
ingo. Aug 12 @ 3:24pm 
Hello, just sharing that I had the exact same issue as @GetUrAssToMars reported in late July: The game hard freezes shortly after loading the save. Removing this mod from my modlist seems to have permanently fixed the issue. I believe the cause is somehow tied to apparel floating as I recall freezes occurring when stripping dead raiders near bodies of water. Log throws no errors, but happy to provide more detail if needed!