RimWorld

RimWorld

Some Things Float
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Update: Nov 2 @ 6:26am
by Mlie

1.6.17 - Added support for urgent hauling from Keyz' Allow Utilities
Used DeepL to update translations for French

Update: Oct 14 @ 12:07pm
by Mlie

1.6.16 - Landing a gravship on water should not cause pawns to loose footing while it recalculates the water cells.

Update: Sep 11 @ 12:34pm
by Mlie

1.6.15 - Pawns should not crawl into water or sleep in it, thanks llunak

Update: Aug 25 @ 12:38pm
by Mlie

1.6.14 - Fixed the no-notifications setting not affecting alerts

Update: Aug 24 @ 11:30am
by Mlie

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Update: Aug 22 @ 1:52pm
by Mlie

1.6.12 - Some performance optimizations by llunak

Update: Aug 21 @ 1:04pm
by Mlie

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Update: Aug 19 @ 1:36pm
by Mlie

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)

Update: Aug 19 @ 12:56pm
by Mlie

1.6.9 - When pawn is drowning, trigger force slowdown instead of pause (via llunak)
Loose footing and drowning can also happen in shallow ocean water (via llunak)
Air-tight Odyssey helmets prevents drowning (via llunak)
Added option to let things get washed up on land on occation (5% base chance when selecting new cell)
Added option to block all notifications from the mod
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Aug 18 @ 12:21pm
by Mlie

1.6.8 - Adds waterseeker animals to aquatic animals