RimWorld

RimWorld

Some Things Float
Viser 1-10 af 75 forekomster
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Opdatering: 9. dec. kl. 2:01
af Mlie

1.6.19 - Pawns with natural water-speed, for example using the gene webbed phalanges, can no longer loose footing in moving water

Opdatering: 29. nov. kl. 12:11
af Mlie

1.6.18 - Pawns should not loose footing when swimming

Opdatering: 2. nov. kl. 6:26
af Mlie

1.6.17 - Added support for urgent hauling from Keyz' Allow Utilities
Used DeepL to update translations for French

Opdatering: 14. okt. kl. 12:07
af Mlie

1.6.16 - Landing a gravship on water should not cause pawns to loose footing while it recalculates the water cells.

Opdatering: 11. sep. kl. 12:34
af Mlie

1.6.15 - Pawns should not crawl into water or sleep in it, thanks llunak

Opdatering: 25. aug. kl. 12:38
af Mlie

1.6.14 - Fixed the no-notifications setting not affecting alerts

Opdatering: 24. aug. kl. 11:30
af Mlie

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Opdatering: 22. aug. kl. 13:52
af Mlie

1.6.12 - Some performance optimizations by llunak

Opdatering: 21. aug. kl. 13:04
af Mlie

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Opdatering: 19. aug. kl. 13:36
af Mlie

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)