RimWorld
Some Things Float
Hiển thị 1-10 trong 73 mục
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Cập nhật: 2 Thg11 @ 6:26am
bởi Mlie

1.6.17 - Added support for urgent hauling from Keyz' Allow Utilities
Used DeepL to update translations for French

Cập nhật: 14 Thg10 @ 12:07pm
bởi Mlie

1.6.16 - Landing a gravship on water should not cause pawns to loose footing while it recalculates the water cells.

Cập nhật: 11 Thg09 @ 12:34pm
bởi Mlie

1.6.15 - Pawns should not crawl into water or sleep in it, thanks llunak

Cập nhật: 25 Thg08 @ 12:38pm
bởi Mlie

1.6.14 - Fixed the no-notifications setting not affecting alerts

Cập nhật: 24 Thg08 @ 11:30am
bởi Mlie

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Cập nhật: 22 Thg08 @ 1:52pm
bởi Mlie

1.6.12 - Some performance optimizations by llunak

Cập nhật: 21 Thg08 @ 1:04pm
bởi Mlie

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Cập nhật: 19 Thg08 @ 1:36pm
bởi Mlie

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)

Cập nhật: 19 Thg08 @ 12:56pm
bởi Mlie

1.6.9 - When pawn is drowning, trigger force slowdown instead of pause (via llunak)
Loose footing and drowning can also happen in shallow ocean water (via llunak)
Air-tight Odyssey helmets prevents drowning (via llunak)
Added option to let things get washed up on land on occation (5% base chance when selecting new cell)
Added option to block all notifications from the mod
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Cập nhật: 18 Thg08 @ 12:21pm
bởi Mlie

1.6.8 - Adds waterseeker animals to aquatic animals