RimWorld
Some Things Float
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Actualización: 25 AGO a las 12:38

1.6.14 - Fixed the no-notifications setting not affecting alerts

Actualización: 24 AGO a las 11:30

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Actualización: 22 AGO a las 13:52

1.6.12 - Some performance optimizations by llunak

Actualización: 21 AGO a las 13:04

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Actualización: 19 AGO a las 13:36

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)

Actualización: 19 AGO a las 12:56

1.6.9 - When pawn is drowning, trigger force slowdown instead of pause (via llunak)
Loose footing and drowning can also happen in shallow ocean water (via llunak)
Air-tight Odyssey helmets prevents drowning (via llunak)
Added option to let things get washed up on land on occation (5% base chance when selecting new cell)
Added option to block all notifications from the mod
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualización: 18 AGO a las 12:21

1.6.8 - Adds waterseeker animals to aquatic animals

Actualización: 17 AGO a las 12:56

1.6.7 - Fixed drowning issue

Actualización: 17 AGO a las 10:32

1.6.6 - Fixed falling over issue

Actualización: 17 AGO a las 7:41

1.6.5 - Thread safe collection operations