RimWorld

RimWorld

Some Things Float
Showing 11-20 of 55 entries
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Update: Oct 7, 2023 @ 12:28pm

1.4.43 - Fixed the right-click issue when smooth animation is turned on

Update: Oct 5, 2023 @ 1:02pm

1.4.42 - Added Reset-button in the mod-settings
Optimized the logic for iterating over pawns when calculating drowning and losing their footing.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Sep 15, 2023 @ 12:07pm

1.4.41 - When clicking on floating items with smooth animation, it should now select them properly at all times

Update: Sep 13, 2023 @ 2:39pm

1.4.40 - Hopefully fixed some performance issues as well as the null-esceptions reported. Also found some minor bugs linked to the floating logic when combining stacks.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Sep 13, 2023 @ 4:23am

Reverted since it had some real issues

Update: Sep 12, 2023 @ 2:08pm

1.4.39 - Added setting for not spawning fertilized eggs
Added support for Advanced Bridges
Added smooth animations where items actually looks like they are floating along the water
Added bobbing animation where items also move in a small circle to simulate waves.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Aug 25, 2023 @ 11:18am

1.4.38 - Should now ignore all vehicles using the Vehicle Framework

Update: Jul 22, 2023 @ 11:36am

1.4.37 - Added some extra nullchecks in FloatingThings_MapComponent.unspawnedDeteriorationRate

Update: Jun 20, 2023 @ 11:05am

1.4.36 - Updated chinese translation, thanks shiuanyue

Update: Jun 16, 2023 @ 10:59am

1.4.35 - Things should no longer get stuck to buildings like underwater powerconduits. Fences should link better with other fences.