RimWorld

RimWorld

Some Things Float
Showing 51-60 of 69 entries
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Update: Mar 18, 2023 @ 1:47pm

1.4.18 - Things on buildings will not move (fish nets etc.). Things can spawn in on ocean tiles..
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 15, 2023 @ 1:05pm

1.4.17 - Added option to stop reserved things from moving.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 15, 2023 @ 12:16pm

1.4.16 - Updated Chinese translation, thanks shiuanyue

Update: Mar 14, 2023 @ 11:33am

1.4.15 - Added option to warn about any non-enemy pawn starting to drown.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 13, 2023 @ 2:12pm

1.4.14 - Added setting to notify for all items spawning in the river.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 11, 2023 @ 11:24am

1.4.13 - Nimble pawns are half as likely to loose their footing. If SwimmingKit is loaded, higher swimspeed will result in slower float away speed.

Update: Mar 10, 2023 @ 11:21am

1.4.12 - Updated Chinese translation, thanks shiuanyue. Fixed the alert-label

Update: Mar 8, 2023 @ 12:41am

1.4.11 - Things can float under bridges with buildings on them, drowning mechanics take pawn capacities into account (thanks Tonas1997), fixed faction-checks

Update: Mar 7, 2023 @ 11:39am

1.4.10 - Added info about items when floating under bridges, fixed the pathfinding under bridges..
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 6, 2023 @ 1:15pm

1.4.9 - Added an option for pawns to start drowning when they are downed in water. Fixed some downed checks since sleeping is considered Downed.
Used DeepL to update translations for ChineseSimplified, French, German, Russian