RimWorld

RimWorld

Some Things Float
Showing 51-60 of 73 entries
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Update: Mar 22, 2023 @ 12:15pm

1.4.22 - Changed the way to look for pawns that can breathe. Hopefully works better now

Update: Mar 21, 2023 @ 1:26pm

1.4.21 - Added metal net to catch all items. Added slider to change the relative floating-speed of items for performance. Haul urgently should now be applied after respawning from under bridges if enabled..
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 20, 2023 @ 2:53pm

1.4.20 - Added bars buildable in bridgable water that will catch larger objects like corpses, living pawns, weapons and apparel. If I can fix some more textures a 'catch-all' net is next to be added.

Update: Mar 19, 2023 @ 1:23pm

1.4.19 - Things under bridges should now continue to tick and deteriorate if possible. Downed pawns under bridges that recover will respawn in the nearest uncovered water-tile

Update: Mar 18, 2023 @ 1:47pm

1.4.18 - Things on buildings will not move (fish nets etc.). Things can spawn in on ocean tiles..
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 15, 2023 @ 1:05pm

1.4.17 - Added option to stop reserved things from moving.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 15, 2023 @ 12:16pm

1.4.16 - Updated Chinese translation, thanks shiuanyue

Update: Mar 14, 2023 @ 11:33am

1.4.15 - Added option to warn about any non-enemy pawn starting to drown.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 13, 2023 @ 2:12pm

1.4.14 - Added setting to notify for all items spawning in the river.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Mar 11, 2023 @ 11:24am

1.4.13 - Nimble pawns are half as likely to loose their footing. If SwimmingKit is loaded, higher swimspeed will result in slower float away speed.