RimWorld

RimWorld

Some Things Float
Showing 31-40 of 68 entries
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Update: Jul 22, 2023 @ 11:36am

1.4.37 - Added some extra nullchecks in FloatingThings_MapComponent.unspawnedDeteriorationRate

Update: Jun 20, 2023 @ 11:05am

1.4.36 - Updated chinese translation, thanks shiuanyue

Update: Jun 16, 2023 @ 10:59am

1.4.35 - Things should no longer get stuck to buildings like underwater powerconduits. Fences should link better with other fences.

Update: Jun 10, 2023 @ 11:39am

1.4.34 - Added option to turn off message about things floating under bridges.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: Jun 6, 2023 @ 12:49pm

1.4.33 - Clears the underbridges cache if the option is turned off

Update: Jun 1, 2023 @ 5:10am

1.4.32 - Updated chinese translation, thanks shiuanyue

Update: May 20, 2023 @ 10:38am

1.4.31 - Updated chinese translation, thanks shiuanyue

Update: May 7, 2023 @ 12:01pm

1.4.30 - Aquatic animals from Biomes! Islands will no longer loose their footing or drown

Update: Apr 26, 2023 @ 11:22am

1.4.29 - Selected floating things should no longer loose focus when they change position.

Update: Apr 26, 2023 @ 10:57am

1.4.28 - Fertilized eggs that spawn in should now hatch tame animals