RimWorld
Some Things Float
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Update: 13 sep 2023 om 14:39

1.4.40 - Hopefully fixed some performance issues as well as the null-esceptions reported. Also found some minor bugs linked to the floating logic when combining stacks.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 13 sep 2023 om 4:23

Reverted since it had some real issues

Update: 12 sep 2023 om 14:08

1.4.39 - Added setting for not spawning fertilized eggs
Added support for Advanced Bridges
Added smooth animations where items actually looks like they are floating along the water
Added bobbing animation where items also move in a small circle to simulate waves.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 25 aug 2023 om 11:18

1.4.38 - Should now ignore all vehicles using the Vehicle Framework

Update: 22 jul 2023 om 11:36

1.4.37 - Added some extra nullchecks in FloatingThings_MapComponent.unspawnedDeteriorationRate

Update: 20 jun 2023 om 11:05

1.4.36 - Updated chinese translation, thanks shiuanyue

Update: 16 jun 2023 om 10:59

1.4.35 - Things should no longer get stuck to buildings like underwater powerconduits. Fences should link better with other fences.

Update: 10 jun 2023 om 11:39

1.4.34 - Added option to turn off message about things floating under bridges.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 6 jun 2023 om 12:49

1.4.33 - Clears the underbridges cache if the option is turned off

Update: 1 jun 2023 om 5:10

1.4.32 - Updated chinese translation, thanks shiuanyue