RimWorld
Some Things Float
Se afișează 31-40 din 72 intrări
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Actualizare: 13 sept. 2023 @ 14:39

1.4.40 - Hopefully fixed some performance issues as well as the null-esceptions reported. Also found some minor bugs linked to the floating logic when combining stacks.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 13 sept. 2023 @ 4:23

Reverted since it had some real issues

Actualizare: 12 sept. 2023 @ 14:08

1.4.39 - Added setting for not spawning fertilized eggs
Added support for Advanced Bridges
Added smooth animations where items actually looks like they are floating along the water
Added bobbing animation where items also move in a small circle to simulate waves.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 25 aug. 2023 @ 11:18

1.4.38 - Should now ignore all vehicles using the Vehicle Framework

Actualizare: 22 iul. 2023 @ 11:36

1.4.37 - Added some extra nullchecks in FloatingThings_MapComponent.unspawnedDeteriorationRate

Actualizare: 20 iun. 2023 @ 11:05

1.4.36 - Updated chinese translation, thanks shiuanyue

Actualizare: 16 iun. 2023 @ 10:59

1.4.35 - Things should no longer get stuck to buildings like underwater powerconduits. Fences should link better with other fences.

Actualizare: 10 iun. 2023 @ 11:39

1.4.34 - Added option to turn off message about things floating under bridges.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 6 iun. 2023 @ 12:49

1.4.33 - Clears the underbridges cache if the option is turned off

Actualizare: 1 iun. 2023 @ 5:10

1.4.32 - Updated chinese translation, thanks shiuanyue