RimWorld
Some Things Float
Se afișează 11-20 din 55 intrări
< 1  2  3  4  5  6 >
Actualizare: 7 oct. 2023 @ 12:28

1.4.43 - Fixed the right-click issue when smooth animation is turned on

Actualizare: 5 oct. 2023 @ 13:02

1.4.42 - Added Reset-button in the mod-settings
Optimized the logic for iterating over pawns when calculating drowning and losing their footing.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 15 sept. 2023 @ 12:07

1.4.41 - When clicking on floating items with smooth animation, it should now select them properly at all times

Actualizare: 13 sept. 2023 @ 14:39

1.4.40 - Hopefully fixed some performance issues as well as the null-esceptions reported. Also found some minor bugs linked to the floating logic when combining stacks.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 13 sept. 2023 @ 4:23

Reverted since it had some real issues

Actualizare: 12 sept. 2023 @ 14:08

1.4.39 - Added setting for not spawning fertilized eggs
Added support for Advanced Bridges
Added smooth animations where items actually looks like they are floating along the water
Added bobbing animation where items also move in a small circle to simulate waves.
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Actualizare: 25 aug. 2023 @ 11:18

1.4.38 - Should now ignore all vehicles using the Vehicle Framework

Actualizare: 22 iul. 2023 @ 11:36

1.4.37 - Added some extra nullchecks in FloatingThings_MapComponent.unspawnedDeteriorationRate

Actualizare: 20 iun. 2023 @ 11:05

1.4.36 - Updated chinese translation, thanks shiuanyue

Actualizare: 16 iun. 2023 @ 10:59

1.4.35 - Things should no longer get stuck to buildings like underwater powerconduits. Fences should link better with other fences.