RimWorld
Some Things Float
1-10 van 72 items weergegeven
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Update: 14 okt om 12:07
door Mlie

1.6.16 - Landing a gravship on water should not cause pawns to loose footing while it recalculates the water cells.

Update: 11 sep om 12:34
door Mlie

1.6.15 - Pawns should not crawl into water or sleep in it, thanks llunak

Update: 25 aug om 12:38
door Mlie

1.6.14 - Fixed the no-notifications setting not affecting alerts

Update: 24 aug om 11:30
door Mlie

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Update: 22 aug om 13:52
door Mlie

1.6.12 - Some performance optimizations by llunak

Update: 21 aug om 13:04
door Mlie

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Update: 19 aug om 13:36
door Mlie

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)

Update: 19 aug om 12:56
door Mlie

1.6.9 - When pawn is drowning, trigger force slowdown instead of pause (via llunak)
Loose footing and drowning can also happen in shallow ocean water (via llunak)
Air-tight Odyssey helmets prevents drowning (via llunak)
Added option to let things get washed up on land on occation (5% base chance when selecting new cell)
Added option to block all notifications from the mod
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Update: 18 aug om 12:21
door Mlie

1.6.8 - Adds waterseeker animals to aquatic animals

Update: 17 aug om 12:56
door Mlie

1.6.7 - Fixed drowning issue