RimWorld
Some Things Float
Показване на 1 — 10 от 73 постъпления
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Обновление: 2 ноем. в 6:26
от Mlie

1.6.17 - Added support for urgent hauling from Keyz' Allow Utilities
Used DeepL to update translations for French

Обновление: 14 окт. в 12:07
от Mlie

1.6.16 - Landing a gravship on water should not cause pawns to loose footing while it recalculates the water cells.

Обновление: 11 септ. в 12:34
от Mlie

1.6.15 - Pawns should not crawl into water or sleep in it, thanks llunak

Обновление: 25 авг. в 12:38
от Mlie

1.6.14 - Fixed the no-notifications setting not affecting alerts

Обновление: 24 авг. в 11:30
от Mlie

1.6.13 - Mechanoids does not float (via llunak)
Raiders do not stop fleeing when loosing footing (via llunak)

Обновление: 22 авг. в 13:52
от Mlie

1.6.12 - Some performance optimizations by llunak

Обновление: 21 авг. в 13:04
от Mlie

1.6.11 - Fixed downed issue for births
Pawns should only float when downed (via llunak)
Pawns only drop their things when they are drowning (via llunak)

Обновление: 19 авг. в 13:36
от Mlie

1.6.10 - Water-cells updates dynamically based on terrain changes, should make less of an impact (via llunak)
Pawns that fall will not leave their current lord, raids and hospitality guests will just continue their previous task after getting up (via llunak)

Обновление: 19 авг. в 12:56
от Mlie

1.6.9 - When pawn is drowning, trigger force slowdown instead of pause (via llunak)
Loose footing and drowning can also happen in shallow ocean water (via llunak)
Air-tight Odyssey helmets prevents drowning (via llunak)
Added option to let things get washed up on land on occation (5% base chance when selecting new cell)
Added option to block all notifications from the mod
Used DeepL to update translations for ChineseSimplified, French, German, Russian

Обновление: 18 авг. в 12:21
от Mlie

1.6.8 - Adds waterseeker animals to aquatic animals